Player Matchup

Cupid
Cupid
 
Cupid
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
BIGBIRD16
Cerberus
Level 71
God Stats
17W - 17L
1,591 SR
Queue Stats
32W - 35L
1,550 Elo+
Solo
Hera
Hera
M00DY4
Hera
Level 83
God Stats
2W - 3L
1,307 SR
Queue Stats
207W - 190L
1,464 Elo+
Solo
Team Averages
Level 103
1,466 SR
1,504 Elo+

VS

Team Averages
Level 115
1,660 SR
1,555 Elo+
Hun Batz
Hun Batz
DonV3rgon420
Hun Batz
Level 149
God Stats
15W - 12L
1,625 SR
Queue Stats
164W - 165L
1,518 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
JEREMIAH5050
Morgan Le Fay
Level 100
God Stats
5W - 3L
1,688 SR
Queue Stats
52W - 45L
1,530 Elo+
Party 1
Gilgamesh
Gilgamesh
QuakedPoose
Gilgamesh
Level 97
God Stats
7W - 8L
1,665 SR
Queue Stats
29W - 21L
1,618 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
14
2 / 8 / 6
10,927
607
9,240
14,576
7,004
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cerberus
BIGBIRD16
Cerberus
16
4 / 2 / 9
12,534
696
10,570
20,904
28,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hera
M00DY4
Hera
15
7 / 8 / 4
12,284
682
15,901
13,055
4,933
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DonV3rgon420
Hun Batz
18
8 / 4 / 7
12,702
706
13,188
14,303
5,768
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morgan Le Fay
JEREMIAH5050
Morgan Le Fay
16
3 / 4 / 12
12,001
667
13,160
12,816
4,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
QuakedPoose
Gilgamesh
16
7 / 6 / 10
12,533
696
16,232
20,303
12,541
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
47
13
Kills
18
18
Deaths
14
19
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
2
8
6
0.63
L
Cerberus
BIGBIRD16
Cerberus
4
2
9
4.25
W
Hun Batz
DonV3rgon420
Hun Batz
8
4
7
2.88
W
Morgan Le Fay
JEREMIAH5050
Morgan Le Fay
3
4
12
2.25
L
Hera
M00DY4
Hera
7
8
4
1.13
W
Gilgamesh
QuakedPoose
Gilgamesh
7
6
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,711
Damage
42,580
48,535
Taken
47,422
40,300
Mitigated
22,516
11,402
Healing
6,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
9,240
2,851
1,455
2,038
14,576
7,004
1,138
3,444
11,132
0
37,028
L
Cerberus
BIGBIRD16
Cerberus
10,570
780
0
6,932
20,904
28,363
292
8,788
12,116
35,535
0
W
Hun Batz
DonV3rgon420
Hun Batz
13,188
3,940
0
1,484
14,303
5,768
2,422
7,266
6,821
0
57,729
W
Morgan Le Fay
JEREMIAH5050
Morgan Le Fay
13,160
1,791
296
3,427
12,816
4,207
407
8,198
4,480
54,588
0
L
Hera
M00DY4
Hera
15,901
4,053
169
808
13,055
4,933
0
3,185
9,870
45,653
0
W
Gilgamesh
QuakedPoose
Gilgamesh
16,232
2,887
0
1,366
20,303
12,541
0
10,315
9,650
8,244
30,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,745
Gold Earned
37,236
196
Minions Killed
195
0
Camps Cleared
0
880,778
Distance Traveled
934,171
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
10,927
607
62
3
0
257,291
4
L
Cerberus
12,534
696
67
4
0
348,244
2
W
Hun Batz
12,702
706
85
5
0
319,746
0
W
Morgan Le Fay
12,001
667
65
4
0
310,418
5
L
Hera
12,284
682
67
4
0
275,243
2
W
Gilgamesh
12,533
696
45
3
0
304,007
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role