Player Matchup

Fenrir
Fenrir
Ceollive
Fenrir
Level 85
God Stats
14W - 14L
1,714 SR
Queue Stats
260W - 263L
1,516 Elo+
Party 2
Horus
Horus
HALO802
Horus
Level 36
God Stats
3W - 3L
1,551 SR
Queue Stats
45W - 49L
1,373 Elo+
Solo
Scylla
Scylla
Hakyumii
Scylla
Level 89
God Stats
16W - 16L
1,473 SR
Queue Stats
450W - 469L
1,478 Elo+
Party 2
Artio
Artio
cacharro2004
Artio
Level 65
God Stats
8W - 7L
1,510 SR
Queue Stats
281W - 302L
1,468 Elo+
Party 2
Sol
Sol
dontnya
Sol
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 8L
1,458 Elo+
Party 2
Team Averages
Level 56
1,550 SR
1,459 Elo+

VS

Team Averages
Level 49
1,525 SR
1,448 Elo+
Cthulhu
Cthulhu
Kalach390
Cthulhu
Level 24
God Stats
28W - 23L
1,387 SR
Queue Stats
120W - 124L
1,390 Elo+
Party 1
Vamana
Vamana
MrMicki67
Vamana
Level 76
God Stats
14W - 16L
1,519 SR
Queue Stats
319W - 330L
1,446 Elo+
Party 1
Nemesis
Nemesis
TisKoW____
Nemesis
Level 28
God Stats
36W - 26L
1,589 SR
Queue Stats
75W - 96L
1,443 Elo+
Party 1
Sobek
Sobek
Turtl3_Gang10
Sobek
Level 102
God Stats
6W - 14L
1,407 SR
Queue Stats
99W - 128L
1,384 Elo+
Party 3
Cupid
Cupid
yeeyeee928
Cupid
Level 16
God Stats
0W - 2L
1,725 SR
Queue Stats
6W - 8L
1,577 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Ceollive
Fenrir
11
6 / 0 / 8
6,961
580
7,893
7,277
2,892
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Horus
HALO802
Horus
9
2 / 1 / 5
6,103
509
3,957
8,411
4,008
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
Hakyumii
Scylla
12
5 / 1 / 3
6,787
566
6,653
3,376
1,024
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
3 / 0 / 10
5,861
488
2,565
6,886
4,798
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sol
10
6 / 2 / 10
6,356
530
9,922
5,144
1,376
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Kalach390
Cthulhu
7
0 / 5 / 1
4,796
400
1,584
8,665
4,852
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Vamana
MrMicki67
Vamana
12
2 / 2 / 1
6,872
573
5,536
10,816
3,908
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Nemesis
TisKoW____
Nemesis
9
2 / 3 / 2
6,208
517
1,120
7,142
1,933
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
0 / 5 / 1
5,105
425
3,493
8,664
3,777
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Cupid
8
0 / 7 / 0
4,868
406
2,618
6,718
1,783
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
9
22
Kills
4
4
Deaths
22
36
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Ceollive
Fenrir
6
0
8
10
W
Horus
HALO802
Horus
2
1
5
4.5
W
Scylla
Hakyumii
Scylla
5
1
3
6.5
L
Cthulhu
Kalach390
Cthulhu
0
5
1
0.1
L
Vamana
MrMicki67
Vamana
2
2
1
1.25
L
Nemesis
TisKoW____
Nemesis
2
3
2
1
L
0
5
1
0.1
W
3
0
10
8
W
Sol
6
2
10
5.5
L
Cupid
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,990
Damage
14,351
31,094
Taken
42,005
14,098
Mitigated
16,253
9,487
Healing
8,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Ceollive
Fenrir
7,893
1,678
0
910
7,277
2,892
221
1,180
5,975
0
39,956
W
Horus
HALO802
Horus
3,957
1,730
745
2,995
8,411
4,008
260
596
7,767
0
22,602
W
Scylla
Hakyumii
Scylla
6,653
602
0
231
3,376
1,024
208
231
3,145
32,097
0
L
Cthulhu
Kalach390
Cthulhu
1,584
74
148
380
8,665
4,852
0
4,568
3,865
12,120
0
L
Vamana
MrMicki67
Vamana
5,536
2,649
0
5,099
10,816
3,908
407
3,157
7,531
0
41,746
L
Nemesis
TisKoW____
Nemesis
1,120
290
0
460
7,142
1,933
0
2,080
4,940
0
26,674
L
3,493
97
163
2,284
8,664
3,777
0
5,675
2,949
18,774
0
W
2,565
294
973
2,069
6,886
4,798
209
1,062
5,574
12,895
0
W
Sol
9,922
4,530
0
1,564
5,144
1,376
344
1,530
3,496
32,919
0
L
Cupid
2,618
1,871
275
182
6,718
1,783
0
3,138
3,580
0
14,875

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,068
Gold Earned
27,849
238
Minions Killed
232
0
Camps Cleared
0
1,207,612
Distance Traveled
1,139,376
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,961
580
54
5
0
284,458
0
W
Horus
6,103
509
45
4
0
218,973
3
W
Scylla
6,787
566
67
6
0
233,912
1
L
Cthulhu
4,796
400
15
1
0
203,432
0
L
Vamana
6,872
573
86
7
0
257,275
9
L
Nemesis
6,208
517
51
4
0
246,785
2
L
Sobek
5,105
425
47
4
0
238,952
1
W
Artio
5,861
488
20
2
0
260,205
0
W
Sol
6,356
530
52
4
0
210,064
0
L
Cupid
4,868
406
33
3
0
192,932
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role