Player Matchup

Sol
Sol
CartaCash
Sol
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,220 Elo+
Solo
Artemis
Artemis
Hitman00003
Artemis
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ullr
Ullr
Xan Bennett
Ullr
Level 27
God Stats
55W - 35L
1,584 SR
Queue Stats
78W - 64L
1,490 Elo+
Party 1
Kali
Kali
aD DangleZ
Kali
Level 27
God Stats
8W - 8L
1,600 SR
Queue Stats
97W - 88L
1,476 Elo+
Party 1
Ares
Ares
vachelumiere
Ares
Level 27
God Stats
9W - 8L
1,576 SR
Queue Stats
129W - 113L
1,434 Elo+
Solo
Team Averages
Level 22
1,552 SR
1,424 Elo+

VS

Team Averages
Level 15
1,575 SR
1,425 Elo+
Cupid
Cupid
ConvictedChidori
Cupid
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,313 Elo+
Solo
Artemis
Artemis
Dipatronian97
Artemis
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,453 Elo+
Solo
Tsukuyomi
Tsukuyomi
Dummkap
Tsukuyomi
Level 29
God Stats
5W - 1L
1,681 SR
Queue Stats
102W - 102L
1,487 Elo+
Solo
Tyr
Tyr
ShaBNM
Tyr
Level 28
God Stats
6W - 6L
1,696 SR
Queue Stats
234W - 240L
1,489 Elo+
Solo
Yemoja
Yemoja
kenia020202
Yemoja
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 9L
1,383 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 5 / 0
4,698
470
2,408
3,928
791
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Artemis
Hitman00003
Artemis
6
0 / 3 / 0
4,035
404
2,036
3,604
917
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
3 / 1 / 0
5,347
535
4,176
5,443
1,605
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
4 / 1 / 0
6,295
630
3,346
7,010
3,017
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

9
1 / 2 / 1
5,739
574
2,016
8,324
3,448
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 4 / 0
4,507
451
1,213
3,983
1,140
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artemis
9
2 / 2 / 0
5,535
554
4,908
4,883
1,560
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tsukuyomi
Dummkap
Tsukuyomi
9
1 / 2 / 0
5,170
517
1,432
6,255
1,611
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Tyr
ShaBNM
Tyr
11
4 / 2 / 0
6,289
629
3,779
8,566
6,399
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Yemoja
12
4 / 0 / 1
6,907
691
4,371
5,332
2,078
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
13
9
Kills
12
12
Deaths
10
1
Assists
1
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
W
1
4
0
0.25
W
Artemis
2
2
0
1
W
Tsukuyomi
Dummkap
Tsukuyomi
1
2
0
0.5
L
Artemis
Hitman00003
Artemis
0
3
0
0
W
Tyr
ShaBNM
Tyr
4
2
0
2
L
3
1
0
3
L
4
1
0
4
W
Yemoja
4
0
1
4.5
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,982
Damage
15,703
28,309
Taken
29,019
9,778
Mitigated
12,788
4,938
Healing
8,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,408
1,929
0
153
3,928
791
0
44
3,854
11,151
0
W
1,213
797
50
433
3,983
1,140
394
385
3,598
0
8,671
W
Artemis
4,908
3,324
0
625
4,883
1,560
598
1,631
3,252
0
18,867
W
Tsukuyomi
Dummkap
Tsukuyomi
1,432
169
0
3,061
6,255
1,611
0
252
6,003
0
24,259
L
Artemis
Hitman00003
Artemis
2,036
821
0
194
3,604
917
782
1,114
2,422
0
8,072
W
Tyr
ShaBNM
Tyr
3,779
915
0
3,242
8,566
6,399
484
2,063
6,503
0
29,326
L
4,176
1,782
0
285
5,443
1,605
0
2,207
3,054
0
27,341
L
3,346
1,998
0
3,186
7,010
3,017
0
646
6,284
0
40,476
W
Yemoja
4,371
860
307
1,253
5,332
2,078
0
93
5,239
34,250
0
L
2,016
416
0
1,120
8,324
3,448
0
0
8,324
19,352
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,114
Gold Earned
28,408
197
Minions Killed
248
0
Camps Cleared
0
819,237
Distance Traveled
854,328
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
4,698
470
20
2
0
135,424
0
W
Cupid
4,507
451
13
1
0
162,091
2
W
Artemis
5,535
554
39
4
0
173,224
2
W
Tsukuyomi
5,170
517
57
6
0
181,597
1
L
Artemis
4,035
404
8
1
0
148,579
0
W
Tyr
6,289
629
66
7
0
179,033
1
L
Ullr
5,347
535
51
5
0
187,840
1
L
Kali
6,295
630
77
8
0
187,044
1
W
Yemoja
6,907
691
73
7
0
158,383
2
L
Ares
5,739
574
41
4
0
160,350
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role