Player Matchup

Xbalanque
Xbalanque
 
Xbalanque
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
AlxScp
Merlin
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
87W - 68L
1,554 Elo+
Solo
Arachne
Arachne
DinSub
Arachne
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
31W - 31L
1,541 Elo+
Solo
Terra
Terra
IOnlyPlayTerra
Terra
Level 9
God Stats
27W - 14L
1,602 SR
Queue Stats
27W - 14L
1,573 Elo+
Solo
Sobek
Sobek
NBUzumakiBN
Sobek
Level 22
God Stats
1W - 0L
1,223 SR
Queue Stats
46W - 36L
1,540 Elo+
Solo
Team Averages
Level 19
1,465 SR
1,542 Elo+

VS

Team Averages
Level 24
1,617 SR
1,572 Elo+
Hun Batz
Hun Batz
Ka5zkaj
Hun Batz
Level 24
God Stats
0W - 3L
1,696 SR
Queue Stats
76W - 75L
1,543 Elo+
Solo
Neith
Neith
OoOBEANOoO
Neith
Level 26
God Stats
1W - 3L
1,558 SR
Queue Stats
124W - 117L
1,597 Elo+
Solo
Agni
Agni
parkerrrrr
Agni
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 24L
1,559 Elo+
Solo
Janus
Janus
semwa
Janus
Level 43
God Stats
2W - 5L
1,590 SR
Queue Stats
4W - 8L
1,580 Elo+
Party 1
Guan Yu
Guan Yu
smektor1
Guan Yu
Level 12
God Stats
0W - 1L
1,741 SR
Queue Stats
5W - 8L
1,580 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
14
9 / 0 / 4
7,990
666
10,573
6,651
1,998
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
AlxScp
Merlin
12
3 / 2 / 6
7,005
584
6,352
5,221
1,599
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
DinSub
Arachne
12
5 / 1 / 6
7,231
603
3,374
7,630
3,622
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
5 / 1 / 3
7,873
656
6,392
9,279
6,631
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 1 / 13
6,727
561
2,936
9,912
6,764
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Ka5zkaj
Hun Batz
11
2 / 4 / 1
6,122
510
5,312
8,531
2,484
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
8
1 / 5 / 0
5,186
432
3,751
7,921
1,600
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 5 / 3
6,467
539
5,106
8,721
2,327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Janus
semwa
Janus
8
0 / 3 / 1
4,970
414
3,096
5,602
1,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
smektor1
Guan Yu
8
0 / 6 / 1
5,000
417
3,595
8,579
4,326
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
10
23
Kills
4
5
Deaths
23
32
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
 
Xbalanque
9
0
4
11
W
Merlin
AlxScp
Merlin
3
2
6
3
W
Arachne
DinSub
Arachne
5
1
6
8
W
5
1
3
6.5
L
Hun Batz
Ka5zkaj
Hun Batz
2
4
1
0.63
W
1
1
13
7.5
L
Neith
1
5
0
0.2
L
1
5
3
0.5
L
Janus
semwa
Janus
0
3
1
0.17
L
Guan Yu
smektor1
Guan Yu
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,627
Damage
20,860
38,693
Taken
39,354
20,614
Mitigated
11,761
14,048
Healing
6,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
 
Xbalanque
10,573
3,971
0
3,338
6,651
1,998
583
932
5,701
0
53,847
W
Merlin
AlxScp
Merlin
6,352
354
0
364
5,221
1,599
51
2,085
2,990
36,980
0
W
Arachne
DinSub
Arachne
3,374
1,775
0
3,002
7,630
3,622
63
712
6,872
0
39,655
W
6,392
1,753
1,002
3,817
9,279
6,631
307
866
8,351
45,697
0
L
Hun Batz
Ka5zkaj
Hun Batz
5,312
1,969
0
1,786
8,531
2,484
0
3,337
5,178
0
32,675
W
2,936
181
0
2,525
9,912
6,764
0
3,163
6,577
14,087
0
L
Neith
3,751
1,287
0
1,425
7,921
1,600
0
1,202
6,689
0
21,602
L
5,106
385
0
2,004
8,721
2,327
225
3,721
4,742
27,260
0
L
Janus
semwa
Janus
3,096
694
0
166
5,602
1,024
0
1,761
3,713
22,744
0
L
Guan Yu
smektor1
Guan Yu
3,595
894
166
603
8,579
4,326
156
5,269
3,236
0
16,937

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,826
Gold Earned
27,745
376
Minions Killed
245
0
Camps Cleared
0
1,152,986
Distance Traveled
1,078,524
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
7,990
666
98
8
0
223,579
1
W
Merlin
7,005
584
90
8
0
219,677
2
W
Arachne
7,231
603
71
6
0
242,527
1
W
Terra
7,873
656
97
8
0
241,501
2
L
Hun Batz
6,122
510
74
6
0
220,420
6
W
Sobek
6,727
561
20
2
0
225,702
1
L
Neith
5,186
432
43
4
0
204,395
0
L
Agni
6,467
539
55
5
0
209,616
0
L
Janus
4,970
414
50
4
0
233,419
0
L
Guan Yu
5,000
417
23
2
0
210,674
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role