Player Matchup

Ganesha
Ganesha
ConfusedMan
Ganesha
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 37L
1,368 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
MrStealYourGîrl
Ah Muzen Cab
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 37L
1,329 Elo+
Party 2
Arachne
Arachne
cacahuetepocho
Arachne
Level 19
God Stats
14W - 9L
1,588 SR
Queue Stats
26W - 39L
1,358 Elo+
Party 3
Ra
Ra
casamicasamii
Ra
Level 18
God Stats
1W - 3L
1,176 SR
Queue Stats
29W - 43L
1,330 Elo+
Party 3
Cthulhu
Cthulhu
iwanda22
Cthulhu
Level 36
God Stats
45W - 64L
1,447 SR
Queue Stats
88W - 109L
1,399 Elo+
Party 3
Team Averages
Level 25
1,442 SR
1,357 Elo+

VS

Team Averages
Level 34
1,485 SR
1,389 Elo+
Thoth
Thoth
Eetsie
Thoth
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 19L
1,466 Elo+
Party 4
Anubis
Anubis
HarutoUchiha
Anubis
Level 18
God Stats
1W - 1L
1,449 SR
Queue Stats
2W - 2L
1,540 Elo+
Party 4
Sobek
Sobek
Reapoz
Sobek
Level 27
God Stats
6W - 10L
1,453 SR
Queue Stats
26W - 31L
1,303 Elo+
Party 1
Fenrir
Fenrir
Shadow448
Fenrir
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,210 Elo+
Party 4
Chernobog
Chernobog
lLeXoRl
Chernobog
Level 5
God Stats
4W - 5L
1,521 SR
Queue Stats
6W - 6L
1,426 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
ConfusedMan
Ganesha
14
0 / 2 / 11
9,469
498
5,391
10,419
8,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ah Muzen Cab
MrStealYourGîrl
Ah Muzen Cab
14
5 / 2 / 2
9,172
483
8,901
10,665
4,046
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
14 / 3 / 3
11,554
608
13,761
14,255
6,553
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
7 / 5 / 6
11,294
594
11,685
10,275
3,671
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
iwanda22
Cthulhu
19
5 / 1 / 5
11,540
607
9,801
13,072
13,067
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Eetsie
Thoth
14
7 / 6 / 2
9,634
507
14,639
11,516
3,138
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
13
1 / 9 / 0
7,854
413
6,906
14,546
6,592
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Sobek
Reapoz
Sobek
12
2 / 4 / 3
8,633
454
6,489
14,602
13,132
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Fenrir
Shadow448
Fenrir
10
2 / 8 / 3
7,576
399
4,033
14,792
4,393
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chernobog
lLeXoRl
Chernobog
13
1 / 4 / 2
7,864
414
4,155
11,140
3,288
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
23
31
Kills
13
13
Deaths
31
27
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ganesha
ConfusedMan
Ganesha
0
2
11
2.75
L
Thoth
Eetsie
Thoth
7
6
2
1.33
L
Anubis
1
9
0
0.11
W
Ah Muzen Cab
MrStealYourGîrl
Ah Muzen Cab
5
2
2
3
L
Sobek
Reapoz
Sobek
2
4
3
0.88
L
Fenrir
Shadow448
Fenrir
2
8
3
0.44
W
14
3
3
5.17
W
7
5
6
2
W
Cthulhu
iwanda22
Cthulhu
5
1
5
7.5
L
Chernobog
lLeXoRl
Chernobog
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,539
Damage
36,222
58,686
Taken
66,596
35,556
Mitigated
30,543
19,643
Healing
16,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
ConfusedMan
Ganesha
5,391
590
0
2,651
10,419
8,219
490
5,800
4,451
21,169
0
L
Thoth
Eetsie
Thoth
14,639
504
219
1,986
11,516
3,138
190
4,231
7,161
48,641
0
L
Anubis
6,906
1,748
0
3,845
14,546
6,592
0
9,680
4,776
29,420
0
W
Ah Muzen Cab
MrStealYourGîrl
Ah Muzen Cab
8,901
3,072
0
2,671
10,665
4,046
1,429
4,090
6,409
0
36,677
L
Sobek
Reapoz
Sobek
6,489
964
0
4,317
14,602
13,132
0
5,466
8,970
17,295
0
L
Fenrir
Shadow448
Fenrir
4,033
1,022
0
3,025
14,792
4,393
0
3,920
10,708
0
28,898
W
13,761
9,578
0
3,984
14,255
6,553
970
4,619
9,422
0
85,269
W
11,685
1,547
1,309
3,021
10,275
3,671
2,546
6,242
3,557
61,044
0
W
Cthulhu
iwanda22
Cthulhu
9,801
458
0
6,007
13,072
13,067
1,377
6,205
6,813
65,515
0
L
Chernobog
lLeXoRl
Chernobog
4,155
2,901
0
3,427
11,140
3,288
0
3,454
7,530
0
53,559

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,029
Gold Earned
41,561
450
Minions Killed
337
0
Camps Cleared
0
1,879,070
Distance Traveled
1,573,819
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
9,469
498
7
0
0
340,812
4
L
Thoth
9,634
507
90
5
0
332,780
1
L
Anubis
7,854
413
56
3
0
258,511
1
W
Ah Muzen Cab
9,172
483
85
4
0
364,299
1
L
Sobek
8,633
454
25
1
0
343,292
6
L
Fenrir
7,576
399
56
3
0
343,788
1
W
Arachne
11,554
608
103
5
0
451,798
3
W
Ra
11,294
594
123
6
0
350,140
0
W
Cthulhu
11,540
607
132
7
0
372,021
1
L
Chernobog
7,864
414
110
6
0
295,448
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role