Player Matchup

Sobek
Sobek
Icewolf655
Sobek
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,569 Elo+
Solo
The Morrigan
The Morrigan
Papuchy
The Morrigan
Level 109
God Stats
3W - 4L
1,337 SR
Queue Stats
134W - 147L
1,509 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
PawnSatch
Morgan Le Fay
Level 76
God Stats
10W - 8L
1,485 SR
Queue Stats
110W - 95L
1,497 Elo+
Party 1
Neith
Neith
Quagzilla
Neith
Level 25
God Stats
1W - 0L
1,332 SR
Queue Stats
31W - 40L
1,508 Elo+
Party 1
Sun Wukong
Sun Wukong
Rafijs92
Sun Wukong
Level 142
God Stats
4W - 4L
1,711 SR
Queue Stats
348W - 331L
1,517 Elo+
Solo
Team Averages
Level 84
1,473 SR
1,520 Elo+

VS

Team Averages
Level 135
1,579 SR
1,529 Elo+
Sobek
Sobek
FAWxBeRsErK
Sobek
Level 148
God Stats
7W - 15L
1,478 SR
Queue Stats
358W - 327L
1,537 Elo+
Party 2
Janus
Janus
GingerSpark
Janus
Level 118
God Stats
27W - 23L
1,703 SR
Queue Stats
480W - 424L
1,542 Elo+
Party 2
Gilgamesh
Gilgamesh
KilluminatiMatt
Gilgamesh
Level 124
God Stats
7W - 9L
1,512 SR
Queue Stats
225W - 194L
1,532 Elo+
Party 2
Anhur
Anhur
Looriaa
Anhur
Level 157
God Stats
8W - 8L
1,681 SR
Queue Stats
374W - 373L
1,544 Elo+
Solo
Sylvanus
Sylvanus
N3V4xVeteran
Sylvanus
Level 126
God Stats
19W - 23L
1,519 SR
Queue Stats
288W - 287L
1,488 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
9
2 / 2 / 2
8,094
450
2,438
7,627
3,043
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

The Morrigan
Papuchy
The Morrigan
16
3 / 3 / 8
9,820
546
8,853
11,376
4,017
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Morgan Le Fay
PawnSatch
Morgan Le Fay
16
3 / 3 / 2
10,136
563
6,734
8,899
3,478
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
Quagzilla
Neith
18
6 / 2 / 2
11,085
616
12,801
10,739
3,452
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
Rafijs92
Sun Wukong
17
5 / 1 / 1
10,708
595
13,014
18,859
16,333
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 4
7,920
440
4,574
15,871
15,335
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

16
3 / 4 / 3
10,043
558
7,438
9,298
3,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Gilgamesh
KilluminatiMatt
Gilgamesh
16
3 / 2 / 2
9,538
530
4,710
11,524
5,113
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Anhur
Looriaa
Anhur
15
4 / 4 / 1
9,437
524
10,649
12,720
3,750
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
N3V4xVeteran
Sylvanus
14
1 / 6 / 0
8,731
485
9,987
14,929
8,359
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
21
19
Kills
11
11
Deaths
19
15
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
3
4
0.67
L
3
4
3
1.13
W
Sobek
2
2
2
1.5
L
Gilgamesh
KilluminatiMatt
Gilgamesh
3
2
2
2
L
Anhur
Looriaa
Anhur
4
4
1
1.13
L
Sylvanus
N3V4xVeteran
Sylvanus
1
6
0
0.17
W
The Morrigan
Papuchy
The Morrigan
3
3
8
2.33
W
Morgan Le Fay
PawnSatch
Morgan Le Fay
3
3
2
1.33
W
Neith
Quagzilla
Neith
6
2
2
3.5
W
Sun Wukong
Rafijs92
Sun Wukong
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,840
Damage
37,358
57,500
Taken
64,342
30,323
Mitigated
36,159
23,184
Healing
17,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,574
633
60
3,857
15,871
15,335
0
2,881
12,990
30,475
0
L
7,438
410
0
1,489
9,298
3,602
0
6,476
2,500
57,735
0
W
Sobek
2,438
249
0
1,706
7,627
3,043
0
1,404
6,223
8,926
0
L
Gilgamesh
KilluminatiMatt
Gilgamesh
4,710
1,080
0
4,593
11,524
5,113
444
1,946
9,528
0
56,442
L
Anhur
Looriaa
Anhur
10,649
5,127
0
3,556
12,720
3,750
345
2,896
9,758
0
80,222
L
Sylvanus
N3V4xVeteran
Sylvanus
9,987
2,458
346
4,066
14,929
8,359
705
3,092
11,781
47,334
8,334
W
The Morrigan
Papuchy
The Morrigan
8,853
1,824
0
5,828
11,376
4,017
0
3,864
7,512
56,401
5,445
W
Morgan Le Fay
PawnSatch
Morgan Le Fay
6,734
223
0
2,648
8,899
3,478
570
4,667
4,232
64,210
0
W
Neith
Quagzilla
Neith
12,801
5,838
0
4,390
10,739
3,452
690
1,963
8,776
0
92,705
W
Sun Wukong
Rafijs92
Sun Wukong
13,014
3,373
0
8,612
18,859
16,333
156
9,016
9,843
1,115
69,432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,843
Gold Earned
45,669
576
Minions Killed
496
0
Camps Cleared
0
1,528,696
Distance Traveled
1,627,987
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,920
440
55
3
0
337,186
5
L
Janus
10,043
558
109
6
0
323,308
3
W
Sobek
8,094
450
10
1
0
189,289
3
L
Gilgamesh
9,538
530
100
6
0
384,505
1
L
Anhur
9,437
524
117
7
0
336,520
3
L
Sylvanus
8,731
485
115
6
0
246,468
2
W
The Morrigan
9,820
546
103
6
0
336,322
1
W
Morgan Le Fay
10,136
563
141
8
0
336,195
6
W
Neith
11,085
616
169
9
0
323,573
1
W
Sun Wukong
10,708
595
153
9
0
343,317
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role