Player Matchup

Tiamat
Tiamat
GonzaVZC
Tiamat
Level 27
God Stats
1W - 0L
1,488 SR
Queue Stats
2W - 0L
1,734 Elo+
Solo
Merlin
Merlin
Luke Near
Merlin
Level 14
God Stats
1W - 1L
1,255 SR
Queue Stats
4W - 4L
1,372 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Sensata
Morgan Le Fay
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
199W - 200L
1,494 Elo+
Solo
Bastet
Bastet
die193000
Bastet
Level 15
God Stats
11W - 7L
1,500 SR
Queue Stats
48W - 56L
1,847 Elo+
Solo
Cthulhu
Cthulhu
wallzyzzz
Cthulhu
Level 23
God Stats
2W - 0L
1,693 SR
Queue Stats
14W - 10L
1,626 Elo+
Solo
Team Averages
Level 22
1,487 SR
1,615 Elo+

VS

Team Averages
Level 15
1,528 SR
1,439 Elo+
Chronos
Chronos
AlbatroOoz
Chronos
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 7L
1,368 Elo+
Solo
Vamana
Vamana
Komoddo
Vamana
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 42L
1,504 Elo+
Solo
Ares
Ares
TakeawaySpy5039
Ares
Level 27
God Stats
4W - 3L
1,690 SR
Queue Stats
180W - 165L
1,416 Elo+
Solo
Merlin
Merlin
YF1R3Z
Merlin
Level 16
God Stats
4W - 10L
1,464 SR
Queue Stats
58W - 65L
1,411 Elo+
Solo
Fenrir
Fenrir
heiyork
Fenrir
Level 6
God Stats
1W - 2L
1,488 SR
Queue Stats
3W - 3L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
GonzaVZC
Tiamat
20
16 / 1 / 11
18,559
1,160
46,406
24,843
15,122
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Merlin
Luke Near
Merlin
20
4 / 5 / 9
13,679
855
13,648
21,539
11,395
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Morgan Le Fay
Sensata
Morgan Le Fay
20
6 / 6 / 12
14,707
919
21,188
26,967
10,751
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Bastet
die193000
Bastet
20
2 / 7 / 18
14,471
904
19,595
23,295
9,371
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
wallzyzzz
Cthulhu
20
1 / 2 / 15
13,632
852
10,334
17,079
16,417
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Team 1 Tickets

85

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
AlbatroOoz
Chronos
20
2 / 8 / 8
13,848
866
15,389
24,231
7,515
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Vamana
Komoddo
Vamana
20
5 / 5 / 12
15,347
959
36,794
37,504
35,183
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

20
2 / 5 / 11
13,603
850
10,569
22,622
25,439
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman

Talisman

+75
Health
+15
Magical Protection

Merlin
YF1R3Z
Merlin
20
5 / 0 / 10
15,857
991
31,037
6,665
2,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
heiyork
Fenrir
20
7 / 11 / 4
14,849
928
13,846
27,895
13,909
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
66
29
Kills
21
21
Deaths
29
65
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Chronos
AlbatroOoz
Chronos
2
8
8
0.75
W
Tiamat
GonzaVZC
Tiamat
16
1
11
21.5
L
Vamana
Komoddo
Vamana
5
5
12
2.2
W
Merlin
Luke Near
Merlin
4
5
9
1.7
W
Morgan Le Fay
Sensata
Morgan Le Fay
6
6
12
2
L
2
5
11
1.5
L
Merlin
YF1R3Z
Merlin
5
0
10
10
W
Bastet
die193000
Bastet
2
7
18
1.57
L
Fenrir
heiyork
Fenrir
7
11
4
0.82
W
Cthulhu
wallzyzzz
Cthulhu
1
2
15
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

111,171
Damage
107,635
113,723
Taken
118,917
63,056
Mitigated
84,192
11,965
Healing
9,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
AlbatroOoz
Chronos
15,389
5,676
0
506
24,231
7,515
0
18,019
5,960
38,121
0
W
Tiamat
GonzaVZC
Tiamat
46,406
2,697
747
9,357
24,843
15,122
0
11,180
13,233
95,993
0
L
Vamana
Komoddo
Vamana
36,794
15,639
0
7,644
37,504
35,183
0
29,853
7,265
0
58,103
W
Merlin
Luke Near
Merlin
13,648
2,030
0
575
21,539
11,395
0
12,794
8,135
26,880
0
W
Morgan Le Fay
Sensata
Morgan Le Fay
21,188
2,139
0
723
26,967
10,751
0
13,750
12,566
44,111
0
L
10,569
322
0
0
22,622
25,439
0
17,714
4,606
14,189
0
L
Merlin
YF1R3Z
Merlin
31,037
1,913
0
627
6,665
2,146
0
5,097
1,408
77,352
0
W
Bastet
die193000
Bastet
19,595
5,948
0
0
23,295
9,371
0
11,992
10,806
0
42,234
L
Fenrir
heiyork
Fenrir
13,846
4,207
0
1,096
27,895
13,909
0
19,320
8,102
0
35,308
W
Cthulhu
wallzyzzz
Cthulhu
10,334
831
323
240
17,079
16,417
0
7,279
9,434
19,839
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,048
Gold Earned
73,504
286
Minions Killed
291
5
Camps Cleared
10
1,495,895
Distance Traveled
1,521,729
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
13,848
866
59
4
5
344,638
2
W
Tiamat
18,559
1,160
134
8
2
328,271
0
L
Vamana
15,347
959
33
2
0
377,452
0
W
Merlin
13,679
855
30
2
0
215,140
0
W
Morgan Le Fay
14,707
919
51
3
2
296,113
0
L
Ares
13,603
850
19
1
0
181,743
0
L
Merlin
15,857
991
140
9
1
314,084
0
W
Bastet
14,471
904
50
3
1
350,338
0
L
Fenrir
14,849
928
40
3
4
303,812
5
W
Cthulhu
13,632
852
21
1
0
306,033
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role