Player Matchup

Ares
Ares
Fuze_is_incoming
Ares
Level 120
God Stats
1W - 1L
1,298 SR
Queue Stats
10W - 11L
1,571 Elo+
Party 1
Discordia
Discordia
Lotusbluete_x3
Discordia
Level 81
God Stats
1W - 0L
1,317 SR
Queue Stats
5W - 9L
1,365 Elo+
Party 1
Chaac
Chaac
OODorminOO
Chaac
Level 84
God Stats
1W - 3L
1,301 SR
Queue Stats
9W - 10L
1,405 Elo+
Solo
Team Averages
Level 95
1,306 SR
1,447 Elo+

VS

Team Averages
Level 68
1,529 SR
1,345 Elo+
Cerberus
Cerberus
Flr1189
Cerberus
Level 122
God Stats
1W - 2L
1,689 SR
Queue Stats
6W - 20L
1,251 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
monstrulet93
Morgan Le Fay
Level 8
God Stats
4W - 12L
1,410 SR
Queue Stats
5W - 17L
1,268 Elo+
Party 2
Arachne
Arachne
supadedupe
Arachne
Level 75
God Stats
27W - 25L
1,487 SR
Queue Stats
332W - 371L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 4 / 11
14,016
609
12,449
22,008
31,256
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Discordia
Lotusbluete_x3
Discordia
20
4 / 3 / 12
14,634
636
27,178
11,697
4,848
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chaac
18
8 / 6 / 5
14,911
648
16,970
25,290
31,139
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Flr1189
Cerberus
17
0 / 4 / 10
12,915
562
9,154
27,312
43,439
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Morgan Le Fay
monstrulet93
Morgan Le Fay
17
0 / 8 / 8
12,756
555
5,955
18,049
7,317
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
supadedupe
Arachne
20
13 / 4 / 0
17,392
756
31,770
28,595
19,409
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
31
16
Kills
13
13
Deaths
16
28
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Flr1189
Cerberus
0
4
10
1.25
W
4
4
11
2.38
W
Discordia
Lotusbluete_x3
Discordia
4
3
12
3.33
W
Chaac
8
6
5
1.75
L
Morgan Le Fay
monstrulet93
Morgan Le Fay
0
8
8
0.5
L
Arachne
supadedupe
Arachne
13
4
0
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,597
Damage
46,879
58,995
Taken
73,956
67,243
Mitigated
70,165
9,957
Healing
20,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Flr1189
Cerberus
9,154
264
583
4,906
27,312
43,439
346
13,176
14,136
42,913
0
W
12,449
721
0
0
22,008
31,256
492
4,816
17,192
34,674
0
W
Discordia
Lotusbluete_x3
Discordia
27,178
1,487
1,129
1,550
11,697
4,848
1,319
3,770
7,927
91,641
0
W
Chaac
16,970
4,229
0
7,278
25,290
31,139
655
6,523
18,767
0
62,738
L
Morgan Le Fay
monstrulet93
Morgan Le Fay
5,955
705
0
1,248
18,049
7,317
707
11,683
6,366
26,682
0
L
Arachne
supadedupe
Arachne
31,770
19,352
0
13,831
28,595
19,409
1,946
14,768
13,827
0
117,048

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,561
Gold Earned
43,063
246
Minions Killed
219
0
Camps Cleared
0
1,233,451
Distance Traveled
1,193,431
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
12,915
562
63
3
0
389,734
2
W
Ares
14,016
609
30
1
0
444,559
3
W
Discordia
14,634
636
138
6
0
424,084
3
W
Chaac
14,911
648
78
3
0
364,808
0
L
Morgan Le Fay
12,756
555
40
2
0
321,776
0
L
Arachne
17,392
756
116
5
0
481,921
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role