Player Matchup

Fafnir
Fafnir
Silver V
BigMan FDJ
Fafnir
Silver V
Level 64
God Stats
39W - 37L
1,482 SR
Queue Stats
197W - 281L
814 MMR
Solo
Skadi
Skadi
Silver III
LilGenghis
Skadi
Silver III
Level 68
God Stats
8W - 4L
1,629 SR
Queue Stats
41W - 68L
969 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Silver II
OutlawGus1107
Morgan Le Fay
Silver II
Level 145
God Stats
14W - 27L
1,401 SR
Queue Stats
492W - 616L
1,095 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 92
1,504 SR
959 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 95
1,402 SR
946 MMR
Chronos
Chronos
Silver II
JJFryinHard
Chronos
Silver II
Level 126
God Stats
5W - 11L
1,591 SR
Queue Stats
422W - 485L
1,055 MMR
Party 1
Cerberus
Cerberus
Silver II
LindleHeavyhand
Cerberus
Silver II
Level 115
God Stats
47W - 50L
1,500 SR
Queue Stats
269W - 352L
1,229 MMR
Party 1
Vamana
Vamana
Bronze II
wantedbyunkow
Vamana
Bronze II
Level 45
God Stats
0W - 2L
1,116 SR
Queue Stats
16W - 50L
555 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
BigMan FDJ
Fafnir
14
0 / 0 / 9
11,248
703
5,210
14,919
19,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Skadi
15
5 / 3 / 3
11,068
692
17,026
12,130
5,439
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Morgan Le Fay
OutlawGus1107
Morgan Le Fay
16
4 / 2 / 5
11,018
689
15,770
9,067
4,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
KumbhakarnaPersephoneGilgameshAthena

VS

Bans
AphroditeDanzaburouBacchusMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
JJFryinHard
Chronos
15
2 / 1 / 2
10,262
641
8,438
13,661
5,444
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
12
0 / 6 / 2
8,984
562
6,946
16,305
15,600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

13
3 / 2 / 1
10,088
631
7,718
16,502
7,333
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
10
9
Kills
5
5
Deaths
9
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fafnir
BigMan FDJ
Fafnir
0
0
9
4.5
L
Chronos
JJFryinHard
Chronos
2
1
2
3
W
Skadi
5
3
3
2.17
L
Cerberus
0
6
2
0.17
W
Morgan Le Fay
OutlawGus1107
Morgan Le Fay
4
2
5
3.25
L
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,006
Damage
23,102
36,116
Taken
46,468
28,965
Mitigated
28,377
11,232
Healing
11,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
BigMan FDJ
Fafnir
5,210
728
0
6,358
14,919
19,339
80
6,862
8,057
13,272
0
L
Chronos
JJFryinHard
Chronos
8,438
2,522
0
1,539
13,661
5,444
665
5,858
7,491
44,888
0
W
Skadi
17,026
9,281
0
2,653
12,130
5,439
2,131
4,313
7,817
0
58,309
L
Cerberus
6,946
40
0
4,368
16,305
15,600
0
7,238
8,655
40,844
0
W
Morgan Le Fay
OutlawGus1107
Morgan Le Fay
15,770
1,502
483
1,738
9,067
4,187
341
4,209
4,858
55,584
0
L
7,718
3,660
945
4,938
16,502
7,333
195
6,837
9,342
0
24,297

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,334
Gold Earned
29,334
173
Minions Killed
228
0
Camps Cleared
0
910,320
Distance Traveled
888,813
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
11,248
703
16
1
0
306,176
2
L
Chronos
10,262
641
88
6
0
315,920
0
W
Skadi
11,068
692
63
4
0
302,775
5
L
Cerberus
8,984
562
108
7
0
286,698
4
W
Morgan Le Fay
11,018
689
94
6
0
301,369
2
L
Vamana
10,088
631
32
2
0
286,195
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role