Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
CCSouza
Cthulhu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,801 Elo+
Solo
Osiris
Osiris
Moonwas
Osiris
Level 18
God Stats
8W - 10L
1,515 SR
Queue Stats
36W - 33L
1,605 Elo+
Solo
Fenrir
Fenrir
MotionzAX
Fenrir
Level 18
God Stats
5W - 10L
1,112 SR
Queue Stats
60W - 72L
1,465 Elo+
Party 1
Anhur
Anhur
blinkmain
Anhur
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 8L
1,582 Elo+
Party 1
Team Averages
Level 12
1,425 SR
1,591 Elo+

VS

Team Averages
Level 16
1,603 SR
1,613 Elo+
Skadi
Skadi
AppaTheory
Skadi
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
164W - 162L
1,586 Elo+
Solo
Thor
Thor
DragonDzNutz
Thor
Level 3
God Stats
2W - 0L
1,730 SR
Queue Stats
3W - 2L
1,423 Elo+
Solo
Ymir
Ymir
GockMcStuffins
Ymir
Level 18
God Stats
2W - 5L
1,500 SR
Queue Stats
81W - 45L
1,873 Elo+
Solo
Tyr
Tyr
Magesticpandaa
Tyr
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 4L
1,571 Elo+
Solo
Sol
Sol
tumtum14
Sol
Level 16
God Stats
4W - 3L
1,784 SR
Queue Stats
48W - 32L
1,614 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
13
0 / 1 / 0
7,134
595
3,272
6,681
3,011
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
CCSouza
Cthulhu
5
0 / 4 / 0
4,936
411
1,390
5,140
1,655
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Osiris
Moonwas
Osiris
12
1 / 2 / 1
6,733
561
4,288
9,266
5,079
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Fenrir
MotionzAX
Fenrir
10
1 / 3 / 1
6,343
529
3,240
6,530
2,765
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Anhur
blinkmain
Anhur
12
5 / 3 / 0
6,823
569
8,588
7,952
2,161
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
10
2 / 3 / 3
6,091
508
4,791
5,884
1,048
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 1 / 2
6,344
529
911
6,466
1,799
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
4 / 2 / 1
6,983
582
6,740
8,870
9,792
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
2 / 2 / 2
5,433
453
3,313
8,240
3,617
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
2 / 0 / 1
7,108
592
4,969
5,938
2,207
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
21
7
Kills
12
13
Deaths
8
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
1
0
0
W
Skadi
2
3
3
1.17
L
Cthulhu
CCSouza
Cthulhu
0
4
0
0
W
2
1
2
3
W
4
2
1
2.25
W
2
2
2
1.5
L
Osiris
Moonwas
Osiris
1
2
1
0.75
L
Fenrir
MotionzAX
Fenrir
1
3
1
0.5
L
Anhur
blinkmain
Anhur
5
3
0
1.67
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,778
Damage
20,724
35,569
Taken
35,398
14,671
Mitigated
18,463
11,967
Healing
12,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
3,272
509
0
3,626
6,681
3,011
0
3,504
3,177
49,256
0
W
Skadi
4,791
2,941
0
1,427
5,884
1,048
410
656
5,228
0
30,028
L
Cthulhu
CCSouza
Cthulhu
1,390
210
65
0
5,140
1,655
0
633
4,507
5,350
0
W
911
68
0
3,350
6,466
1,799
0
162
6,304
0
27,739
W
6,740
2,044
0
2,977
8,870
9,792
0
0
8,870
37,432
0
W
3,313
746
60
1,450
8,240
3,617
248
1,338
6,902
0
17,732
L
Osiris
Moonwas
Osiris
4,288
1,827
0
3,589
9,266
5,079
412
5,081
4,185
0
38,494
L
Fenrir
MotionzAX
Fenrir
3,240
801
0
1,890
6,530
2,765
34
1,871
4,659
0
37,130
L
Anhur
blinkmain
Anhur
8,588
4,856
0
2,797
7,952
2,161
0
620
7,332
0
42,194
W
4,969
1,424
0
3,260
5,938
2,207
0
2,668
3,270
48,349
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,969
Gold Earned
31,959
377
Minions Killed
320
0
Camps Cleared
0
960,887
Distance Traveled
1,056,568
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,134
595
124
10
0
218,122
2
W
Skadi
6,091
508
55
5
0
199,704
1
L
Cthulhu
4,936
411
9
1
0
122,477
2
W
Thor
6,344
529
49
4
0
223,404
4
W
Ymir
6,983
582
82
7
0
195,485
2
W
Tyr
5,433
453
32
3
0
230,680
6
L
Osiris
6,733
561
91
8
0
194,998
0
L
Fenrir
6,343
529
76
6
0
223,132
0
L
Anhur
6,823
569
77
6
0
202,158
4
W
Sol
7,108
592
102
9
0
207,295
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role