Player Matchup

Arachne
Arachne
 
Arachne
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kali
Kali
Lavadorasesina
Kali
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
151W - 100L
1,696 Elo+
Party 1
Khepri
Khepri
Nactura
Khepri
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 4L
1,700 Elo+
Party 1
Rama
Rama
NotShisui
Rama
Level 84
God Stats
4W - 4L
1,716 SR
Queue Stats
178W - 122L
1,644 Elo+
Party 1
Tyr
Tyr
Watermelon07
Tyr
Level 24
God Stats
0W - 2L
1,425 SR
Queue Stats
72W - 27L
1,783 Elo+
Party 1
Team Averages
Level 53
1,528 SR
1,665 Elo+

VS

Team Averages
Level 31
1,462 SR
1,609 Elo+
Sylvanus
Sylvanus
Keddelele
Sylvanus
Level 27
God Stats
4W - 1L
1,500 SR
Queue Stats
71W - 52L
1,670 Elo+
Solo
Fenrir
Fenrir
P4P3S
Fenrir
Level 80
God Stats
5W - 6L
1,500 SR
Queue Stats
55W - 57L
1,536 Elo+
Party 2
Olorun
Olorun
SydneySanders
Olorun
Level 29
God Stats
34W - 31L
1,513 SR
Queue Stats
328W - 255L
1,653 Elo+
Solo
Osiris
Osiris
Thortillita
Osiris
Level 9
God Stats
1W - 1L
1,296 SR
Queue Stats
32W - 19L
1,588 Elo+
Party 2
Agni
Agni
ViolaPeruanosUwU
Agni
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 22L
1,598 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
0 / 0 / 1
5,794
527
3,746
8,059
2,783
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

10
2 / 5 / 0
5,855
532
2,609
8,411
2,893
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Khepri
Nactura
Khepri
7
1 / 4 / 1
4,771
434
1,855
7,066
5,182
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Rama
10
2 / 5 / 1
5,988
544
5,300
6,654
2,258
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

9
0 / 4 / 0
5,479
498
2,107
8,985
3,174
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Keddelele
Sylvanus
11
0 / 1 / 1
6,437
585
4,084
5,037
5,426
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
P4P3S
Fenrir
10
3 / 1 / 9
5,993
545
4,975
6,161
3,740
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
5 / 2 / 4
6,625
602
7,792
7,570
3,016
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Osiris
12
6 / 0 / 6
6,913
628
5,640
5,255
3,508
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

12
4 / 1 / 4
6,531
594
5,361
3,264
781
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
42
5
Kills
18
18
Deaths
5
3
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
0
1
0.5
W
Sylvanus
Keddelele
Sylvanus
0
1
1
0.5
L
2
5
0
0.4
L
Khepri
Nactura
Khepri
1
4
1
0.38
L
Rama
2
5
1
0.5
W
Fenrir
P4P3S
Fenrir
3
1
9
7.5
W
5
2
4
3.5
W
Osiris
6
0
6
9
W
4
1
4
6
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,617
Damage
27,852
39,175
Taken
27,287
16,290
Mitigated
16,471
8,924
Healing
10,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
3,746
2,325
0
2,362
8,059
2,783
0
4,083
3,976
0
30,558
W
Sylvanus
Keddelele
Sylvanus
4,084
1,372
84
2,481
5,037
5,426
266
0
5,037
29,459
7,772
L
2,609
823
0
2,279
8,411
2,893
0
2,393
6,018
0
29,067
L
Khepri
Nactura
Khepri
1,855
227
0
500
7,066
5,182
0
3,118
3,948
5,217
0
L
Rama
5,300
3,436
0
1,166
6,654
2,258
0
3,303
3,351
0
39,396
W
Fenrir
P4P3S
Fenrir
4,975
1,327
136
959
6,161
3,740
0
523
5,638
0
15,970
W
7,792
3,280
386
3,716
7,570
3,016
0
958
6,612
35,429
4,042
W
Osiris
5,640
2,058
0
1,793
5,255
3,508
0
374
4,881
0
40,995
W
5,361
982
0
703
3,264
781
0
0
3,264
38,214
0
L
2,107
120
0
2,617
8,985
3,174
0
2,827
6,158
0
28,138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,887
Gold Earned
32,499
282
Minions Killed
330
0
Camps Cleared
0
1,084,043
Distance Traveled
1,067,319
7
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,794
527
69
6
0
252,967
1
W
Sylvanus
6,437
585
101
9
0
168,764
7
L
Kali
5,855
532
61
6
0
201,855
0
L
Khepri
4,771
434
6
1
0
201,686
0
L
Rama
5,988
544
80
7
0
192,923
2
W
Fenrir
5,993
545
23
2
0
213,948
0
W
Olorun
6,625
602
73
7
0
195,926
4
W
Osiris
6,913
628
73
7
0
260,977
5
W
Agni
6,531
594
60
5
0
227,704
4
L
Tyr
5,479
498
66
6
0
234,612
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role