Player Matchup

Cthulhu
Cthulhu
DuhLevel
Cthulhu
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 48L
1,578 Elo+
Solo
Pele
Pele
Slippy_Cheese58
Pele
Level 26
God Stats
3W - 4L
1,500 SR
Queue Stats
97W - 115L
1,557 Elo+
Solo
Izanami
Izanami
SuperJewper
Izanami
Level 26
God Stats
17W - 21L
1,504 SR
Queue Stats
79W - 74L
1,541 Elo+
Solo
Thor
Thor
kiki17
Thor
Level 7
God Stats
3W - 2L
1,562 SR
Queue Stats
4W - 3L
1,835 Elo+
Solo
Vulcan
Vulcan
skullthreat14
Vulcan
Level 29
God Stats
13W - 16L
1,606 SR
Queue Stats
106W - 111L
1,516 Elo+
Solo
Team Averages
Level 21
1,535 SR
1,605 Elo+

VS

Team Averages
Level 19
1,659 SR
1,551 Elo+
Gilgamesh
Gilgamesh
Caronte1711
Gilgamesh
Level 28
God Stats
14W - 6L
1,790 SR
Queue Stats
185W - 138L
1,645 Elo+
Solo
Chiron
Chiron
Mikey809
Chiron
Level 17
God Stats
3W - 1L
1,500 SR
Queue Stats
221W - 143L
1,645 Elo+
Party 1
Ymir
Ymir
Sqv0
Ymir
Level 28
God Stats
36W - 11L
1,833 SR
Queue Stats
50W - 22L
1,731 Elo+
Party 1
Thor
Thor
marvin_Da1
Thor
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,278 Elo+
Solo
Olorun
Olorun
sonicrush567
Olorun
Level 18
God Stats
2W - 0L
1,675 SR
Queue Stats
24W - 33L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DuhLevel
Cthulhu
5
1 / 1 / 0
3,624
725
1,201
3,404
815
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
1 / 2 / 0
3,932
786
2,967
4,069
1,000
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Izanami
SuperJewper
Izanami
4
0 / 2 / 1
3,103
621
1,632
3,280
773
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Thor
kiki17
Thor
1
0 / 0 / 0
1,122
224
0
0
0
8
5 / 0 / 1
4,781
956
3,303
1,400
403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Caronte1711
Gilgamesh
8
2 / 0 / 0
4,486
897
1,889
3,617
1,137
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Chiron
Mikey809
Chiron
6
3 / 0 / 0
3,884
777
3,450
2,675
572
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ymir
Sqv0
Ymir
5
0 / 1 / 2
3,300
660
931
2,508
751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

4
0 / 3 / 0
3,166
633
563
3,604
813
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
5
0 / 4 / 0
3,235
647
481
4,328
1,474
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
7
7
Kills
5
5
Deaths
8
2
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Caronte1711
Gilgamesh
2
0
0
2
L
Cthulhu
DuhLevel
Cthulhu
1
1
0
1
W
Chiron
Mikey809
Chiron
3
0
0
3
L
1
2
0
0.5
W
Ymir
Sqv0
Ymir
0
1
2
1
L
Izanami
SuperJewper
Izanami
0
2
1
0.25
L
Thor
kiki17
Thor
0
0
0
0
W
0
3
0
0
L
5
0
1
5.5
W
Olorun
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,103
Damage
7,314
12,153
Taken
16,732
2,991
Mitigated
4,747
2,408
Healing
3,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Caronte1711
Gilgamesh
1,889
632
0
678
3,617
1,137
0
0
3,617
0
23,901
L
Cthulhu
DuhLevel
Cthulhu
1,201
290
0
890
3,404
815
0
524
2,825
7,895
0
W
Chiron
Mikey809
Chiron
3,450
1,505
352
944
2,675
572
0
650
2,025
0
14,661
L
2,967
1,021
0
1,013
4,069
1,000
0
0
4,069
0
17,158
W
Ymir
Sqv0
Ymir
931
257
0
70
2,508
751
0
678
1,830
8,221
0
L
Izanami
SuperJewper
Izanami
1,632
989
0
505
3,280
773
0
296
2,928
0
9,206
L
Thor
kiki17
Thor
0
0
0
0
0
0
0
0
0
0
0
W
563
290
0
441
3,604
813
0
704
2,900
0
6,779
L
3,303
1,025
0
0
1,400
403
33
481
919
19,620
0
W
Olorun
481
295
0
912
4,328
1,474
0
2,472
1,856
10,954
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,562
Gold Earned
18,071
94
Minions Killed
136
0
Camps Cleared
0
429,148
Distance Traveled
547,831
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
4,486
897
64
13
0
128,997
1
L
Cthulhu
3,624
725
9
2
0
99,817
1
W
Chiron
3,884
777
26
5
0
100,783
0
L
Pele
3,932
786
31
6
0
107,231
2
W
Ymir
3,300
660
7
1
0
104,386
1
L
Izanami
3,103
621
22
4
0
102,654
0
L
Thor
1,122
224
0
0
0
0
0
W
Thor
3,166
633
21
4
0
118,936
0
L
Vulcan
4,781
956
32
6
0
119,446
1
W
Olorun
3,235
647
18
4
0
94,729
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role