Player Matchup

Bellona
Bellona
AndreMD5699
Bellona
Level 117
God Stats
73W - 58L
1,468 SR
Queue Stats
3,834W - 4,162L
1,371 Elo+
Solo
Izanami
Izanami
Land_of_Wonder
Izanami
Level 27
God Stats
3W - 1L
1,525 SR
Queue Stats
51W - 51L
1,533 Elo+
Party 3
Apollo
Apollo
Mr TrollingBear
Apollo
Level 115
God Stats
0W - 1L
1,263 SR
Queue Stats
79W - 84L
1,479 Elo+
Party 2
Hades
Hades
Shadowpledge
Hades
Level 64
God Stats
1W - 1L
1,495 SR
Queue Stats
48W - 54L
1,468 Elo+
Party 2
Jing Wei
Jing Wei
xo_Saag_Bag_ox
Jing Wei
Level 35
God Stats
0W - 2L
1,207 SR
Queue Stats
78W - 85L
1,416 Elo+
Party 3
Team Averages
Level 72
1,392 SR
1,453 Elo+

VS

Team Averages
Level 125
1,410 SR
1,407 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
Dudu2003
Olorun
Level 67
God Stats
1W - 0L
1,242 SR
Queue Stats
2W - 5L
1,208 Elo+
Party 1
Hera
Hera
RockmanXBR
Hera
Level 141
God Stats
1W - 1L
1,232 SR
Queue Stats
30W - 50L
1,392 Elo+
Party 1
Odin
Odin
megaultrahades
Odin
Level 157
God Stats
12W - 4L
1,655 SR
Queue Stats
233W - 253L
1,455 Elo+
Party 1
Ne Zha
Ne Zha
tyaguim
Ne Zha
Level 144
God Stats
2W - 8L
1,419 SR
Queue Stats
202W - 210L
1,479 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AndreMD5699
Bellona
15
0 / 7 / 9
9,329
777
8,488
17,707
23,407
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
4 / 6 / 4
9,691
808
12,263
10,564
4,164
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
5 / 7 / 5
9,351
779
9,716
11,338
5,223
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
2 / 8 / 6
8,045
670
7,021
14,156
7,493
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
16
5 / 5 / 6
9,327
777
8,198
11,819
4,960
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
17
8 / 3 / 16
11,035
920
8,811
15,197
21,814
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Olorun
Dudu2003
Olorun
17
10 / 4 / 13
10,773
898
13,737
14,430
7,420
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
8 / 2 / 13
10,866
906
15,464
6,525
2,635
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
3 / 3 / 20
10,087
841
10,770
14,888
10,318
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ne Zha
tyaguim
Ne Zha
17
4 / 5 / 13
10,904
909
10,175
9,385
4,215
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
108
16
Kills
33
33
Deaths
17
30
Assists
75
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
8
3
16
5.33
L
Bellona
AndreMD5699
Bellona
0
7
9
0.64
W
Olorun
Dudu2003
Olorun
10
4
13
4.13
L
4
6
4
1
L
5
7
5
1.07
W
8
2
13
7.25
L
2
8
6
0.63
W
3
3
20
4.33
W
Ne Zha
tyaguim
Ne Zha
4
5
13
2.1
L
Jing Wei
5
5
6
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,686
Damage
58,957
65,584
Taken
60,425
45,247
Mitigated
46,402
13,067
Healing
26,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
8,811
393
2,227
3,482
15,197
21,814
0
1,064
13,344
23,393
0
L
Bellona
AndreMD5699
Bellona
8,488
1,320
565
1,518
17,707
23,407
0
10,232
7,475
2,179
14,209
W
Olorun
Dudu2003
Olorun
13,737
8,651
2,563
5,562
14,430
7,420
2,825
1,744
12,686
25,254
0
L
12,263
8,922
422
1,885
10,564
4,164
0
3,862
6,702
0
34,672
L
9,716
6,549
1,256
887
11,338
5,223
0
7,461
3,877
0
17,033
W
15,464
3,879
1,411
1,102
6,525
2,635
932
791
5,734
28,385
0
L
7,021
214
375
2,855
14,156
7,493
0
9,149
5,007
16,389
0
W
10,770
663
1,895
4,851
14,888
10,318
744
3,211
11,677
0
18,336
W
Ne Zha
tyaguim
Ne Zha
10,175
1,028
1,592
1,468
9,385
4,215
974
1,052
8,333
0
21,824
L
Jing Wei
8,198
6,688
528
2,776
11,819
4,960
0
7,308
4,511
60
16,686

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,743
Gold Earned
53,665
104
Minions Killed
113
0
Camps Cleared
0
907,456
Distance Traveled
1,093,601
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,035
920
22
2
0
239,532
1
L
Bellona
9,329
777
15
1
0
177,973
2
W
Olorun
10,773
898
24
2
0
207,113
0
L
Izanami
9,691
808
44
4
0
185,139
0
L
Apollo
9,351
779
8
1
0
168,298
0
W
Hera
10,866
906
31
3
0
199,107
1
L
Hades
8,045
670
20
2
0
177,322
0
W
Odin
10,087
841
23
2
0
241,000
0
W
Ne Zha
10,904
909
13
1
0
206,849
0
L
Jing Wei
9,327
777
17
1
0
198,724
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role