Player Matchup

Scylla
Scylla
GayBottomDev
Scylla
Level 56
God Stats
4W - 4L
1,270 SR
Queue Stats
185W - 137L
1,657 Elo+
Party 1
Arachne
Arachne
Jakob7777
Arachne
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
156W - 134L
1,713 Elo+
Party 1
Izanami
Izanami
Locating Xur
Izanami
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 39L
1,710 Elo+
Party 1
Team Averages
Level 65
1,423 SR
1,693 Elo+

VS

Team Averages
Level 91
1,620 SR
1,466 Elo+
Chang'e
Chang'e
DanTheBreadMan
Chang'e
Level 105
God Stats
3W - 1L
1,750 SR
Queue Stats
45W - 51L
1,490 Elo+
Party 2
Medusa
Medusa
Tsurukij
Medusa
Level 142
God Stats
18W - 13L
1,589 SR
Queue Stats
194W - 245L
1,483 Elo+
Party 2
Chaac
Chaac
woodenwalruspuss
Chaac
Level 26
God Stats
14W - 19L
1,520 SR
Queue Stats
250W - 307L
1,426 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
11
2 / 1 / 3
7,136
714
6,794
4,141
1,261
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Arachne
Jakob7777
Arachne
11
3 / 1 / 3
7,193
719
5,788
6,104
3,040
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
Locating Xur
Izanami
11
2 / 1 / 4
7,297
730
8,316
6,241
1,996
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 1
6,731
673
4,868
7,837
2,189
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Medusa
Tsurukij
Medusa
10
0 / 4 / 1
6,057
606
5,021
9,488
2,896
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 1 / 2
5,745
575
2,818
10,001
4,622
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
6
7
Kills
2
3
Deaths
7
10
Assists
4
Player
Kills
Deaths
Assists
KDA
L
2
2
1
1.25
W
Scylla
2
1
3
3.5
W
Arachne
Jakob7777
Arachne
3
1
3
4.5
W
Izanami
Locating Xur
Izanami
2
1
4
4
L
Medusa
Tsurukij
Medusa
0
4
1
0.13
L
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,898
Damage
12,707
16,486
Taken
27,326
6,297
Mitigated
9,707
4,497
Healing
9,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,868
263
1,551
3,324
7,837
2,189
0
1,939
5,676
21,674
0
W
Scylla
6,794
138
0
954
4,141
1,261
208
1,152
2,989
27,823
0
W
Arachne
Jakob7777
Arachne
5,788
4,213
0
1,507
6,104
3,040
322
1,481
4,623
0
16,382
W
Izanami
Locating Xur
Izanami
8,316
5,319
0
2,036
6,241
1,996
1,113
2,235
4,006
0
32,259
L
Medusa
Tsurukij
Medusa
5,021
1,615
0
2,296
9,488
2,896
0
1,785
7,589
0
25,853
L
2,818
189
501
2,239
10,001
4,622
0
2,548
7,267
0
9,933

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,626
Gold Earned
18,533
127
Minions Killed
106
0
Camps Cleared
0
559,234
Distance Traveled
541,073
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
6,731
673
38
4
0
178,571
1
W
Scylla
7,136
714
47
5
0
175,674
2
W
Arachne
7,193
719
18
2
0
218,403
1
W
Izanami
7,297
730
62
6
0
165,157
4
L
Medusa
6,057
606
54
5
0
187,076
5
L
Chaac
5,745
575
14
1
0
175,426
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role