Player Matchup

Rama
Rama
Diamond II
 
Rama
Diamond II
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Diamond IV
MadaraUltraMD
Ravana
Diamond IV
Level 65
God Stats
3W - 0L
1,879 SR
Queue Stats
89W - 53L
2,508 MMR
Party 1
Hades
Hades
Diamond I
Quicctofinish34
Hades
Diamond I
Level 152
God Stats
28W - 17L
1,755 SR
Queue Stats
217W - 201L
2,386 MMR
Solo
Ymir
Ymir
Diamond I
Thesquatch77
Ymir
Diamond I
Level 157
God Stats
2W - 2L
1,640 SR
Queue Stats
167W - 127L
2,581 MMR
Solo
Bellona
Bellona
Diamond II
nyiiguh
Bellona
Diamond II
Level 49
God Stats
17W - 3L
2,045 SR
Queue Stats
94W - 65L
2,440 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 97
1,764 SR
2,283 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 129
1,662 SR
2,252 MMR
Hercules
Hercules
Masters
 
Hercules
Masters
Level 70
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Masters
Sykuzo
Scylla
Masters
Level 148
God Stats
9W - 8L
1,680 SR
Queue Stats
345W - 330L
2,503 MMR
Solo
Cupid
Cupid
Diamond I
The fish slaper
Cupid
Diamond I
Level 128
God Stats
5W - 6L
1,651 SR
Queue Stats
251W - 252L
2,391 MMR
Solo
Ganesha
Ganesha
Diamond I
ViolatedCardbord
Ganesha
Diamond I
Level 160
God Stats
6W - 5L
1,725 SR
Queue Stats
283W - 262L
2,355 MMR
Solo
Ne Zha
Ne Zha
Diamond I
scoffey19
Ne Zha
Diamond I
Level 139
God Stats
28W - 21L
1,754 SR
Queue Stats
520W - 510L
2,508 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
13
4 / 0 / 2
7,700
700
5,983
7,277
2,402
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
4 / 1 / 4
6,920
629
3,653
4,837
2,263
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
1 / 2 / 3
6,594
599
3,027
6,166
2,330
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
1 / 0 / 2
6,371
579
1,988
6,385
3,817
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bellona
nyiiguh
Bellona
13
4 / 1 / 1
7,505
682
8,540
9,482
8,341
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
TiamatMorgan Le FayGilgameshAthenaSet

VS

Bans
PersephoneJanusDanzaburouZhong KuiApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
2 / 4 / 1
6,336
576
4,005
8,527
3,889
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Scylla
Sykuzo
Scylla
10
0 / 1 / 3
5,673
516
4,718
4,732
1,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 3 / 0
5,725
520
3,581
5,670
1,236
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

9
0 / 3 / 3
5,457
496
2,548
8,235
3,311
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ne Zha
scoffey19
Ne Zha
12
2 / 3 / 1
6,692
608
3,696
7,484
2,429
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
12
14
Kills
4
4
Deaths
14
12
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
4
0
2
5
L
Hercules
 
Hercules
2
4
1
0.63
W
4
1
4
6
W
1
2
3
1.25
L
Scylla
Sykuzo
Scylla
0
1
3
1.5
L
0
3
0
0
W
1
0
2
2
L
0
3
3
0.5
W
Bellona
nyiiguh
Bellona
4
1
1
4.5
L
Ne Zha
scoffey19
Ne Zha
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,191
Damage
18,548
34,147
Taken
34,648
19,153
Mitigated
11,948
13,532
Healing
7,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
5,983
4,721
0
3,473
7,277
2,402
660
747
6,530
0
58,303
L
Hercules
 
Hercules
4,005
1,636
0
2,893
8,527
3,889
0
1,659
6,868
0
27,811
W
3,653
822
0
1,674
4,837
2,263
244
871
3,966
0
39,585
W
3,027
556
148
2,949
6,166
2,330
0
2,295
3,859
49,770
0
L
Scylla
Sykuzo
Scylla
4,718
759
0
680
4,732
1,083
156
1,702
3,030
39,539
0
L
3,581
2,222
75
1,753
5,670
1,236
0
257
5,413
0
35,186
W
1,988
345
0
750
6,385
3,817
0
1,942
4,443
18,288
0
L
2,548
73
0
826
8,235
3,311
0
1,593
6,642
14,193
0
W
Bellona
nyiiguh
Bellona
8,540
2,629
0
4,538
9,482
8,341
88
1,347
7,935
7,512
36,399
L
Ne Zha
scoffey19
Ne Zha
3,696
690
0
1,197
7,484
2,429
0
1,698
5,786
0
43,576

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,090
Gold Earned
29,883
435
Minions Killed
330
0
Camps Cleared
0
1,144,649
Distance Traveled
1,116,501
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
7,700
700
127
12
0
198,222
4
L
Hercules
6,336
576
63
6
0
235,208
4
W
Ravana
6,920
629
77
7
0
251,875
0
W
Hades
6,594
599
108
10
0
232,034
6
L
Scylla
5,673
516
79
7
0
219,936
3
L
Cupid
5,725
520
95
9
0
190,087
4
W
Ymir
6,371
579
29
3
0
221,712
4
L
Ganesha
5,457
496
2
0
0
223,958
2
W
Bellona
7,505
682
94
9
0
240,806
3
L
Ne Zha
6,692
608
91
8
0
247,312
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role