Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
 
Ne Zha
Level 50
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Cr0batTooStronk
Ra
Level 38
God Stats
1W - 0L
1,817 SR
Queue Stats
3W - 0L
1,809 Elo+
Party 1
Neith
Neith
Daìtì
Neith
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 32L
1,601 Elo+
Party 1
Sol
Sol
Svargr
Sol
Level 108
God Stats
31W - 44L
1,429 SR
Queue Stats
326W - 331L
1,522 Elo+
Solo
Team Averages
Level 86
1,549 SR
1,586 Elo+

VS

Team Averages
Level 68
1,496 SR
1,529 Elo+
Thanatos
Thanatos
Arsumn
Thanatos
Level 45
God Stats
52W - 63L
1,500 SR
Queue Stats
331W - 349L
1,522 Elo+
Solo
King Arthur
King Arthur
Crashlandin
King Arthur
Level 67
God Stats
29W - 28L
1,470 SR
Queue Stats
378W - 378L
1,525 Elo+
Party 2
Chronos
Chronos
HansukeUndying
Chronos
Level 37
God Stats
8W - 15L
1,505 SR
Queue Stats
418W - 395L
1,579 Elo+
Solo
Vulcan
Vulcan
LeXorc1st
Vulcan
Level 83
God Stats
0W - 2L
1,500 SR
Queue Stats
220W - 215L
1,504 Elo+
Party 2
Neith
Neith
rodosch
Neith
Level 106
God Stats
9W - 10L
1,503 SR
Queue Stats
436W - 425L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
18
0 / 0 / 22
11,989
1,090
6,912
16,443
19,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ne Zha
 
Ne Zha
18
11 / 1 / 10
11,612
1,056
18,703
7,209
4,348
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
5 / 0 / 11
11,102
1,009
11,692
5,843
2,965
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
Daìtì
Neith
17
8 / 0 / 8
11,094
1,009
18,413
9,204
4,458
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
Svargr
Sol
17
4 / 0 / 12
10,655
969
9,958
5,453
2,645
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Team 1 Tickets

272

VS

Team 2 Tickets

89

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Arsumn
Thanatos
15
1 / 9 / 0
9,350
850
4,861
13,778
4,608
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

King Arthur
Crashlandin
King Arthur
15
0 / 2 / 1
9,188
835
6,232
17,308
8,429
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
0 / 5 / 1
9,128
830
10,236
13,117
3,393
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vulcan
LeXorc1st
Vulcan
15
0 / 7 / 0
9,229
839
9,592
14,260
4,465
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
rodosch
Neith
15
0 / 5 / 1
9,049
823
9,536
11,235
3,412
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
4
28
Kills
1
1
Deaths
28
63
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
0
22
11
W
Ne Zha
 
Ne Zha
11
1
10
16
L
Thanatos
Arsumn
Thanatos
1
9
0
0.11
W
5
0
11
10.5
L
King Arthur
Crashlandin
King Arthur
0
2
1
0.25
W
Neith
Daìtì
Neith
8
0
8
12
L
0
5
1
0.1
L
Vulcan
LeXorc1st
Vulcan
0
7
0
0
W
Sol
Svargr
Sol
4
0
12
10
L
Neith
rodosch
Neith
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,678
Damage
40,457
44,152
Taken
69,698
33,916
Mitigated
24,307
14,679
Healing
7,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
6,912
286
61
3,481
16,443
19,500
0
7,701
8,742
11,635
0
W
Ne Zha
 
Ne Zha
18,703
3,141
0
1,837
7,209
4,348
0
2,134
5,075
0
39,313
L
Thanatos
Arsumn
Thanatos
4,861
771
0
2,363
13,778
4,608
0
5,239
8,419
0
9,250
W
11,692
1,454
3,426
2,001
5,843
2,965
0
2,676
3,167
52,399
0
L
King Arthur
Crashlandin
King Arthur
6,232
467
0
3,021
17,308
8,429
0
10,224
6,871
0
26,262
W
Neith
Daìtì
Neith
18,413
9,336
0
2,513
9,204
4,458
0
4,340
4,864
0
36,832
L
10,236
3,582
0
117
13,117
3,393
0
4,428
8,689
30,094
0
L
Vulcan
LeXorc1st
Vulcan
9,592
1,874
0
953
14,260
4,465
0
4,955
9,305
38,463
0
W
Sol
Svargr
Sol
9,958
2,799
0
1,360
5,453
2,645
0
2,977
2,476
25,234
0
L
Neith
rodosch
Neith
9,536
4,235
0
593
11,235
3,412
0
3,383
7,852
0
29,254

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,452
Gold Earned
45,944
248
Minions Killed
210
12
Camps Cleared
6
1,056,049
Distance Traveled
1,014,305
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
11,989
1,090
1
0
0
224,425
0
W
Ne Zha
11,612
1,056
34
3
5
186,679
3
L
Thanatos
9,350
850
15
1
2
199,091
3
W
Ra
11,102
1,009
124
11
2
218,823
0
L
King Arthur
9,188
835
48
4
2
204,946
2
W
Neith
11,094
1,009
48
4
2
199,136
0
L
Chronos
9,128
830
49
4
1
218,144
3
L
Vulcan
9,229
839
57
5
0
198,555
0
W
Sol
10,655
969
41
4
3
226,986
0
L
Neith
9,049
823
41
4
1
193,569
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role