Player Matchup

Geb
Geb
MrSt1cks
Geb
Level 28
God Stats
61W - 60L
1,475 SR
Queue Stats
149W - 171L
1,392 Elo+
Party 1
Tyr
Tyr
RapidPacy
Tyr
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 35L
1,464 Elo+
Party 2
Nike
Nike
Silvertax
Nike
Level 59
God Stats
1W - 1L
1,271 SR
Queue Stats
34W - 36L
1,464 Elo+
Party 2
Baron Samedi
Baron Samedi
VanillaXChocola
Baron Samedi
Level 30
God Stats
42W - 43L
1,517 SR
Queue Stats
246W - 246L
1,430 Elo+
Party 1
Apollo
Apollo
ZombeyDraggy
Apollo
Level 48
God Stats
1W - 3L
1,500 SR
Queue Stats
285W - 294L
1,405 Elo+
Party 1
Team Averages
Level 38
1,452 SR
1,431 Elo+

VS

Team Averages
Level 35
1,472 SR
1,457 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Poseidon
Poseidon
Blue1sDaBomb
Poseidon
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 32L
1,451 Elo+
Party 3
Fenrir
Fenrir
Outlaw_Strife
Fenrir
Level 61
God Stats
17W - 28L
1,361 SR
Queue Stats
52W - 78L
1,394 Elo+
Party 3
King Arthur
King Arthur
OynanBeHalil
King Arthur
Level 27
God Stats
0W - 3L
1,500 SR
Queue Stats
26W - 34L
1,438 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 4 / 4
8,145
479
5,592
14,502
13,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
0 / 2 / 0
7,438
438
4,956
11,680
9,640
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Nike
16
4 / 3 / 3
9,466
557
9,340
13,065
6,335
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
VanillaXChocola
Baron Samedi
14
5 / 3 / 3
8,914
524
16,462
11,613
5,792
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apollo
16
4 / 0 / 6
9,560
562
9,244
13,166
4,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
16
2 / 3 / 1
9,079
534
5,007
8,889
3,333
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ymir
 
Ymir
10
0 / 5 / 1
6,868
404
2,640
13,747
9,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Poseidon
Blue1sDaBomb
Poseidon
14
6 / 4 / 1
8,743
514
14,391
9,630
3,157
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

10
0 / 2 / 2
6,741
397
3,489
13,845
4,761
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
OynanBeHalil
King Arthur
14
3 / 2 / 3
9,049
532
13,204
18,399
12,346
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
19
16
Kills
11
12
Deaths
16
16
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
2
3
1
0.83
L
Ymir
 
Ymir
0
5
1
0.1
L
Poseidon
Blue1sDaBomb
Poseidon
6
4
1
1.63
W
3
4
4
1.25
L
0
2
2
0.5
L
King Arthur
OynanBeHalil
King Arthur
3
2
3
2.25
W
0
2
0
0
W
Nike
4
3
3
1.83
W
Baron Samedi
VanillaXChocola
Baron Samedi
5
3
3
2.17
W
Apollo
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,594
Damage
38,731
64,026
Taken
64,510
39,185
Mitigated
33,591
23,023
Healing
13,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
5,007
1,501
0
1,067
8,889
3,333
0
1,323
7,516
0
65,856
L
Ymir
 
Ymir
2,640
557
0
878
13,747
9,994
0
4,121
9,425
11,539
0
L
Poseidon
Blue1sDaBomb
Poseidon
14,391
1,357
0
1,360
9,630
3,157
467
5,005
4,260
46,147
0
W
5,592
861
0
3,511
14,502
13,249
437
5,494
8,674
23,783
0
L
3,489
476
0
4,223
13,845
4,761
0
4,214
9,504
0
34,373
L
King Arthur
OynanBeHalil
King Arthur
13,204
1,446
0
6,017
18,399
12,346
0
6,407
11,751
150
59,177
W
4,956
959
0
2,518
11,680
9,640
0
1,574
9,996
0
37,103
W
Nike
9,340
1,209
0
2,242
13,065
6,335
0
2,889
10,038
0
77,046
W
Baron Samedi
VanillaXChocola
Baron Samedi
16,462
1,682
1,961
5,163
11,613
5,792
873
4,239
7,052
55,316
0
W
Apollo
9,244
6,373
0
7,628
13,166
4,169
628
2,204
10,854
0
65,901

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,523
Gold Earned
40,480
419
Minions Killed
398
0
Camps Cleared
0
1,688,202
Distance Traveled
1,557,555
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
9,079
534
130
8
0
297,442
4
L
Ymir
6,868
404
30
2
0
271,853
0
L
Poseidon
8,743
514
77
5
0
315,582
3
W
Geb
8,145
479
39
2
0
336,984
0
L
Fenrir
6,741
397
55
3
0
362,235
0
L
King Arthur
9,049
532
106
6
0
310,443
5
W
Tyr
7,438
438
61
4
0
334,469
4
W
Nike
9,466
557
134
8
0
367,899
3
W
Baron Samedi
8,914
524
77
5
0
290,842
0
W
Apollo
9,560
562
108
6
0
358,008
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role