Player Matchup

Sylvanus
Sylvanus
ImHighLetsFly
Sylvanus
Level 46
God Stats
25W - 25L
1,643 SR
Queue Stats
176W - 183L
1,533 Elo+
Solo
Rama
Rama
MitsuriRengoku
Rama
Level 83
God Stats
5W - 2L
1,582 SR
Queue Stats
212W - 200L
1,466 Elo+
Party 3
Nu Wa
Nu Wa
SoulsEcaeris
Nu Wa
Level 35
God Stats
4W - 4L
1,601 SR
Queue Stats
106W - 120L
1,414 Elo+
Party 1
Tyr
Tyr
Tianthered
Tyr
Level 24
God Stats
2W - 3L
1,335 SR
Queue Stats
43W - 41L
1,547 Elo+
Party 3
Fenrir
Fenrir
jjswiggidy69
Fenrir
Level 28
God Stats
10W - 6L
1,629 SR
Queue Stats
420W - 404L
1,467 Elo+
Party 1
Team Averages
Level 43
1,558 SR
1,485 Elo+

VS

Team Averages
Level 60
1,600 SR
1,460 Elo+
Artemis
Artemis
AmaralNoxus
Artemis
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 10L
1,250 Elo+
Solo
Sun Wukong
Sun Wukong
CapnCrit
Sun Wukong
Level 41
God Stats
2W - 4L
1,525 SR
Queue Stats
193W - 184L
1,415 Elo+
Solo
Bastet
Bastet
FuzzyEarmuffs
Bastet
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 15L
1,519 Elo+
Solo
Ymir
Ymir
Laquanzo
Ymir
Level 42
God Stats
25W - 13L
1,843 SR
Queue Stats
253W - 205L
1,530 Elo+
Party 2
Hel
Hel
Leopard777
Hel
Level 127
God Stats
7W - 5L
1,633 SR
Queue Stats
183W - 164L
1,587 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ImHighLetsFly
Sylvanus
13
0 / 7 / 9
8,929
425
6,116
18,587
20,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

19
7 / 1 / 5
11,884
566
11,620
15,354
5,733
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
4 / 4 / 12
10,607
505
21,301
10,675
4,404
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
3 / 1 / 7
10,596
505
8,985
14,569
16,052
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fenrir
18
11 / 3 / 5
12,151
579
16,663
19,158
8,813
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
AmaralNoxus
Artemis
14
3 / 5 / 8
9,527
454
10,970
13,590
4,027
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sun Wukong
CapnCrit
Sun Wukong
15
1 / 5 / 7
9,850
469
8,543
20,288
12,127
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
3 / 6 / 6
9,527
454
8,993
19,577
6,340
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ymir
14
3 / 4 / 7
9,841
469
9,030
18,794
19,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

17
5 / 5 / 6
10,917
520
9,261
19,913
7,820
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
49
25
Kills
15
16
Deaths
25
38
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Artemis
AmaralNoxus
Artemis
3
5
8
1.4
L
Sun Wukong
CapnCrit
Sun Wukong
1
5
7
0.9
L
3
6
6
1
W
Sylvanus
ImHighLetsFly
Sylvanus
0
7
9
0.64
L
Ymir
3
4
7
1.63
L
5
5
6
1.6
W
7
1
5
9.5
W
4
4
12
2.5
W
3
1
7
6.5
W
Fenrir
11
3
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,685
Damage
46,797
78,343
Taken
92,162
55,872
Mitigated
49,996
27,094
Healing
30,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
AmaralNoxus
Artemis
10,970
4,523
0
3,181
13,590
4,027
0
3,765
9,603
0
45,398
L
Sun Wukong
CapnCrit
Sun Wukong
8,543
1,214
0
6,286
20,288
12,127
438
5,904
14,057
0
48,974
L
8,993
2,995
0
4,313
19,577
6,340
440
5,393
13,920
0
56,621
W
Sylvanus
ImHighLetsFly
Sylvanus
6,116
1,755
2,365
3,586
18,587
20,870
423
5,349
13,078
23,950
0
L
Ymir
9,030
2,451
0
4,255
18,794
19,682
192
7,757
10,642
36,036
0
L
9,261
1,236
4,928
7,076
19,913
7,820
304
4,137
15,362
95,227
0
W
11,620
9,298
0
9,916
15,354
5,733
1,936
4,712
10,473
0
104,956
W
21,301
3,776
0
2,237
10,675
4,404
1,622
3,084
7,591
67,653
0
W
8,985
1,568
0
3,078
14,569
16,052
628
2,900
11,669
0
57,721
W
Fenrir
16,663
3,103
0
5,912
19,158
8,813
255
5,629
13,529
0
94,652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,167
Gold Earned
49,662
550
Minions Killed
437
0
Camps Cleared
0
1,921,342
Distance Traveled
1,836,536
19
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
9,527
454
62
3
0
323,240
0
L
Sun Wukong
9,850
469
86
4
0
410,470
1
L
Bastet
9,527
454
88
4
0
368,448
0
W
Sylvanus
8,929
425
42
2
0
322,074
7
L
Ymir
9,841
469
60
3
0
345,984
4
L
Hel
10,917
520
141
7
0
388,394
11
W
Rama
11,884
566
161
8
0
379,691
6
W
Nu Wa
10,607
505
115
5
0
366,741
3
W
Tyr
10,596
505
103
5
0
434,515
3
W
Fenrir
12,151
579
129
6
0
418,321
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role