Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Kupojo
Ah Puch
Level 28
God Stats
1W - 1L
1,263 SR
Queue Stats
18W - 14L
1,496 Elo+
Solo
Anhur
Anhur
STRANGETAM3R
Anhur
Level 17
God Stats
15W - 17L
1,389 SR
Queue Stats
139W - 115L
1,526 Elo+
Party 1
Guan Yu
Guan Yu
mArS1233
Guan Yu
Level 28
God Stats
8W - 11L
1,500 SR
Queue Stats
278W - 320L
1,532 Elo+
Solo
Ravana
Ravana
sniperdudee79
Ravana
Level 18
God Stats
4W - 3L
1,684 SR
Queue Stats
123W - 98L
1,556 Elo+
Party 1
Team Averages
Level 24
1,467 SR
1,522 Elo+

VS

Team Averages
Level 34
1,601 SR
1,543 Elo+
Scylla
Scylla
FatFookinPig
Scylla
Level 92
God Stats
9W - 8L
1,702 SR
Queue Stats
397W - 413L
1,662 Elo+
Party 2
Neith
Neith
MasterOfChaos008
Neith
Level 29
God Stats
1W - 1L
1,574 SR
Queue Stats
11W - 10L
1,500 Elo+
Solo
Ymir
Ymir
SEBASTIENPATOCHE
Ymir
Level 29
God Stats
10W - 6L
1,730 SR
Queue Stats
110W - 113L
1,501 Elo+
Solo
Cerberus
Cerberus
SirMadHimself
Cerberus
Level 5
God Stats
4W - 6L
1,500 SR
Queue Stats
34W - 32L
1,629 Elo+
Party 2
Pele
Pele
Zulmux762
Pele
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
144W - 184L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
19
7 / 2 / 1
11,474
604
12,268
14,875
10,356
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ah Puch
Kupojo
Ah Puch
14
3 / 6 / 7
9,127
480
10,161
9,749
2,892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

15
4 / 0 / 4
8,897
468
7,317
10,164
2,973
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
mArS1233
Guan Yu
14
4 / 0 / 7
9,919
522
9,030
17,001
12,285
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

17
5 / 2 / 10
10,289
542
14,829
9,140
3,336
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
14
2 / 6 / 2
8,667
456
7,130
13,959
5,124
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 5 / 0
7,912
416
11,338
11,947
3,638
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 4 / 3
8,489
447
6,787
18,897
14,267
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cerberus
SirMadHimself
Cerberus
15
3 / 3 / 1
9,446
497
8,191
13,901
13,830
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Pele
12
3 / 5 / 1
8,034
423
6,486
13,989
4,338
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
17
23
Kills
10
10
Deaths
23
29
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
7
2
1
3.75
L
Scylla
2
6
2
0.5
W
Ah Puch
Kupojo
Ah Puch
3
6
7
1.08
L
1
5
0
0.2
L
1
4
3
0.63
W
4
0
4
6
L
Cerberus
SirMadHimself
Cerberus
3
3
1
1.17
L
Pele
3
5
1
0.7
W
Guan Yu
mArS1233
Guan Yu
4
0
7
7.5
W
5
2
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,605
Damage
39,932
60,929
Taken
72,693
31,842
Mitigated
41,197
19,429
Healing
12,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
12,268
4,545
0
6,454
14,875
10,356
824
6,683
8,192
0
83,998
L
Scylla
7,130
339
0
3,473
13,959
5,124
235
3,747
10,212
47,616
0
W
Ah Puch
Kupojo
Ah Puch
10,161
465
0
1,287
9,749
2,892
149
5,354
4,395
41,061
0
L
11,338
4,983
0
1,545
11,947
3,638
266
2,206
9,741
0
48,610
L
6,787
2,381
0
400
18,897
14,267
95
3,835
15,062
27,575
0
W
7,317
2,303
0
1,845
10,164
2,973
1,080
2,975
7,189
0
45,529
L
Cerberus
SirMadHimself
Cerberus
8,191
468
0
3,778
13,901
13,830
0
1,239
12,662
48,546
0
L
Pele
6,486
2,007
0
3,028
13,989
4,338
180
2,273
11,716
0
41,669
W
Guan Yu
mArS1233
Guan Yu
9,030
1,012
2,880
5,975
17,001
12,285
165
4,975
12,026
11,486
25,471
W
14,829
4,336
0
988
9,140
3,336
675
2,622
6,518
0
75,867

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,706
Gold Earned
42,548
447
Minions Killed
423
0
Camps Cleared
0
1,800,199
Distance Traveled
1,606,076
21
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
11,474
604
148
8
0
387,160
1
L
Scylla
8,667
456
120
6
0
316,400
4
W
Ah Puch
9,127
480
69
4
0
321,060
4
L
Neith
7,912
416
96
5
0
270,136
0
L
Ymir
8,489
447
34
2
0
322,065
4
W
Anhur
8,897
468
72
4
0
345,530
8
L
Cerberus
9,446
497
101
5
0
333,744
7
L
Pele
8,034
423
72
4
0
363,731
0
W
Guan Yu
9,919
522
54
3
0
360,788
1
W
Ravana
10,289
542
104
5
0
385,661
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role