Player Matchup

Cthulhu
Cthulhu
CLTxKells
Cthulhu
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 112L
1,437 Elo+
Party 2
Medusa
Medusa
SoundsDifficult
Medusa
Level 139
God Stats
8W - 14L
1,488 SR
Queue Stats
710W - 791L
1,590 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
roboticpoem
Morgan Le Fay
Level 4
God Stats
0W - 2L
1,288 SR
Queue Stats
1W - 5L
1,500 Elo+
Solo
Team Averages
Level 57
1,425 SR
1,509 Elo+

VS

Team Averages
Level 50
1,563 SR
1,556 Elo+
Da Ji
Da Ji
Pvtaudio
Da Ji
Level 54
God Stats
28W - 14L
1,673 SR
Queue Stats
354W - 251L
1,580 Elo+
Party 1
Tiamat
Tiamat
Yhari4015
Tiamat
Level 68
God Stats
89W - 40L
1,625 SR
Queue Stats
700W - 533L
1,556 Elo+
Party 1
Ares
Ares
blackwolf435
Ares
Level 29
God Stats
3W - 4L
1,392 SR
Queue Stats
75W - 46L
1,532 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CLTxKells
Cthulhu
13
1 / 2 / 2
9,763
651
8,160
17,975
19,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
3 / 5 / 0
9,983
666
9,201
12,963
4,123
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morgan Le Fay
roboticpoem
Morgan Le Fay
10
0 / 12 / 1
7,966
531
4,325
15,003
5,784
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Pvtaudio
Da Ji
14
12 / 3 / 7
11,237
749
14,493
10,730
5,484
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
Yhari4015
Tiamat
16
7 / 1 / 8
10,788
719
17,544
7,840
6,381
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

12
0 / 0 / 16
9,818
655
6,348
10,545
12,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
50
4
Kills
19
19
Deaths
4
3
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
CLTxKells
Cthulhu
1
2
2
1
W
Da Ji
Pvtaudio
Da Ji
12
3
7
5.17
L
3
5
0
0.6
W
Tiamat
Yhari4015
Tiamat
7
1
8
11
W
0
0
16
8
L
Morgan Le Fay
roboticpoem
Morgan Le Fay
0
12
1
0.04

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,686
Damage
38,385
45,941
Taken
29,115
29,831
Mitigated
24,271
4,355
Healing
6,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
CLTxKells
Cthulhu
8,160
807
262
1,594
17,975
19,924
0
10,385
7,053
23,692
0
W
Da Ji
Pvtaudio
Da Ji
14,493
4,563
0
78
10,730
5,484
0
3,120
7,610
0
32,507
L
9,201
4,154
0
1,836
12,963
4,123
100
6,077
6,611
0
42,735
W
Tiamat
Yhari4015
Tiamat
17,544
2,497
22
4,110
7,840
6,381
117
4,207
3,633
66,727
0
W
6,348
1,122
449
1,867
10,545
12,406
251
5,158
5,387
14,336
0
L
Morgan Le Fay
roboticpoem
Morgan Le Fay
4,325
791
0
663
15,003
5,784
0
6,384
8,385
17,523
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,712
Gold Earned
31,843
167
Minions Killed
174
0
Camps Cleared
0
731,524
Distance Traveled
834,198
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,763
651
51
3
0
291,316
0
W
Da Ji
11,237
749
31
2
0
270,476
3
L
Medusa
9,983
666
89
6
0
250,252
0
W
Tiamat
10,788
719
126
8
0
288,540
3
W
Ares
9,818
655
17
1
0
275,182
0
L
Morgan Le Fay
7,966
531
27
2
0
189,956
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role