Player Matchup

Cerberus
Cerberus
Le Enforcer5
Cerberus
Level 2
God Stats
4W - 2L
1,500 SR
Queue Stats
4W - 6L
1,500 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
LiTtLe E 702
Morgan Le Fay
Level 27
God Stats
38W - 29L
1,485 SR
Queue Stats
47W - 34L
1,361 Elo+
Solo
Amaterasu
Amaterasu
Mr Huggings
Amaterasu
Level 24
God Stats
2W - 1L
1,655 SR
Queue Stats
142W - 130L
1,475 Elo+
Solo
Hun Batz
Hun Batz
oCharliee
Hun Batz
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2
Medusa
Medusa
pher02420
Medusa
Level 29
God Stats
10W - 14L
1,409 SR
Queue Stats
172W - 216L
1,266 Elo+
Solo
Team Averages
Level 22
1,510 SR
1,420 Elo+

VS

Team Averages
Level 5
1,457 SR
1,407 Elo+
Izanami
Izanami
Eldraz_Gamer
Izanami
Level 14
God Stats
0W - 2L
1,283 SR
Queue Stats
13W - 14L
1,034 Elo+
Party 1
Gilgamesh
Gilgamesh
Soulazzasin
Gilgamesh
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Olorun
Olorun
XXNHDragonXX
Olorun
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Chang'e
Chang'e
Yuii4567
Chang'e
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
uTerrotTry
Morgan Le Fay
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Le Enforcer5
Cerberus
12
1 / 7 / 9
9,891
495
4,450
14,927
15,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Morgan Le Fay
LiTtLe E 702
Morgan Le Fay
16
14 / 1 / 2
12,335
617
14,138
8,554
2,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Amaterasu
Mr Huggings
Amaterasu
18
9 / 0 / 4
12,366
618
9,224
13,188
13,733
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hun Batz
oCharliee
Hun Batz
14
2 / 6 / 4
10,185
509
5,674
12,967
3,938
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Medusa
pher02420
Medusa
17
5 / 3 / 2
11,595
580
9,021
12,881
4,137
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Eldraz_Gamer
Izanami
15
9 / 3 / 6
10,429
521
13,785
17,186
4,771
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

Gilgamesh
Soulazzasin
Gilgamesh
2
0 / 2 / 0
5,556
278
383
2,082
1,027
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Olorun
12
2 / 10 / 5
7,687
384
5,660
12,411
4,135
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chang'e
Yuii4567
Chang'e
13
4 / 2 / 8
9,496
475
4,456
11,031
7,927
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Morgan Le Fay
uTerrotTry
Morgan Le Fay
10
1 / 15 / 1
6,963
348
1,702
17,378
5,728
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
36
31
Kills
16
17
Deaths
32
21
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Izanami
Eldraz_Gamer
Izanami
9
3
6
4
W
Cerberus
Le Enforcer5
Cerberus
1
7
9
0.79
W
Morgan Le Fay
LiTtLe E 702
Morgan Le Fay
14
1
2
15
W
Amaterasu
Mr Huggings
Amaterasu
9
0
4
11
L
Gilgamesh
Soulazzasin
Gilgamesh
0
2
0
0
L
Olorun
2
10
5
0.45
L
Chang'e
Yuii4567
Chang'e
4
2
8
4
W
Hun Batz
oCharliee
Hun Batz
2
6
4
0.67
W
Medusa
pher02420
Medusa
5
3
2
2
L
Morgan Le Fay
uTerrotTry
Morgan Le Fay
1
15
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,507
Damage
25,986
62,517
Taken
60,088
39,572
Mitigated
23,588
22,376
Healing
12,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Eldraz_Gamer
Izanami
13,785
8,783
0
7,310
17,186
4,771
0
5,228
11,958
0
59,578
W
Cerberus
Le Enforcer5
Cerberus
4,450
259
0
3,481
14,927
15,153
1,297
4,506
10,421
18,190
0
W
Morgan Le Fay
LiTtLe E 702
Morgan Le Fay
14,138
2,727
330
3,072
8,554
2,611
3,717
3,351
4,925
62,496
0
W
Amaterasu
Mr Huggings
Amaterasu
9,224
4,966
0
7,566
13,188
13,733
4,201
2,127
10,953
0
72,035
L
Gilgamesh
Soulazzasin
Gilgamesh
383
193
0
0
2,082
1,027
0
582
1,500
0
3,117
L
Olorun
5,660
4,344
274
2,096
12,411
4,135
42
3,521
8,890
27,343
9,025
L
Chang'e
Yuii4567
Chang'e
4,456
1,562
522
1,638
11,031
7,927
0
3,764
7,267
18,982
0
W
Hun Batz
oCharliee
Hun Batz
5,674
2,354
0
3,496
12,967
3,938
1,622
2,891
10,076
0
49,942
W
Medusa
pher02420
Medusa
9,021
5,745
0
4,431
12,881
4,137
5,418
2,031
10,741
0
84,312
L
Morgan Le Fay
uTerrotTry
Morgan Le Fay
1,702
825
0
734
17,378
5,728
0
5,493
11,885
16,169
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,372
Gold Earned
40,131
464
Minions Killed
194
0
Camps Cleared
0
1,808,074
Distance Traveled
1,313,637
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,429
521
91
5
0
344,328
1
W
Cerberus
9,891
495
53
3
0
372,405
0
W
Morgan Le Fay
12,335
617
77
4
0
277,422
0
W
Amaterasu
12,366
618
145
7
0
379,378
2
L
Gilgamesh
5,556
278
6
0
0
66,416
1
L
Olorun
7,687
384
51
3
0
340,631
0
L
Chang'e
9,496
475
26
1
0
343,219
0
W
Hun Batz
10,185
509
71
4
0
394,637
0
W
Medusa
11,595
580
118
6
0
384,232
2
L
Morgan Le Fay
6,963
348
20
1
0
219,043
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role