Player Matchup

Nu Wa
Nu Wa
CreepyPiplup
Nu Wa
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Achilles
Achilles
DuckSeal6274
Achilles
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Solo
Bellona
Bellona
KILLAHFATZKE
Bellona
Level 7
God Stats
5W - 7L
1,429 SR
Queue Stats
12W - 14L
1,277 Elo+
Solo
Anhur
Anhur
TheMelanesian
Anhur
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 31L
1,180 Elo+
Solo
Merlin
Merlin
caucasian954
Merlin
Level 8
God Stats
13W - 10L
1,555 SR
Queue Stats
27W - 30L
1,307 Elo+
Solo
Team Averages
Level 9
1,497 SR
1,353 Elo+

VS

Team Averages
Level 16
1,500 SR
1,235 Elo+
Morgan Le Fay
Morgan Le Fay
AzureGryphon010
Morgan Le Fay
Level 15
God Stats
18W - 12L
1,822 SR
Queue Stats
72W - 73L
1,313 Elo+
Solo
Neith
Neith
Imdumb1665
Neith
Level 26
God Stats
1W - 1L
1,268 SR
Queue Stats
1W - 4L
1,083 Elo+
Solo
Loki
Loki
KingJ318
Loki
Level 16
God Stats
2W - 4L
1,503 SR
Queue Stats
51W - 47L
1,262 Elo+
Solo
Cthulhu
Cthulhu
Spookysunny1588
Cthulhu
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 19L
1,037 Elo+
Solo
Scylla
Scylla
assasin_god321
Scylla
Level 20
God Stats
9W - 9L
1,407 SR
Queue Stats
101W - 100L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 4
9,809
981
10,758
9,809
3,521
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Achilles
DuckSeal6274
Achilles
14
0 / 3 / 1
7,857
786
2,172
4,944
3,350
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bellona
KILLAHFATZKE
Bellona
15
1 / 1 / 2
9,250
925
5,670
10,517
9,102
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

14
0 / 3 / 1
8,001
800
1,743
3,414
1,781
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
16
4 / 5 / 3
10,465
1,047
11,488
13,605
5,040
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

246

VS

Team 2 Tickets

279

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
AzureGryphon010
Morgan Le Fay
16
1 / 2 / 11
9,621
962
5,990
9,009
7,645
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
15
2 / 1 / 7
9,642
964
5,850
6,575
1,633
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Loki
16
7 / 2 / 6
10,622
1,062
10,770
8,820
3,007
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
0 / 3 / 8
8,606
861
1,831
6,596
6,771
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
6 / 0 / 4
10,502
1,050
12,996
4,785
1,495
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
52
8
Kills
16
16
Deaths
8
11
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
AzureGryphon010
Morgan Le Fay
1
2
11
3.25
L
3
4
4
1.25
L
Achilles
DuckSeal6274
Achilles
0
3
1
0.17
W
Neith
2
1
7
5.5
L
Bellona
KILLAHFATZKE
Bellona
1
1
2
2
W
Loki
7
2
6
5
W
0
3
8
1.33
L
0
3
1
0.17
W
6
0
4
8
L
Merlin
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,831
Damage
37,437
42,289
Taken
35,785
22,794
Mitigated
20,551
2,935
Healing
1,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
AzureGryphon010
Morgan Le Fay
5,990
376
0
611
9,009
7,645
0
5,635
3,335
14,968
0
L
10,758
3,229
0
393
9,809
3,521
0
4,882
4,927
18,085
0
L
Achilles
DuckSeal6274
Achilles
2,172
1,109
0
420
4,944
3,350
0
3,039
1,905
0
4,264
W
Neith
5,850
2,425
0
770
6,575
1,633
0
4,973
1,564
0
24,006
L
Bellona
KILLAHFATZKE
Bellona
5,670
1,620
0
1,163
10,517
9,102
0
4,889
5,628
0
19,563
W
Loki
10,770
3,523
0
77
8,820
3,007
0
5,708
3,076
0
25,003
W
1,831
152
0
0
6,596
6,771
0
2,941
3,500
8,563
0
L
1,743
1,121
0
0
3,414
1,781
0
973
2,441
0
4,344
W
12,996
1,929
0
0
4,785
1,495
0
2,989
1,722
33,990
0
L
Merlin
11,488
613
124
835
13,605
5,040
0
7,034
6,571
41,750
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,382
Gold Earned
48,993
131
Minions Killed
174
0
Camps Cleared
4
688,407
Distance Traveled
894,340
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
9,621
962
14
1
0
190,088
0
L
Nu Wa
9,809
981
16
2
0
159,051
0
L
Achilles
7,857
786
4
0
0
78,844
1
W
Neith
9,642
964
61
6
0
171,313
0
L
Bellona
9,250
925
33
3
0
198,597
0
W
Loki
10,622
1,062
31
3
1
221,368
1
W
Cthulhu
8,606
861
16
2
0
116,841
0
L
Anhur
8,001
800
4
0
0
63,909
0
W
Scylla
10,502
1,050
52
5
3
194,730
0
L
Merlin
10,465
1,047
74
7
0
188,006
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role