Player Matchup

Bakasura
Bakasura
Silver II
Arjel17
Bakasura
Silver II
Level 140
God Stats
2W - 0L
1,589 SR
Queue Stats
25W - 27L
1,499 MMR
Party 1
Khepri
Khepri
Gold II
FixTrickSG10
Khepri
Gold II
Level 109
God Stats
10W - 11L
1,454 SR
Queue Stats
259W - 261L
1,410 MMR
Solo
Scylla
Scylla
Gold IV
Masterplant101
Scylla
Gold IV
Level 128
God Stats
23W - 20L
1,602 SR
Queue Stats
141W - 146L
1,407 MMR
Solo
Chaac
Chaac
Silver I
juanlara13
Chaac
Silver I
Level 115
God Stats
2W - 0L
1,666 SR
Queue Stats
61W - 75L
1,269 MMR
Party 1
Cernunnos
Cernunnos
Gold II
majorATG
Cernunnos
Gold II
Level 126
God Stats
62W - 51L
1,544 SR
Queue Stats
104W - 107L
1,427 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 124
1,571 SR
1,402 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 97
1,489 SR
1,405 MMR
Heimdallr
Heimdallr
Bronze III
BrunoMestre50_
Heimdallr
Bronze III
Level 34
God Stats
0W - 2L
1,468 SR
Queue Stats
1W - 4L
1,400 MMR
Party 2
Nemesis
Nemesis
Gold II
EA9903
Nemesis
Gold II
Level 139
God Stats
0W - 1L
1,460 SR
Queue Stats
135W - 141L
1,375 MMR
Solo
Merlin
Merlin
Bronze III
Jessica00500
Merlin
Bronze III
Level 31
God Stats
0W - 1L
1,492 SR
Queue Stats
1W - 4L
1,400 MMR
Party 2
Sun Wukong
Sun Wukong
Gold III
SALTA_MUROS69
Sun Wukong
Gold III
Level 123
God Stats
68W - 60L
1,512 SR
Queue Stats
355W - 340L
1,425 MMR
Solo
Sylvanus
Sylvanus
Gold IV
Travon04
Sylvanus
Gold IV
Level 160
God Stats
4W - 5L
1,511 SR
Queue Stats
25W - 28L
1,427 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Arjel17
Bakasura
18
5 / 1 / 6
11,566
578
17,192
14,985
7,019
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Khepri
16
5 / 2 / 9
11,252
563
5,642
12,313
11,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
6 / 0 / 8
11,427
571
21,888
10,486
4,874
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
18
2 / 1 / 1
11,583
579
13,542
18,467
17,094
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cernunnos
majorATG
Cernunnos
19
3 / 1 / 6
11,946
597
13,605
18,382
6,812
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
Morgan Le FayGilgameshTiamatAthenaArachne

VS

Bans
DanzaburouJanusKaliPersephoneZhong Kui
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BrunoMestre50_
Heimdallr
14
1 / 7 / 2
8,771
439
10,798
16,827
5,736
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Nemesis
EA9903
Nemesis
14
1 / 3 / 1
8,878
444
4,710
17,439
7,653
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
13
0 / 5 / 0
8,528
426
7,423
17,007
6,029
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sun Wukong
SALTA_MUROS69
Sun Wukong
17
1 / 2 / 1
10,631
532
17,378
20,830
19,926
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
Travon04
Sylvanus
12
2 / 4 / 0
7,519
376
6,924
19,610
9,391
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
9
21
Kills
5
5
Deaths
21
30
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bakasura
Arjel17
Bakasura
5
1
6
8
L
Heimdallr
BrunoMestre50_
Heimdallr
1
7
2
0.29
L
Nemesis
EA9903
Nemesis
1
3
1
0.5
W
Khepri
5
2
9
4.75
L
Merlin
0
5
0
0
W
6
0
8
10
L
Sun Wukong
SALTA_MUROS69
Sun Wukong
1
2
1
0.75
L
Sylvanus
Travon04
Sylvanus
2
4
0
0.5
W
Chaac
2
1
1
2.5
W
Cernunnos
majorATG
Cernunnos
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,869
Damage
47,233
74,633
Taken
91,713
47,514
Mitigated
48,735
30,455
Healing
37,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
Arjel17
Bakasura
17,192
10,853
0
5,002
14,985
7,019
2,099
3,053
11,932
0
75,946
L
Heimdallr
BrunoMestre50_
Heimdallr
10,798
5,890
0
4,177
16,827
5,736
200
2,104
14,139
0
57,337
L
Nemesis
EA9903
Nemesis
4,710
1,831
0
6,091
17,439
7,653
0
3,546
12,995
0
67,004
W
Khepri
5,642
125
0
2,146
12,313
11,715
128
4,814
7,499
24,949
0
L
Merlin
7,423
744
0
5,105
17,007
6,029
0
9,581
6,033
58,259
0
W
21,888
2,314
299
3,635
10,486
4,874
0
3,471
7,015
86,668
0
L
Sun Wukong
SALTA_MUROS69
Sun Wukong
17,378
5,945
0
12,692
20,830
19,926
0
4,234
15,909
0
88,080
L
Sylvanus
Travon04
Sylvanus
6,924
2,125
2,395
7,188
19,610
9,391
29
9,199
9,029
25,217
7,967
W
Chaac
13,542
2,907
0
5,479
18,467
17,094
794
598
17,869
7,544
75,413
W
Cernunnos
majorATG
Cernunnos
13,605
7,816
0
13,894
18,382
6,812
3,810
2,352
16,030
0
104,627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,774
Gold Earned
44,327
617
Minions Killed
555
0
Camps Cleared
0
1,947,292
Distance Traveled
1,727,932
9
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
11,566
578
134
7
0
454,246
0
L
Heimdallr
8,771
439
104
5
0
338,887
5
L
Nemesis
8,878
444
118
6
0
367,070
4
W
Khepri
11,252
563
23
1
0
371,910
4
L
Merlin
8,528
426
112
6
0
311,204
4
W
Scylla
11,427
571
140
7
0
380,815
5
L
Sun Wukong
10,631
532
170
9
0
386,342
4
L
Sylvanus
7,519
376
51
3
0
324,429
9
W
Chaac
11,583
579
163
8
0
357,806
0
W
Cernunnos
11,946
597
157
8
0
382,515
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role