Player Matchup

Kumbhakarna
Kumbhakarna
DoctorJr
Kumbhakarna
Level 3
God Stats
0W - 2L
1,288 SR
Queue Stats
0W - 2L
1,201 Elo+
Party 2
Medusa
Medusa
GetTheGirl
Medusa
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 13L
1,496 Elo+
Solo
Set
Set
Saturna_SilvereX
Set
Level 16
God Stats
16W - 18L
1,377 SR
Queue Stats
19W - 32L
1,232 Elo+
Party 1
Scylla
Scylla
ZaoJadis
Scylla
Level 17
God Stats
2W - 5L
1,299 SR
Queue Stats
25W - 32L
1,321 Elo+
Party 1
Mercury
Mercury
celta1966
Mercury
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,201 Elo+
Party 2
Team Averages
Level 12
1,393 SR
1,290 Elo+

VS

Team Averages
Level 24
1,481 SR
1,374 Elo+
Agni
Agni
HotPepperoniStic
Agni
Level 18
God Stats
3W - 0L
1,500 SR
Queue Stats
15W - 14L
1,104 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Mrdoomyu
Morgan Le Fay
Level 15
God Stats
8W - 13L
1,370 SR
Queue Stats
12W - 17L
1,361 Elo+
Solo
Merlin
Merlin
SunshineLee08
Merlin
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 86L
1,439 Elo+
Party 3
Guan Yu
Guan Yu
WarMoose01
Guan Yu
Level 28
God Stats
3W - 3L
1,536 SR
Queue Stats
64W - 73L
1,524 Elo+
Solo
Pele
Pele
blackarrow912
Pele
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
94W - 80L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
DoctorJr
Kumbhakarna
18
0 / 8 / 14
11,133
856
9,250
29,504
33,912
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
GetTheGirl
Medusa
18
10 / 9 / 5
13,335
1,026
31,384
23,790
7,003
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
2 / 5 / 11
11,389
876
5,620
20,226
6,325
Scylla
ZaoJadis
Scylla
18
4 / 8 / 10
12,227
941
18,390
23,942
7,284
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mercury
celta1966
Mercury
18
5 / 5 / 9
12,568
967
8,813
19,946
11,982
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Team 1 Tickets

0

VS

Team 2 Tickets

242

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 6 / 13
13,062
1,005
22,161
12,003
4,986
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Morgan Le Fay
Mrdoomyu
Morgan Le Fay
20
14 / 3 / 15
15,307
1,177
49,499
22,289
11,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
5 / 2 / 12
12,507
962
13,507
8,836
4,130
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
WarMoose01
Guan Yu
20
5 / 3 / 20
13,292
1,022
10,879
22,593
32,767
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

19
3 / 7 / 18
12,479
960
13,482
16,214
7,252
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
113
21
Kills
35
35
Deaths
21
49
Assists
78
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
DoctorJr
Kumbhakarna
0
8
14
0.88
L
Medusa
GetTheGirl
Medusa
10
9
5
1.39
W
8
6
13
2.42
W
Morgan Le Fay
Mrdoomyu
Morgan Le Fay
14
3
15
7.17
L
2
5
11
1.5
W
5
2
12
5.5
W
Guan Yu
WarMoose01
Guan Yu
5
3
20
5
L
Scylla
ZaoJadis
Scylla
4
8
10
1.13
W
3
7
18
1.71
L
Mercury
celta1966
Mercury
5
5
9
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,457
Damage
109,528
117,408
Taken
81,935
66,506
Mitigated
60,372
4,252
Healing
30,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
DoctorJr
Kumbhakarna
9,250
1,020
0
390
29,504
33,912
0
21,442
8,062
19,625
0
L
Medusa
GetTheGirl
Medusa
31,384
11,732
376
2,543
23,790
7,003
0
18,466
5,324
0
54,315
W
22,161
4,202
39
1,077
12,003
4,986
0
5,077
6,926
32,449
0
W
Morgan Le Fay
Mrdoomyu
Morgan Le Fay
49,499
7,020
1,052
6,550
22,289
11,237
0
8,013
14,276
73,659
0
L
5,620
1,982
0
267
20,226
6,325
0
14,763
5,463
0
9,215
W
13,507
1,612
422
1,130
8,836
4,130
0
3,709
5,127
45,687
0
W
Guan Yu
WarMoose01
Guan Yu
10,879
774
8,633
9,933
22,593
32,767
0
5,711
16,882
0
26,893
L
Scylla
ZaoJadis
Scylla
18,390
3,644
0
666
23,942
7,284
0
17,280
6,662
39,615
0
W
13,482
1,669
348
1,423
16,214
7,252
0
5,130
11,084
0
25,894
L
Mercury
celta1966
Mercury
8,813
3,551
0
10
19,946
11,982
0
13,216
6,730
0
27,129

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,652
Gold Earned
66,647
139
Minions Killed
230
5
Camps Cleared
4
1,234,903
Distance Traveled
1,131,910
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
11,133
856
24
2
1
232,644
2
L
Medusa
13,335
1,026
22
2
2
217,322
0
W
Agni
13,062
1,005
38
3
0
217,969
1
W
Morgan Le Fay
15,307
1,177
57
4
0
238,253
2
L
Set
11,389
876
1
0
0
291,496
0
W
Merlin
12,507
962
91
7
2
224,958
0
W
Guan Yu
13,292
1,022
21
2
0
251,907
0
L
Scylla
12,227
941
55
4
2
232,381
0
W
Pele
12,479
960
23
2
2
198,823
0
L
Mercury
12,568
967
37
3
0
261,060
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role