Player Matchup

Arachne
Arachne
BIGBOIIEAGLE
Arachne
Level 100
God Stats
6W - 7L
1,588 SR
Queue Stats
154W - 180L
1,534 Elo+
Solo
Guan Yu
Guan Yu
Sovampki
Guan Yu
Level 142
God Stats
3W - 3L
1,308 SR
Queue Stats
227W - 216L
1,531 Elo+
Solo
Kuzenbo
Kuzenbo
StarBeamsz
Kuzenbo
Level 84
God Stats
0W - 5L
1,500 SR
Queue Stats
489W - 480L
1,568 Elo+
Solo
Baron Samedi
Baron Samedi
Trakner2
Baron Samedi
Level 128
God Stats
34W - 20L
1,699 SR
Queue Stats
342W - 308L
1,578 Elo+
Solo
Ullr
Ullr
riverdmex
Ullr
Level 109
God Stats
3W - 3L
1,531 SR
Queue Stats
109W - 90L
1,625 Elo+
Solo
Team Averages
Level 113
1,525 SR
1,567 Elo+

VS

Team Averages
Level 117
1,628 SR
1,600 Elo+
Ymir
Ymir
AskingMonkey811
Ymir
Level 118
God Stats
12W - 10L
1,658 SR
Queue Stats
231W - 187L
1,603 Elo+
Party 1
Sol
Sol
Bananaguymiked
Sol
Level 123
God Stats
3W - 1L
1,693 SR
Queue Stats
188W - 123L
1,648 Elo+
Party 1
Vulcan
Vulcan
Co0bs
Vulcan
Level 63
God Stats
4W - 4L
1,713 SR
Queue Stats
388W - 280L
1,645 Elo+
Party 1
Fenrir
Fenrir
ProWoodchuck
Fenrir
Level 155
God Stats
11W - 8L
1,581 SR
Queue Stats
436W - 451L
1,536 Elo+
Solo
Mulan
Mulan
Water My Otter
Mulan
Level 125
God Stats
12W - 9L
1,495 SR
Queue Stats
250W - 187L
1,570 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BIGBOIIEAGLE
Arachne
15
4 / 4 / 3
10,153
508
4,023
18,784
7,426
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Guan Yu
Sovampki
Guan Yu
16
3 / 5 / 2
10,777
539
9,698
20,199
19,588
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Kuzenbo
StarBeamsz
Kuzenbo
11
1 / 3 / 3
7,371
369
3,929
15,555
12,604
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Baron Samedi
Trakner2
Baron Samedi
15
0 / 9 / 2
9,154
458
8,677
14,969
5,968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ullr
18
1 / 4 / 3
11,216
561
6,304
14,867
5,383
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 1
9,807
490
4,478
9,628
6,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

20
3 / 2 / 8
12,757
638
16,948
16,224
7,033
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Vulcan
Co0bs
Vulcan
18
3 / 0 / 12
12,289
614
16,810
7,160
2,768
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fenrir
20
14 / 1 / 4
13,822
691
16,943
17,642
8,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
3 / 3 / 11
12,377
619
7,634
18,928
20,690
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
61
9
Kills
25
25
Deaths
9
13
Assists
36
Player
Kills
Deaths
Assists
KDA
W
2
3
1
0.83
L
Arachne
BIGBOIIEAGLE
Arachne
4
4
3
1.38
W
3
2
8
3.5
W
Vulcan
Co0bs
Vulcan
3
0
12
9
W
Fenrir
14
1
4
16
L
Guan Yu
Sovampki
Guan Yu
3
5
2
0.8
L
Kuzenbo
StarBeamsz
Kuzenbo
1
3
3
0.83
L
Baron Samedi
Trakner2
Baron Samedi
0
9
2
0.11
W
3
3
11
2.83
L
Ullr
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,631
Damage
62,813
84,374
Taken
69,582
50,969
Mitigated
44,576
14,581
Healing
26,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,478
1,100
0
2,660
9,628
6,019
0
1,078
8,503
36,290
0
L
Arachne
BIGBOIIEAGLE
Arachne
4,023
2,683
0
3,844
18,784
7,426
22
5,267
13,517
0
58,741
W
16,948
7,522
0
10,887
16,224
7,033
9,491
1,974
14,224
119,707
0
W
Vulcan
Co0bs
Vulcan
16,810
3,699
0
1,113
7,160
2,768
1,778
2,330
4,666
89,262
0
W
Fenrir
16,943
4,216
0
8,297
17,642
8,066
1,558
2,711
14,788
0
98,709
L
Guan Yu
Sovampki
Guan Yu
9,698
1,755
446
3,851
20,199
19,588
0
7,677
12,522
0
67,276
L
Kuzenbo
StarBeamsz
Kuzenbo
3,929
1,307
39
1,969
15,555
12,604
0
8,830
6,725
20,267
0
L
Baron Samedi
Trakner2
Baron Samedi
8,677
1,284
569
1,668
14,969
5,968
0
9,687
5,282
57,428
0
W
7,634
886
0
3,157
18,928
20,690
97
4,384
14,350
1,094
44,977
L
Ullr
6,304
1,842
0
2,195
14,867
5,383
287
7,512
7,355
0
95,838

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,671
Gold Earned
61,052
563
Minions Killed
590
0
Camps Cleared
0
1,807,327
Distance Traveled
1,754,894
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,807
490
68
3
0
202,777
1
L
Arachne
10,153
508
94
5
0
414,577
2
W
Sol
12,757
638
168
8
0
331,511
4
W
Vulcan
12,289
614
146
7
0
414,165
6
W
Fenrir
13,822
691
132
7
0
423,700
1
L
Guan Yu
10,777
539
128
6
0
323,525
1
L
Kuzenbo
7,371
369
16
1
0
342,753
3
L
Baron Samedi
9,154
458
136
7
0
336,817
8
W
Mulan
12,377
619
76
4
0
382,741
0
L
Ullr
11,216
561
189
9
0
389,655
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role