Player Matchup

Izanami
Izanami
AvocadoBoy473
Izanami
Level 40
God Stats
15W - 12L
1,676 SR
Queue Stats
170W - 169L
1,509 Elo+
Solo
Da Ji
Da Ji
DeceitGG
Da Ji
Level 27
God Stats
6W - 7L
1,289 SR
Queue Stats
74W - 55L
1,446 Elo+
Party 2
Sun Wukong
Sun Wukong
GhosttxDragon
Sun Wukong
Level 38
God Stats
2W - 0L
1,500 SR
Queue Stats
171W - 195L
1,432 Elo+
Solo
Hera
Hera
KiuboManzana
Hera
Level 31
God Stats
18W - 16L
1,505 SR
Queue Stats
233W - 267L
1,352 Elo+
Solo
Ymir
Ymir
Reign_Draco
Ymir
Level 79
God Stats
1W - 1L
1,268 SR
Queue Stats
89W - 77L
1,405 Elo+
Party 2
Team Averages
Level 43
1,447 SR
1,429 Elo+

VS

Team Averages
Level 37
1,467 SR
1,407 Elo+
Baron Samedi
Baron Samedi
CADE1RUD0
Baron Samedi
Level 22
God Stats
1W - 1L
1,473 SR
Queue Stats
8W - 6L
1,550 Elo+
Party 1
Hercules
Hercules
Purcell2013
Hercules
Level 37
God Stats
60W - 75L
1,446 SR
Queue Stats
354W - 445L
1,386 Elo+
Solo
Danzaburou
Danzaburou
danhel01
Danzaburou
Level 63
God Stats
17W - 25L
1,527 SR
Queue Stats
51W - 72L
1,462 Elo+
Party 1
Sol
Sol
joey070601
Sol
Level 38
God Stats
3W - 3L
1,783 SR
Queue Stats
39W - 70L
1,282 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
kensta21
Morgan Le Fay
Level 26
God Stats
0W - 6L
1,108 SR
Queue Stats
59W - 88L
1,357 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
19
10 / 2 / 2
11,954
569
10,780
13,426
5,785
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Da Ji
DeceitGG
Da Ji
19
17 / 3 / 7
12,521
596
18,415
15,787
7,244
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sun Wukong
GhosttxDragon
Sun Wukong
16
0 / 4 / 2
9,942
473
7,583
15,608
9,618
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
8 / 0 / 7
12,484
594
10,870
7,014
2,867
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

16
1 / 1 / 14
11,292
538
8,289
16,931
22,058
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CADE1RUD0
Baron Samedi
13
1 / 9 / 3
8,296
395
8,651
16,301
13,141
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hercules
Purcell2013
Hercules
14
3 / 2 / 1
9,294
443
10,765
17,459
17,083
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
danhel01
Danzaburou
14
2 / 6 / 2
8,898
424
5,454
12,651
4,193
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
1 / 11 / 0
8,264
394
6,070
17,226
4,764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Morgan Le Fay
kensta21
Morgan Le Fay
13
2 / 8 / 0
8,604
410
5,320
13,961
4,225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
15
36
Kills
9
10
Deaths
36
32
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Izanami
10
2
2
5.5
L
Baron Samedi
CADE1RUD0
Baron Samedi
1
9
3
0.28
W
Da Ji
DeceitGG
Da Ji
17
3
7
6.83
W
Sun Wukong
GhosttxDragon
Sun Wukong
0
4
2
0.25
W
8
0
7
11.5
L
Hercules
Purcell2013
Hercules
3
2
1
1.75
W
1
1
14
8
L
Danzaburou
danhel01
Danzaburou
2
6
2
0.5
L
1
11
0
0.09
L
Morgan Le Fay
kensta21
Morgan Le Fay
2
8
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,937
Damage
36,260
68,766
Taken
77,598
47,572
Mitigated
43,406
19,782
Healing
20,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
10,780
5,792
0
4,260
13,426
5,785
2,944
4,747
8,450
0
95,103
L
Baron Samedi
CADE1RUD0
Baron Samedi
8,651
872
444
4,064
16,301
13,141
280
2,692
13,547
46,074
0
W
Da Ji
DeceitGG
Da Ji
18,415
7,858
0
5,452
15,787
7,244
50
4,413
11,068
0
79,563
W
Sun Wukong
GhosttxDragon
Sun Wukong
7,583
2,703
0
5,354
15,608
9,618
2,116
1,748
12,781
0
56,112
W
10,870
1,547
0
4,133
7,014
2,867
2,133
3,466
3,424
89,489
0
L
Hercules
Purcell2013
Hercules
10,765
3,115
0
6,824
17,459
17,083
0
1,474
15,936
549
47,377
W
8,289
1,731
0
583
16,931
22,058
357
5,150
11,266
35,661
0
L
Danzaburou
danhel01
Danzaburou
5,454
2,039
84
2,144
12,651
4,193
546
3,766
8,853
0
49,495
L
6,070
1,502
0
5,102
17,226
4,764
175
5,450
11,710
48,141
0
L
Morgan Le Fay
kensta21
Morgan Le Fay
5,320
306
0
2,172
13,961
4,225
798
5,340
8,393
39,075
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,193
Gold Earned
43,356
650
Minions Killed
385
0
Camps Cleared
0
2,008,067
Distance Traveled
1,591,945
10
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,954
569
182
9
0
374,413
2
L
Baron Samedi
8,296
395
51
2
0
261,310
4
W
Da Ji
12,521
596
117
6
0
455,220
0
W
Sun Wukong
9,942
473
112
5
0
375,607
3
W
Hera
12,484
594
186
9
0
413,428
5
L
Hercules
9,294
443
85
4
0
417,720
3
W
Ymir
11,292
538
53
3
0
389,399
0
L
Danzaburou
8,898
424
104
5
0
330,404
0
L
Sol
8,264
394
80
4
0
284,840
5
L
Morgan Le Fay
8,604
410
65
3
0
297,671
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role