Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
ArcticGamer5754
Izanami
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Maksun32
Ymir
Level 5
God Stats
4W - 6L
1,248 SR
Queue Stats
12W - 20L
1,430 Elo+
Solo
Jing Wei
Jing Wei
alpha-snail10
Jing Wei
Level 10
God Stats
6W - 3L
1,500 SR
Queue Stats
181W - 149L
1,585 Elo+
Party 1
Sol
Sol
hi_rez_suck420
Sol
Level 16
God Stats
3W - 8L
1,500 SR
Queue Stats
216W - 166L
1,583 Elo+
Party 1
Team Averages
Level 24
1,450 SR
1,520 Elo+

VS

Team Averages
Level 16
1,566 SR
1,495 Elo+
Janus
Janus
LOmertaWag1
Janus
Level 13
God Stats
9W - 2L
1,659 SR
Queue Stats
9W - 4L
1,680 Elo+
Solo
Chiron
Chiron
Uccio-94
Chiron
Level 29
God Stats
15W - 27L
1,482 SR
Queue Stats
48W - 84L
1,406 Elo+
Solo
Bakasura
Bakasura
VikingsAreMad
Bakasura
Level 29
God Stats
10W - 12L
1,575 SR
Queue Stats
78W - 84L
1,531 Elo+
Solo
Cthulhu
Cthulhu
Zacowski
Cthulhu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Pele
Pele
shinpachibaka1
Pele
Level 6
God Stats
4W - 9L
1,614 SR
Queue Stats
6W - 15L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
20
6 / 2 / 5
13,387
582
13,112
17,423
20,225
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

4
0 / 0 / 0
7,370
320
0
0
0
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Ymir
18
4 / 2 / 15
12,893
561
6,885
17,143
18,175
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jing Wei
alpha-snail10
Jing Wei
20
5 / 3 / 8
12,761
555
9,465
14,746
5,906
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

20
14 / 2 / 5
14,148
615
24,701
12,550
6,584
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 2 / 2
10,829
471
8,267
9,044
2,714
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chiron
Uccio-94
Chiron
13
3 / 5 / 1
9,459
411
8,747
15,479
4,872
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Bakasura
VikingsAreMad
Bakasura
19
3 / 4 / 2
12,230
532
5,334
18,776
8,177
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
Zacowski
Cthulhu
16
2 / 10 / 4
11,511
500
4,820
20,665
16,009
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

12
0 / 8 / 1
7,927
345
454
13,186
3,849

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
19
29
Kills
9
9
Deaths
29
33
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
6
2
5
4.25
W
0
0
0
0
L
1
2
2
1
W
Ymir
4
2
15
5.75
L
Chiron
Uccio-94
Chiron
3
5
1
0.7
L
Bakasura
VikingsAreMad
Bakasura
3
4
2
1
L
Cthulhu
Zacowski
Cthulhu
2
10
4
0.4
W
Jing Wei
alpha-snail10
Jing Wei
5
3
8
3
W
14
2
5
8.25
L
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,163
Damage
27,622
61,862
Taken
77,150
50,890
Mitigated
35,621
16,946
Healing
9,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
13,112
2,517
0
3,379
17,423
20,225
1,284
1,780
13,419
20,005
97,941
W
0
0
0
0
0
0
0
0
0
0
0
L
8,267
0
253
664
9,044
2,714
0
6,161
2,883
61,055
0
W
Ymir
6,885
835
260
3,654
17,143
18,175
164
6,241
10,773
28,207
0
L
Chiron
Uccio-94
Chiron
8,747
2,417
655
2,146
15,479
4,872
792
7,204
8,275
0
53,512
L
Bakasura
VikingsAreMad
Bakasura
5,334
4,489
0
5,051
18,776
8,177
956
4,046
14,730
0
62,897
L
Cthulhu
Zacowski
Cthulhu
4,820
369
45
500
20,665
16,009
145
9,530
11,135
18,428
0
W
Jing Wei
alpha-snail10
Jing Wei
9,465
8,224
0
5,181
14,746
5,906
6,016
2,669
11,930
0
109,426
W
24,701
11,894
0
4,472
12,550
6,584
5,819
2,470
10,010
111,230
8,188
L
454
85
0
100
13,186
3,849
176
5,187
7,999
0
10,738

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,559
Gold Earned
51,956
571
Minions Killed
441
0
Camps Cleared
0
1,650,967
Distance Traveled
1,823,137
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
13,387
582
183
8
0
437,571
3
W
Izanami
7,370
320
0
0
0
5,356
0
L
Janus
10,829
471
140
6
0
431,481
0
W
Ymir
12,893
561
33
1
0
383,228
1
L
Chiron
9,459
411
97
4
0
303,935
0
L
Bakasura
12,230
532
144
6
0
416,825
2
L
Cthulhu
11,511
500
36
2
0
344,204
0
W
Jing Wei
12,761
555
173
8
0
405,193
5
W
Sol
14,148
615
182
8
0
419,619
1
L
Pele
7,927
345
24
1
0
326,692
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role