Player Matchup

Neith
Neith
Garca_HD
Neith
Level 26
God Stats
3W - 1L
1,895 SR
Queue Stats
87W - 80L
1,543 Elo+
Party 2
Sun Wukong
Sun Wukong
Monkeys1
Sun Wukong
Level 8
God Stats
6W - 3L
1,904 SR
Queue Stats
10W - 6L
1,672 Elo+
Solo
Bacchus
Bacchus
PericoDOro
Bacchus
Level 25
God Stats
6W - 5L
1,784 SR
Queue Stats
88W - 64L
1,683 Elo+
Solo
Tiamat
Tiamat
WγllΨ
Tiamat
Level 8
God Stats
3W - 4L
1,623 SR
Queue Stats
69W - 28L
1,647 Elo+
Solo
Tsukuyomi
Tsukuyomi
llegalealamuvi
Tsukuyomi
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,512 Elo+
Party 2
Team Averages
Level 14
1,741 SR
1,611 Elo+

VS

Team Averages
Level 17
1,486 SR
1,557 Elo+
Bellona
Bellona
 
Bellona
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Nagareshi
Cthulhu
Level 27
God Stats
1W - 4L
1,556 SR
Queue Stats
62W - 57L
1,518 Elo+
Party 1
Pele
Pele
bakers7boy
Pele
Level 18
God Stats
3W - 3L
1,215 SR
Queue Stats
131W - 117L
1,500 Elo+
Solo
Jing Wei
Jing Wei
mizuwater
Jing Wei
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 3L
1,684 Elo+
Solo
Nu Wa
Nu Wa
vonHeimrik
Nu Wa
Level 26
God Stats
19W - 13L
1,658 SR
Queue Stats
59W - 44L
1,584 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Garca_HD
Neith
19
7 / 3 / 5
12,305
586
14,533
15,222
6,171
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
Monkeys1
Sun Wukong
19
8 / 4 / 9
12,462
593
16,937
23,547
21,435
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bacchus
PericoDOro
Bacchus
13
6 / 3 / 6
10,805
515
5,848
9,279
9,520
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Tiamat
WγllΨ
Tiamat
20
14 / 1 / 12
13,784
656
24,676
17,613
13,447
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Tsukuyomi
llegalealamuvi
Tsukuyomi
17
4 / 4 / 8
11,175
532
6,334
16,572
7,404
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
17
3 / 6 / 3
11,114
529
11,404
18,912
15,297
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cthulhu
Nagareshi
Cthulhu
16
5 / 5 / 6
10,751
512
8,925
21,416
19,258
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

15
1 / 12 / 5
9,601
457
8,432
20,197
6,243
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
mizuwater
Jing Wei
15
2 / 10 / 6
9,643
459
5,653
17,019
5,633
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nu Wa
16
4 / 7 / 4
10,581
504
16,123
14,004
4,554
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
39
39
Kills
15
15
Deaths
40
40
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
3
6
3
0.75
W
Neith
Garca_HD
Neith
7
3
5
3.17
W
Sun Wukong
Monkeys1
Sun Wukong
8
4
9
3.13
L
Cthulhu
Nagareshi
Cthulhu
5
5
6
1.6
W
Bacchus
PericoDOro
Bacchus
6
3
6
3
W
Tiamat
WγllΨ
Tiamat
14
1
12
20
L
1
12
5
0.29
W
Tsukuyomi
llegalealamuvi
Tsukuyomi
4
4
8
2
L
Jing Wei
mizuwater
Jing Wei
2
10
6
0.5
L
Nu Wa
4
7
4
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,328
Damage
50,537
82,233
Taken
91,548
57,977
Mitigated
50,985
24,385
Healing
10,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
11,404
4,432
0
2,722
18,912
15,297
1,051
8,099
10,503
0
72,212
W
Neith
Garca_HD
Neith
14,533
5,188
0
2,741
15,222
6,171
6,705
5,408
9,814
0
97,620
W
Sun Wukong
Monkeys1
Sun Wukong
16,937
1,944
0
6,889
23,547
21,435
1,204
8,691
14,856
5,951
78,865
L
Cthulhu
Nagareshi
Cthulhu
8,925
656
170
2,788
21,416
19,258
0
5,223
16,148
38,175
0
W
Bacchus
PericoDOro
Bacchus
5,848
964
0
652
9,279
9,520
0
2,317
6,962
25,203
0
W
Tiamat
WγllΨ
Tiamat
24,676
789
555
8,452
17,613
13,447
3,612
4,254
13,359
117,751
0
L
8,432
1,914
0
1,936
20,197
6,243
0
7,922
12,209
0
68,456
W
Tsukuyomi
llegalealamuvi
Tsukuyomi
6,334
1,723
0
5,096
16,572
7,404
0
4,378
12,194
0
75,956
L
Jing Wei
mizuwater
Jing Wei
5,653
4,091
0
1,123
17,019
5,633
484
3,569
13,361
0
35,057
L
Nu Wa
16,123
2,022
0
1,482
14,004
4,554
64
7,728
6,276
58,815
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,531
Gold Earned
51,690
680
Minions Killed
485
0
Camps Cleared
0
1,812,218
Distance Traveled
1,801,615
21
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
11,114
529
167
8
0
358,053
2
W
Neith
12,305
586
155
7
0
347,381
3
W
Sun Wukong
12,462
593
166
8
0
420,763
7
L
Cthulhu
10,751
512
49
2
0
349,436
1
W
Bacchus
10,805
515
41
2
0
260,408
5
W
Tiamat
13,784
656
185
9
0
413,333
3
L
Pele
9,601
457
111
5
0
383,420
7
W
Tsukuyomi
11,175
532
133
6
0
370,333
3
L
Jing Wei
9,643
459
56
3
0
374,530
1
L
Nu Wa
10,581
504
102
5
0
336,176
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role