Player Matchup

Arachne
Arachne
 
Arachne
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
DiggingBread6
Cthulhu
Level 14
God Stats
4W - 7L
1,339 SR
Queue Stats
55W - 81L
1,256 Elo+
Party 1
Ravana
Ravana
Edmond1209
Ravana
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 11L
1,213 Elo+
Solo
Merlin
Merlin
John Chocolate
Merlin
Level 27
God Stats
10W - 21L
1,079 SR
Queue Stats
230W - 324L
1,305 Elo+
Party 1
Artemis
Artemis
crowdcontrol2
Artemis
Level 29
God Stats
4W - 2L
1,542 SR
Queue Stats
153W - 178L
1,334 Elo+
Solo
Team Averages
Level 23
1,392 SR
1,322 Elo+

VS

Team Averages
Level 17
1,417 SR
1,334 Elo+
Horus
Horus
Chosen57
Horus
Level 29
God Stats
0W - 3L
1,181 SR
Queue Stats
30W - 46L
1,284 Elo+
Solo
Zeus
Zeus
Itmustbetragic
Zeus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 33L
1,267 Elo+
Solo
Artio
Artio
Thomas_Wiez
Artio
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,301 Elo+
Solo
Nemesis
Nemesis
lorenzo_pistoler
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Sol
Sol
sombra roja1234
Sol
Level 15
God Stats
16W - 16L
1,402 SR
Queue Stats
28W - 36L
1,316 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
4 / 1 / 7
6,604
508
3,807
5,740
2,329
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cthulhu
10
3 / 0 / 4
6,286
484
3,655
8,734
5,501
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ravana
Edmond1209
Ravana
10
8 / 0 / 4
6,756
520
5,641
5,415
1,835
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
3 / 0 / 0
7,393
569
6,371
5,321
2,573
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artemis
11
2 / 0 / 7
6,513
501
5,416
5,947
1,829
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Chosen57
Horus
11
0 / 1 / 0
6,826
525
2,081
8,667
4,674
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

8
1 / 6 / 0
5,877
452
5,753
7,951
1,277
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
0 / 3 / 1
5,242
403
387
7,244
5,393
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

7
0 / 13 / 0
4,727
364
814
10,527
2,928
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

8
0 / 3 / 0
5,343
411
5,584
5,692
1,272
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
2
20
Kills
1
1
Deaths
26
22
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
4
1
7
7.5
L
Horus
Chosen57
Horus
0
1
0
0
W
Cthulhu
3
0
4
5
W
Ravana
Edmond1209
Ravana
8
0
4
10
L
1
6
0
0.17
W
3
0
0
3
L
0
3
1
0.17
W
Artemis
2
0
7
5.5
L
0
13
0
0
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,890
Damage
14,619
31,157
Taken
40,081
14,067
Mitigated
15,544
10,201
Healing
6,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
3,807
3,047
0
2,607
5,740
2,329
0
2,417
3,323
0
25,376
L
Horus
Chosen57
Horus
2,081
985
0
2,867
8,667
4,674
0
4,910
3,757
0
25,021
W
Cthulhu
3,655
531
0
2,352
8,734
5,501
525
3,983
4,751
21,170
0
W
Ravana
Edmond1209
Ravana
5,641
2,020
0
1,016
5,415
1,835
0
2,684
2,731
0
26,015
L
5,753
1,323
0
1,037
7,951
1,277
1,132
74
7,837
28,511
0
W
6,371
642
0
1,967
5,321
2,573
880
0
5,321
46,943
0
L
387
79
86
1,078
7,244
5,393
476
1,573
5,555
8,906
0
W
Artemis
5,416
2,090
0
2,259
5,947
1,829
1,834
2,640
3,307
0
37,915
L
814
814
0
0
10,527
2,928
476
1,030
9,455
0
6,615
L
5,584
1,303
0
1,551
5,692
1,272
722
1,864
3,451
23,098
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,552
Gold Earned
28,015
301
Minions Killed
177
0
Camps Cleared
0
1,153,927
Distance Traveled
1,139,499
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,604
508
45
3
0
247,640
0
L
Horus
6,826
525
47
4
0
228,743
3
W
Cthulhu
6,286
484
45
3
0
243,290
0
W
Ravana
6,756
520
40
3
0
245,578
1
L
Zeus
5,877
452
58
4
0
205,038
0
W
Merlin
7,393
569
91
7
0
218,882
5
L
Artio
5,242
403
15
1
0
226,017
0
W
Artemis
6,513
501
80
6
0
198,537
3
L
Nemesis
4,727
364
15
1
0
243,063
0
L
Sol
5,343
411
42
3
0
236,638
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role