Player Matchup

Vamana
Vamana
 
Vamana
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
Drinkbak
Zhong Kui
Level 73
God Stats
14W - 14L
1,560 SR
Queue Stats
52W - 66L
1,417 Elo+
Party 1
Ao Kuang
Ao Kuang
G0dziIIa
Ao Kuang
Level 113
God Stats
8W - 13L
1,355 SR
Queue Stats
87W - 93L
1,491 Elo+
Solo
Medusa
Medusa
HerculesOPiej
Medusa
Level 60
God Stats
0W - 3L
1,638 SR
Queue Stats
26W - 36L
1,422 Elo+
Party 1
Kukulkan
Kukulkan
T-Sides40
Kukulkan
Level 122
God Stats
3W - 1L
1,500 SR
Queue Stats
61W - 55L
1,722 Elo+
Solo
Team Averages
Level 87
1,511 SR
1,510 Elo+

VS

Team Averages
Level 126
1,495 SR
1,452 Elo+
Bellona
Bellona
AxeIus
Bellona
Level 143
God Stats
1W - 1L
1,370 SR
Queue Stats
99W - 115L
1,483 Elo+
Party 3
Nox
Nox
Dragoulya
Nox
Level 129
God Stats
7W - 13L
1,474 SR
Queue Stats
85W - 105L
1,479 Elo+
Party 3
Janus
Janus
Haldlas
Janus
Level 108
God Stats
14W - 13L
1,485 SR
Queue Stats
38W - 54L
1,405 Elo+
Party 2
Anhur
Anhur
PropellorHat
Anhur
Level 102
God Stats
1W - 1L
1,501 SR
Queue Stats
56W - 81L
1,408 Elo+
Party 2
Bacchus
Bacchus
ROTINHELL666
Bacchus
Level 146
God Stats
12W - 12L
1,643 SR
Queue Stats
343W - 351L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
11
0 / 3 / 2
5,853
585
4,474
10,596
6,087
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Zhong Kui
Drinkbak
Zhong Kui
12
0 / 2 / 0
6,048
605
4,647
5,318
3,544
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ao Kuang
G0dziIIa
Ao Kuang
11
0 / 6 / 1
5,734
573
3,649
8,664
2,727
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
1 / 5 / 1
6,306
631
4,631
7,916
2,912
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
T-Sides40
Kukulkan
15
2 / 1 / 1
7,581
758
4,800
2,672
1,090
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AxeIus
Bellona
13
2 / 2 / 10
7,465
747
7,502
9,670
8,206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
8 / 0 / 3
8,983
898
4,467
3,089
1,328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Janus
Haldlas
Janus
15
3 / 0 / 6
8,078
808
6,770
4,981
1,896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
1 / 1 / 8
7,499
750
4,781
5,595
2,039
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
ROTINHELL666
Bacchus
13
3 / 0 / 6
7,549
755
5,499
5,212
4,829
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
50
3
Kills
17
17
Deaths
3
5
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
0
3
2
0.33
W
Bellona
AxeIus
Bellona
2
2
10
3.5
W
8
0
3
9.5
L
Zhong Kui
Drinkbak
Zhong Kui
0
2
0
0
L
Ao Kuang
G0dziIIa
Ao Kuang
0
6
1
0.08
W
Janus
Haldlas
Janus
3
0
6
6
L
1
5
1
0.3
W
1
1
8
5
W
Bacchus
ROTINHELL666
Bacchus
3
0
6
6
L
Kukulkan
T-Sides40
Kukulkan
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,201
Damage
29,019
35,166
Taken
28,547
16,360
Mitigated
18,298
4,262
Healing
5,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
4,474
2,312
0
1,775
10,596
6,087
0
4,290
6,074
0
13,038
W
Bellona
AxeIus
Bellona
7,502
1,271
0
1,717
9,670
8,206
31
4,824
4,474
0
13,230
W
4,467
168
0
250
3,089
1,328
346
1,585
1,448
35,946
0
L
Zhong Kui
Drinkbak
Zhong Kui
4,647
289
0
752
5,318
3,544
0
2,986
2,168
15,906
0
L
Ao Kuang
G0dziIIa
Ao Kuang
3,649
493
0
861
8,664
2,727
0
3,668
4,916
7,254
0
W
Janus
Haldlas
Janus
6,770
366
120
2,200
4,981
1,896
750
1,625
3,284
36,412
0
L
4,631
1,353
0
784
7,916
2,912
0
3,621
4,197
0
17,995
W
4,781
2,129
0
1,224
5,595
2,039
325
2,841
2,570
0
22,283
W
Bacchus
ROTINHELL666
Bacchus
5,499
358
0
0
5,212
4,829
41
1,717
3,289
17,083
0
L
Kukulkan
T-Sides40
Kukulkan
4,800
53
0
90
2,672
1,090
1
1,673
935
42,508
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,522
Gold Earned
39,574
204
Minions Killed
270
6
Camps Cleared
9
896,244
Distance Traveled
998,468
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
5,853
585
13
1
1
184,173
2
W
Bellona
7,465
747
18
2
0
194,578
0
W
Nox
8,983
898
80
8
3
194,637
0
L
Zhong Kui
6,048
605
42
4
0
175,295
0
L
Ao Kuang
5,734
573
14
1
3
184,794
1
W
Janus
8,078
808
77
8
1
213,024
2
L
Medusa
6,306
631
34
3
0
169,249
0
W
Anhur
7,499
750
67
7
2
195,981
5
W
Bacchus
7,549
755
28
3
3
200,248
3
L
Kukulkan
7,581
758
101
10
2
182,733
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role