Player Matchup

Sol
Sol
AngiLuvsYou
Sol
Level 86
God Stats
15W - 8L
1,377 SR
Queue Stats
101W - 114L
1,433 Elo+
Party 3
Medusa
Medusa
Astrix105
Medusa
Level 26
God Stats
16W - 15L
1,594 SR
Queue Stats
30W - 25L
1,484 Elo+
Party 1
Fenrir
Fenrir
BennyBoi94
Fenrir
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 67L
1,374 Elo+
Party 1
Athena
Athena
DerFetteHomi
Athena
Level 11
God Stats
5W - 2L
1,801 SR
Queue Stats
19W - 12L
1,520 Elo+
Party 3
Chaac
Chaac
JayJoestar08
Chaac
Level 26
God Stats
13W - 8L
1,576 SR
Queue Stats
53W - 59L
1,381 Elo+
Party 3
Team Averages
Level 34
1,570 SR
1,438 Elo+

VS

Team Averages
Level 16
1,512 SR
1,436 Elo+
Anubis
Anubis
Crispy copper16
Anubis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 1L
1,738 Elo+
Party 2
Jing Wei
Jing Wei
NiceThrower9
Jing Wei
Level 37
God Stats
1W - 1L
1,562 SR
Queue Stats
17W - 19L
1,409 Elo+
Party 2
Amaterasu
Amaterasu
TwelveSubset
Amaterasu
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 18L
1,400 Elo+
Party 2
Ymir
Ymir
Viktor buz i
Ymir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,457 Elo+
Party 2
Pele
Pele
flame_artist_pc
Pele
Level 2
God Stats
1W - 2L
1,500 SR
Queue Stats
105W - 92L
1,177 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 2 / 4
9,866
519
12,466
8,826
2,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Medusa
Astrix105
Medusa
17
10 / 3 / 3
10,601
558
17,492
15,662
6,974
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
BennyBoi94
Fenrir
14
2 / 7 / 9
8,949
471
7,287
18,164
8,836
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Athena
14
4 / 2 / 8
9,773
514
5,258
13,539
12,079
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
7 / 0 / 1
10,659
561
8,136
8,709
8,727
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 7 / 3
8,322
438
4,466
14,935
6,442
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
NiceThrower9
Jing Wei
13
1 / 8 / 1
7,834
412
10,917
16,465
4,481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Amaterasu
TwelveSubset
Amaterasu
14
2 / 3 / 4
8,765
461
6,786
12,279
12,275
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
1 / 5 / 5
8,992
473
6,341
14,465
12,074
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
9 / 2 / 3
10,797
568
15,833
13,429
5,663
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
30
25
Kills
14
14
Deaths
25
25
Assists
16
Player
Kills
Deaths
Assists
KDA
W
2
2
4
2
W
Medusa
Astrix105
Medusa
10
3
3
3.83
W
Fenrir
BennyBoi94
Fenrir
2
7
9
0.93
L
1
7
3
0.36
W
Athena
4
2
8
4
W
7
0
1
7.5
L
Jing Wei
NiceThrower9
Jing Wei
1
8
1
0.19
L
Amaterasu
TwelveSubset
Amaterasu
2
3
4
1.33
L
1
5
5
0.7
L
9
2
3
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,639
Damage
44,343
64,900
Taken
71,573
38,705
Mitigated
40,935
24,796
Healing
19,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,466
523
0
4,638
8,826
2,089
1,100
3,207
5,619
55,458
0
W
Medusa
Astrix105
Medusa
17,492
8,253
574
7,457
15,662
6,974
1,007
1,300
14,362
0
81,564
W
Fenrir
BennyBoi94
Fenrir
7,287
3,066
131
6,494
18,164
8,836
0
1,904
16,260
0
47,088
L
4,466
451
0
3,930
14,935
6,442
468
6,885
7,252
31,317
0
W
Athena
5,258
1,582
0
1,665
13,539
12,079
562
3,544
9,995
17,641
0
W
8,136
1,585
131
3,706
8,709
8,727
1,963
852
7,857
0
54,873
L
Jing Wei
NiceThrower9
Jing Wei
10,917
7,000
0
5,020
16,465
4,481
1,158
1,690
14,753
0
59,548
L
Amaterasu
TwelveSubset
Amaterasu
6,786
2,820
0
5,321
12,279
12,275
280
1,471
10,755
0
35,689
L
6,341
1,632
0
250
14,465
12,074
582
2,617
11,770
19,356
0
L
15,833
3,937
0
4,968
13,429
5,663
0
3,818
9,319
0
66,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,848
Gold Earned
44,710
463
Minions Killed
368
0
Camps Cleared
0
1,712,896
Distance Traveled
1,724,466
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,866
519
106
6
0
350,784
0
W
Medusa
10,601
558
131
7
0
303,234
0
W
Fenrir
8,949
471
74
4
0
314,576
0
L
Anubis
8,322
438
69
4
0
274,315
0
W
Athena
9,773
514
27
1
0
348,111
2
W
Chaac
10,659
561
125
7
0
396,191
0
L
Jing Wei
7,834
412
98
5
0
321,425
6
L
Amaterasu
8,765
461
66
3
0
380,078
2
L
Ymir
8,992
473
36
2
0
348,143
2
L
Pele
10,797
568
99
5
0
400,505
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role