Player Matchup

Rama
Rama
gabrieltorre123
Rama
Level 8
God Stats
2W - 0L
1,715 SR
Queue Stats
5W - 6L
1,396 Elo+
Party 1
Fafnir
Fafnir
mataturu
Fafnir
Level 49
God Stats
5W - 0L
1,715 SR
Queue Stats
48W - 65L
1,304 Elo+
Party 1
Chaac
Chaac
zZDeM00NZz
Chaac
Level 17
God Stats
30W - 20L
1,626 SR
Queue Stats
59W - 64L
1,397 Elo+
Party 2
Thanatos
Thanatos
zZLeuzinCarecaZz
Thanatos
Level 28
God Stats
12W - 11L
1,365 SR
Queue Stats
157W - 176L
1,372 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
zZNiNjAbrZz
Morgan Le Fay
Level 20
God Stats
14W - 6L
1,931 SR
Queue Stats
109W - 91L
1,466 Elo+
Party 2
Team Averages
Level 24
1,670 SR
1,387 Elo+

VS

Team Averages
Level 19
1,404 SR
1,377 Elo+
Fenrir
Fenrir
AlSahhimx
Fenrir
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Joao876Pedro7
Cthulhu
Level 20
God Stats
11W - 6L
1,519 SR
Queue Stats
85W - 92L
1,304 Elo+
Solo
Merlin
Merlin
diccion_correoso
Merlin
Level 7
God Stats
0W - 2L
1,202 SR
Queue Stats
8W - 7L
1,369 Elo+
Party 3
Set
Set
jhiler_art14
Set
Level 18
God Stats
16W - 12L
1,500 SR
Queue Stats
79W - 69L
1,422 Elo+
Solo
Baron Samedi
Baron Samedi
jona20twenty
Baron Samedi
Level 46
God Stats
5W - 7L
1,300 SR
Queue Stats
372W - 509L
1,291 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 5 / 11
9,122
537
8,902
9,185
3,084
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fafnir
mataturu
Fafnir
13
3 / 3 / 11
9,111
536
6,942
12,891
16,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chaac
16
11 / 1 / 5
10,524
619
11,309
8,842
5,683
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

16
17 / 2 / 6
11,153
656
12,212
10,921
4,761
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morgan Le Fay
zZNiNjAbrZz
Morgan Le Fay
16
4 / 1 / 8
9,677
569
7,215
7,935
3,021
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AlSahhimx
Fenrir
11
0 / 9 / 3
6,882
405
2,729
12,981
10,057
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cthulhu
7
3 / 5 / 1
6,455
380
2,014
7,790
4,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

12
1 / 8 / 0
7,696
453
3,570
10,679
3,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
1 / 9 / 2
7,134
420
4,624
13,067
4,774
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
jona20twenty
Baron Samedi
12
6 / 11 / 2
8,795
517
12,266
15,764
5,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
19
42
Kills
11
12
Deaths
42
41
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Fenrir
AlSahhimx
Fenrir
0
9
3
0.17
L
Cthulhu
3
5
1
0.7
L
1
8
0
0.13
W
7
5
11
2.5
L
1
9
2
0.22
L
Baron Samedi
jona20twenty
Baron Samedi
6
11
2
0.64
W
Fafnir
mataturu
Fafnir
3
3
11
2.83
W
Chaac
11
1
5
13.5
W
17
2
6
10
W
Morgan Le Fay
zZNiNjAbrZz
Morgan Le Fay
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,580
Damage
25,203
49,774
Taken
60,281
33,192
Mitigated
27,848
18,889
Healing
8,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
AlSahhimx
Fenrir
2,729
1,331
0
2,321
12,981
10,057
628
4,498
8,483
0
15,945
L
Cthulhu
2,014
0
0
671
7,790
4,214
0
2,928
4,862
8,033
0
L
3,570
230
0
600
10,679
3,079
329
199
10,480
35,467
0
W
8,902
6,936
0
744
9,185
3,084
1,772
2,613
6,518
0
34,182
L
4,624
2,146
0
1,730
13,067
4,774
461
2,736
10,331
0
33,022
L
Baron Samedi
jona20twenty
Baron Samedi
12,266
2,368
842
2,746
15,764
5,724
0
3,796
11,968
42,100
0
W
Fafnir
mataturu
Fafnir
6,942
1,455
0
3,603
12,891
16,643
487
4,312
8,410
24,389
0
W
Chaac
11,309
1,912
0
2,815
8,842
5,683
4
3,657
4,913
0
50,358
W
12,212
3,837
0
10,232
10,921
4,761
0
3,829
7,037
0
61,303
W
Morgan Le Fay
zZNiNjAbrZz
Morgan Le Fay
7,215
1,398
0
1,495
7,935
3,021
2,295
2,851
5,046
55,281
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,587
Gold Earned
36,962
377
Minions Killed
232
0
Camps Cleared
0
1,640,613
Distance Traveled
1,318,050
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,882
405
23
1
0
277,504
2
L
Cthulhu
6,455
380
12
1
0
154,013
0
L
Merlin
7,696
453
71
4
0
291,966
1
W
Rama
9,122
537
58
3
0
268,391
3
L
Set
7,134
420
66
4
0
316,105
0
L
Baron Samedi
8,795
517
60
4
0
278,462
0
W
Fafnir
9,111
536
36
2
0
310,818
1
W
Chaac
10,524
619
91
5
0
394,613
2
W
Thanatos
11,153
656
103
6
0
367,392
4
W
Morgan Le Fay
9,677
569
89
5
0
299,399
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role