Player Matchup

Thor
Thor
Lisekkk
Thor
Level 110
God Stats
10W - 20L
1,388 SR
Queue Stats
283W - 277L
1,431 Elo+
Solo
Cthulhu
Cthulhu
RabidTapir
Cthulhu
Level 8
God Stats
3W - 3L
1,500 SR
Queue Stats
42W - 54L
1,544 Elo+
Party 1
Neith
Neith
SilkyCactus
Neith
Level 8
God Stats
0W - 1L
1,278 SR
Queue Stats
23W - 32L
1,497 Elo+
Party 1
Team Averages
Level 42
1,389 SR
1,490 Elo+

VS

Team Averages
Level 65
1,500 SR
1,449 Elo+
Merlin
Merlin
 
Merlin
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
GoomDaDoom
Hou Yi
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 18L
1,492 Elo+
Solo
Chaac
Chaac
S3thLZ
Chaac
Level 74
God Stats
9W - 13L
1,500 SR
Queue Stats
79W - 102L
1,355 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Lisekkk
Thor
9
0 / 8 / 2
6,983
582
5,386
11,718
4,964
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
RabidTapir
Cthulhu
11
2 / 3 / 1
8,181
682
6,671
11,128
10,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
1 / 5 / 1
7,284
607
3,573
8,158
2,506
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
4 / 1 / 10
8,850
738
6,585
7,825
3,290
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
GoomDaDoom
Hou Yi
12
6 / 1 / 8
9,069
756
8,449
6,043
2,052
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
S3thLZ
Chaac
13
6 / 1 / 10
9,425
785
9,372
10,067
8,463
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
44
3
Kills
16
16
Deaths
3
4
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
4
1
10
9
W
Hou Yi
GoomDaDoom
Hou Yi
6
1
8
10
L
Thor
Lisekkk
Thor
0
8
2
0.13
L
Cthulhu
RabidTapir
Cthulhu
2
3
1
0.83
W
Chaac
S3thLZ
Chaac
6
1
10
11
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,630
Damage
24,406
31,004
Taken
23,935
17,533
Mitigated
13,805
4,870
Healing
7,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
6,585
536
658
2,881
7,825
3,290
954
2,276
5,549
30,173
0
W
Hou Yi
GoomDaDoom
Hou Yi
8,449
3,170
0
406
6,043
2,052
910
1,800
4,243
0
22,642
L
Thor
Lisekkk
Thor
5,386
1,014
0
0
11,718
4,964
0
2,349
9,028
0
20,741
L
Cthulhu
RabidTapir
Cthulhu
6,671
1,046
0
2,778
11,128
10,063
0
1,723
9,143
20,222
0
W
Chaac
S3thLZ
Chaac
9,372
1,593
0
4,012
10,067
8,463
430
2,595
7,472
0
30,743
L
3,573
1,659
248
1,844
8,158
2,506
459
2,513
5,424
0
20,321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,448
Gold Earned
27,344
98
Minions Killed
119
0
Camps Cleared
0
519,631
Distance Traveled
655,291
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,850
738
48
4
0
208,598
1
W
Hou Yi
9,069
756
29
2
0
212,252
0
L
Thor
6,983
582
25
2
0
170,389
2
L
Cthulhu
8,181
682
30
3
0
194,312
0
W
Chaac
9,425
785
42
4
0
234,441
4
L
Neith
7,284
607
43
4
0
154,930
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role