Player Matchup

Fenrir
Fenrir
PsijicFlow
Fenrir
Level 23
God Stats
16W - 18L
1,451 SR
Queue Stats
39W - 38L
1,345 Elo+
Party 1
Cthulhu
Cthulhu
XxLegiTxX7825
Cthulhu
Level 17
God Stats
11W - 7L
1,543 SR
Queue Stats
12W - 15L
1,353 Elo+
Party 1
Loki
Loki
xDARKx3893
Loki
Level 53
God Stats
34W - 27L
1,474 SR
Queue Stats
252W - 260L
1,381 Elo+
Party 1
Team Averages
Level 31
1,489 SR
1,360 Elo+

VS

Team Averages
Level 24
1,384 SR
1,250 Elo+
Hercules
Hercules
FacoTheHawk
Hercules
Level 27
God Stats
3W - 7L
1,449 SR
Queue Stats
8W - 14L
1,253 Elo+
Solo
Jormungandr
Jormungandr
chromie-4
Jormungandr
Level 26
God Stats
0W - 2L
1,281 SR
Queue Stats
2W - 8L
1,169 Elo+
Solo
Neith
Neith
vThigs
Neith
Level 20
God Stats
5W - 5L
1,423 SR
Queue Stats
5W - 5L
1,329 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
PsijicFlow
Fenrir
18
9 / 5 / 3
13,623
717
12,392
20,276
10,312
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
16
0 / 5 / 10
12,209
643
16,979
19,903
22,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

19
4 / 2 / 6
13,147
692
15,446
13,500
7,309
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
FacoTheHawk
Hercules
16
7 / 6 / 3
12,807
674
13,286
21,997
9,242
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
chromie-4
Jormungandr
16
2 / 3 / 9
11,528
607
14,295
19,544
12,350
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Neith
vThigs
Neith
16
3 / 4 / 7
11,675
614
9,510
11,793
3,516
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
31
13
Kills
12
12
Deaths
13
19
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Hercules
FacoTheHawk
Hercules
7
6
3
1.42
W
Fenrir
PsijicFlow
Fenrir
9
5
3
2.1
W
Cthulhu
0
5
10
1
L
Jormungandr
chromie-4
Jormungandr
2
3
9
2.17
L
Neith
vThigs
Neith
3
4
7
1.63
W
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,817
Damage
37,091
53,679
Taken
53,334
39,825
Mitigated
25,108
13,955
Healing
11,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
FacoTheHawk
Hercules
13,286
5,387
809
5,203
21,997
9,242
0
7,077
14,250
0
36,556
W
Fenrir
PsijicFlow
Fenrir
12,392
920
361
6,840
20,276
10,312
1,180
4,130
16,146
0
49,919
W
Cthulhu
16,979
419
216
4,538
19,903
22,204
20
6,186
13,717
42,681
0
L
Jormungandr
chromie-4
Jormungandr
14,295
4,361
0
3,938
19,544
12,350
0
6,527
12,369
48,966
0
L
Neith
vThigs
Neith
9,510
3,992
0
1,388
11,793
3,516
0
3,375
8,000
0
29,286
W
15,446
2,066
0
2,000
13,500
7,309
972
3,979
9,521
0
72,529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,979
Gold Earned
36,010
210
Minions Killed
166
0
Camps Cleared
0
1,029,623
Distance Traveled
954,281
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
12,807
674
66
3
0
331,363
2
W
Fenrir
13,623
717
72
4
0
336,902
5
W
Cthulhu
12,209
643
56
3
0
321,988
2
L
Jormungandr
11,528
607
54
3
0
323,337
5
L
Neith
11,675
614
46
2
0
299,581
3
W
Loki
13,147
692
82
4
0
370,733
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role