Player Matchup

Cthulhu
Cthulhu
Gold V
Neckbreakz
Cthulhu
Gold V
Level 42
God Stats
6W - 1L
1,970 SR
Queue Stats
9W - 4L
1,795 MMR
Party 2
Danzaburou
Danzaburou
Gold IV
Sauerdorn
Danzaburou
Gold IV
Level 108
God Stats
1W - 3L
1,638 SR
Queue Stats
22W - 31L
1,569 MMR
Party 2
Tiamat
Tiamat
Diamond IV
Warfiy
Tiamat
Diamond IV
Level 144
God Stats
29W - 9L
1,720 SR
Queue Stats
207W - 198L
1,780 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 98
1,776 SR
1,715 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 88
1,520 SR
1,258 MMR
Sylvanus
Sylvanus
Silver II
TEKO-C
Sylvanus
Silver II
Level 101
God Stats
13W - 11L
1,582 SR
Queue Stats
235W - 281L
1,133 MMR
Party 1
Baron Samedi
Baron Samedi
Gold IV
minmax59132
Baron Samedi
Gold IV
Level 77
God Stats
8W - 12L
1,445 SR
Queue Stats
160W - 188L
1,422 MMR
Party 1
Cupid
Cupid
Silver I
temp-417299
Cupid
Silver I
Level 87
God Stats
5W - 2L
1,533 SR
Queue Stats
323W - 408L
1,217 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Neckbreakz
Cthulhu
18
4 / 9 / 8
14,683
638
16,298
28,941
30,424
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Danzaburou
Sauerdorn
Danzaburou
20
10 / 9 / 5
17,896
778
17,929
21,312
6,936
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Tiamat
Warfiy
Tiamat
19
7 / 5 / 8
15,439
671
28,365
20,321
13,639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
GilgameshMorgan Le FayPersephoneAthenaVulcan

VS

Bans
AresSobekMedusaCabrakanIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
TEKO-C
Sylvanus
20
11 / 4 / 10
16,247
706
22,487
28,415
19,129
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Baron Samedi
minmax59132
Baron Samedi
18
4 / 7 / 12
14,415
627
12,961
23,338
11,212
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

18
8 / 10 / 9
15,586
678
21,980
25,547
10,858
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
54
21
Kills
23
23
Deaths
21
21
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Neckbreakz
Cthulhu
4
9
8
0.89
L
Danzaburou
Sauerdorn
Danzaburou
10
9
5
1.39
W
Sylvanus
TEKO-C
Sylvanus
11
4
10
4
L
Tiamat
Warfiy
Tiamat
7
5
8
2.2
W
Baron Samedi
minmax59132
Baron Samedi
4
7
12
1.43
W
8
10
9
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,592
Damage
57,428
70,574
Taken
77,300
50,999
Mitigated
41,199
10,899
Healing
33,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Neckbreakz
Cthulhu
16,298
1,200
471
1,990
28,941
30,424
235
9,671
18,664
43,639
0
L
Danzaburou
Sauerdorn
Danzaburou
17,929
9,515
0
3,769
21,312
6,936
1,905
11,809
9,220
0
65,342
W
Sylvanus
TEKO-C
Sylvanus
22,487
4,807
2,764
11,229
28,415
19,129
1,094
16,520
11,895
50,975
14,009
L
Tiamat
Warfiy
Tiamat
28,365
1,164
0
4,669
20,321
13,639
894
10,829
9,155
78,706
0
W
Baron Samedi
minmax59132
Baron Samedi
12,961
963
1,032
8,060
23,338
11,212
149
13,784
9,554
46,987
0
W
21,980
13,144
1,098
9,278
25,547
10,858
2,269
14,359
11,188
0
87,463

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,018
Gold Earned
46,248
216
Minions Killed
253
0
Camps Cleared
0
1,175,018
Distance Traveled
1,119,775
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
14,683
638
36
2
0
400,573
5
L
Danzaburou
17,896
778
79
3
0
368,714
4
W
Sylvanus
16,247
706
66
3
0
361,637
3
L
Tiamat
15,439
671
101
4
0
405,731
3
W
Baron Samedi
14,415
627
61
3
0
381,642
3
W
Cupid
15,586
678
126
5
0
376,496
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role