Player Matchup

Anhur
Anhur
Edymad
Anhur
Level 22
God Stats
3W - 2L
1,742 SR
Queue Stats
8W - 7L
1,649 Elo+
Party 1
Danzaburou
Danzaburou
Jeussarn
Danzaburou
Level 29
God Stats
4W - 4L
1,710 SR
Queue Stats
28W - 20L
1,614 Elo+
Party 1
Bakasura
Bakasura
fattybetty
Bakasura
Level 26
God Stats
6W - 5L
1,660 SR
Queue Stats
21W - 14L
1,647 Elo+
Party 1
Sylvanus
Sylvanus
raspberryking
Sylvanus
Level 27
God Stats
21W - 25L
1,460 SR
Queue Stats
112W - 119L
1,513 Elo+
Solo
Ymir
Ymir
xDominatorDannix
Ymir
Level 25
God Stats
6W - 4L
1,577 SR
Queue Stats
34W - 27L
1,594 Elo+
Party 1
Team Averages
Level 26
1,630 SR
1,603 Elo+

VS

Team Averages
Level 20
1,441 SR
1,510 Elo+
Jing Wei
Jing Wei
Buren101
Jing Wei
Level 24
God Stats
0W - 3L
1,283 SR
Queue Stats
115W - 109L
1,545 Elo+
Party 2
Merlin
Merlin
JACKEDFURRY
Merlin
Level 16
God Stats
32W - 31L
1,457 SR
Queue Stats
140W - 123L
1,484 Elo+
Solo
Gilgamesh
Gilgamesh
NuuskaPeikko
Gilgamesh
Level 29
God Stats
16W - 17L
1,465 SR
Queue Stats
138W - 145L
1,558 Elo+
Solo
Yemoja
Yemoja
Sampe97
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,405 Elo+
Solo
Fenrir
Fenrir
oFlxw
Fenrir
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
130W - 109L
1,561 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Edymad
Anhur
15
4 / 4 / 8
9,629
481
5,765
11,735
3,485
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Danzaburou
Jeussarn
Danzaburou
17
14 / 4 / 6
12,463
623
18,039
12,570
4,748
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
fattybetty
Bakasura
16
4 / 3 / 7
10,049
502
9,084
14,967
6,559
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
raspberryking
Sylvanus
18
2 / 0 / 4
10,514
526
6,440
5,838
7,467
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

15
3 / 4 / 13
10,779
539
6,559
16,916
16,456
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Buren101
Jing Wei
15
0 / 4 / 3
9,218
461
2,559
11,432
3,950
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Merlin
14
2 / 7 / 7
9,044
452
16,502
16,938
8,169
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
NuuskaPeikko
Gilgamesh
16
6 / 2 / 2
10,544
527
9,071
10,333
6,799
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Yemoja
Sampe97
Yemoja
13
1 / 8 / 5
9,065
453
2,694
14,113
14,533
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Fenrir
oFlxw
Fenrir
14
6 / 6 / 4
9,334
467
11,974
15,484
9,708
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
36
27
Kills
15
15
Deaths
27
38
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Buren101
Jing Wei
0
4
3
0.38
W
Anhur
Edymad
Anhur
4
4
8
2
L
Merlin
2
7
7
0.79
W
Danzaburou
Jeussarn
Danzaburou
14
4
6
4.25
L
Gilgamesh
NuuskaPeikko
Gilgamesh
6
2
2
3.5
L
Yemoja
Sampe97
Yemoja
1
8
5
0.44
W
Bakasura
fattybetty
Bakasura
4
3
7
2.5
L
Fenrir
oFlxw
Fenrir
6
6
4
1.33
W
Sylvanus
raspberryking
Sylvanus
2
0
4
4
W
3
4
13
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,887
Damage
42,800
62,026
Taken
68,300
38,715
Mitigated
43,159
17,630
Healing
13,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Buren101
Jing Wei
2,559
1,168
0
3,876
11,432
3,950
0
1,417
10,015
0
62,499
W
Anhur
Edymad
Anhur
5,765
1,534
0
2,460
11,735
3,485
256
4,891
6,797
0
35,653
L
Merlin
16,502
1,216
0
3,238
16,938
8,169
311
1,810
14,555
75,587
0
W
Danzaburou
Jeussarn
Danzaburou
18,039
11,242
0
3,409
12,570
4,748
829
2,693
9,787
0
71,444
L
Gilgamesh
NuuskaPeikko
Gilgamesh
9,071
828
0
2,536
10,333
6,799
77
3,011
7,142
0
53,831
L
Yemoja
Sampe97
Yemoja
2,694
413
357
84
14,113
14,533
166
4,733
9,380
15,654
0
W
Bakasura
fattybetty
Bakasura
9,084
6,349
0
4,700
14,967
6,559
294
5,569
9,263
0
56,581
L
Fenrir
oFlxw
Fenrir
11,974
2,321
0
2,963
15,484
9,708
0
2,178
12,923
0
46,349
W
Sylvanus
raspberryking
Sylvanus
6,440
2,182
906
3,329
5,838
7,467
791
341
5,075
59,568
0
W
6,559
1,315
0
2,826
16,916
16,456
96
5,702
11,085
32,319
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,434
Gold Earned
47,205
436
Minions Killed
458
0
Camps Cleared
0
1,818,820
Distance Traveled
1,722,700
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
9,218
461
127
6
0
332,020
0
W
Anhur
9,629
481
64
3
0
355,825
0
L
Merlin
9,044
452
120
6
0
330,122
1
W
Danzaburou
12,463
623
99
5
0
346,119
4
L
Gilgamesh
10,544
527
111
6
0
376,785
6
L
Yemoja
9,065
453
26
1
0
288,561
1
W
Bakasura
10,049
502
101
5
0
433,452
2
L
Fenrir
9,334
467
74
4
0
395,212
4
W
Sylvanus
10,514
526
132
7
0
330,647
6
W
Ymir
10,779
539
40
2
0
352,777
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role