Player Matchup

Sol
Sol
FrXstyyy
Sol
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hachiman
Hachiman
Frijger
Hachiman
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Bellona
Bellona
Okthenlol127
Bellona
Level 5
God Stats
0W - 2L
1,211 SR
Queue Stats
2W - 3L
1,443 Elo+
Solo
Sylvanus
Sylvanus
TMIIIII
Sylvanus
Level 29
God Stats
2W - 3L
1,280 SR
Queue Stats
110W - 120L
1,507 Elo+
Solo
Arachne
Arachne
artmmaloy
Arachne
Level 28
God Stats
17W - 10L
1,515 SR
Queue Stats
67W - 65L
1,404 Elo+
Solo
Team Averages
Level 14
1,401 SR
1,471 Elo+

VS

Team Averages
Level 21
1,431 SR
1,388 Elo+
Jormungandr
Jormungandr
A258swime
Jormungandr
Level 17
God Stats
6W - 13L
1,500 SR
Queue Stats
24W - 48L
1,287 Elo+
Party 1
Thanatos
Thanatos
AveSmen
Thanatos
Level 19
God Stats
14W - 23L
1,387 SR
Queue Stats
38W - 65L
1,303 Elo+
Party 1
Ullr
Ullr
ItsGojo
Ullr
Level 29
God Stats
3W - 4L
1,321 SR
Queue Stats
337W - 321L
1,563 Elo+
Solo
Cthulhu
Cthulhu
LordVonHenry
Cthulhu
Level 25
God Stats
10W - 5L
1,449 SR
Queue Stats
47W - 44L
1,427 Elo+
Solo
Ah Puch
Ah Puch
Reptile3417
Ah Puch
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 19L
1,359 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 7 / 4
6,873
458
7,523
9,009
2,410
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hachiman
Frijger
Hachiman
11
0 / 4 / 2
6,844
456
4,342
7,954
2,380
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bellona
Okthenlol127
Bellona
7
0 / 1 / 3
5,531
369
4,898
6,591
3,528
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sylvanus
TMIIIII
Sylvanus
11
4 / 4 / 0
7,117
474
8,202
12,256
10,890
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Arachne
artmmaloy
Arachne
13
8 / 3 / 0
8,384
559
8,649
10,715
3,278
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
A258swime
Jormungandr
12
2 / 4 / 4
6,671
445
5,043
11,382
6,816
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thanatos
AveSmen
Thanatos
14
6 / 2 / 4
8,350
557
6,787
9,661
3,348
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ullr
ItsGojo
Ullr
8
0 / 3 / 2
5,735
382
5,473
10,349
3,106
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Cthulhu
LordVonHenry
Cthulhu
13
4 / 0 / 3
7,673
512
5,060
10,019
7,688
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Puch
Reptile3417
Ah Puch
13
6 / 4 / 5
7,933
529
9,358
6,875
2,389
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
36
13
Kills
18
19
Deaths
13
9
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
A258swime
Jormungandr
2
4
4
1
W
Thanatos
AveSmen
Thanatos
6
2
4
4
L
1
7
4
0.43
L
Hachiman
Frijger
Hachiman
0
4
2
0.25
W
Ullr
ItsGojo
Ullr
0
3
2
0.33
W
Cthulhu
LordVonHenry
Cthulhu
4
0
3
5.5
L
Bellona
Okthenlol127
Bellona
0
1
3
1.5
W
Ah Puch
Reptile3417
Ah Puch
6
4
5
2.13
L
Sylvanus
TMIIIII
Sylvanus
4
4
0
1
L
Arachne
artmmaloy
Arachne
8
3
0
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,614
Damage
31,721
46,525
Taken
48,286
22,486
Mitigated
23,347
11,203
Healing
17,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
A258swime
Jormungandr
5,043
1,159
0
1,810
11,382
6,816
551
3,606
7,708
25,160
0
W
Thanatos
AveSmen
Thanatos
6,787
2,546
0
8,148
9,661
3,348
755
2,806
6,737
0
49,875
L
7,523
2,142
0
2,010
9,009
2,410
923
4,424
4,585
32,420
0
L
Hachiman
Frijger
Hachiman
4,342
2,949
0
1,599
7,954
2,380
718
5,271
2,683
0
23,271
W
Ullr
ItsGojo
Ullr
5,473
2,276
0
1,725
10,349
3,106
0
3,568
6,741
0
32,842
W
Cthulhu
LordVonHenry
Cthulhu
5,060
774
0
3,745
10,019
7,688
573
1,959
7,837
28,782
0
L
Bellona
Okthenlol127
Bellona
4,898
1,895
0
2,402
6,591
3,528
0
2,568
4,023
0
8,598
W
Ah Puch
Reptile3417
Ah Puch
9,358
343
0
1,920
6,875
2,389
677
1,734
4,957
30,677
0
L
Sylvanus
TMIIIII
Sylvanus
8,202
4,187
578
2,025
12,256
10,890
446
4,065
8,191
28,335
8,091
L
Arachne
artmmaloy
Arachne
8,649
5,749
0
2,589
10,715
3,278
198
3,133
7,582
0
48,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,749
Gold Earned
36,362
264
Minions Killed
268
0
Camps Cleared
0
1,232,614
Distance Traveled
1,361,798
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
6,671
445
31
2
0
253,267
0
W
Thanatos
8,350
557
93
6
0
303,891
0
L
Sol
6,873
458
68
5
0
240,835
5
L
Hachiman
6,844
456
52
3
0
242,687
2
W
Ullr
5,735
382
45
3
0
212,831
0
W
Cthulhu
7,673
512
55
4
0
321,535
0
L
Bellona
5,531
369
11
1
0
188,955
1
W
Ah Puch
7,933
529
44
3
0
270,274
3
L
Sylvanus
7,117
474
54
4
0
234,498
0
L
Arachne
8,384
559
79
5
0
325,639
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role