Player Matchup

Morgan Le Fay
Morgan Le Fay
Byaxun
Morgan Le Fay
Level 125
God Stats
75W - 43L
1,683 SR
Queue Stats
288W - 278L
1,542 Elo+
Solo
Set
Set
DatSkull-
Set
Level 105
God Stats
4W - 4L
1,420 SR
Queue Stats
19W - 15L
1,560 Elo+
Party 3
Izanami
Izanami
Melonx01
Izanami
Level 109
God Stats
33W - 21L
1,564 SR
Queue Stats
221W - 211L
1,537 Elo+
Party 2
Cthulhu
Cthulhu
RaizeI-sama
Cthulhu
Level 20
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 9L
1,395 Elo+
Party 3
Sylvanus
Sylvanus
TotesNtAGurl689
Sylvanus
Level 102
God Stats
27W - 13L
1,807 SR
Queue Stats
280W - 267L
1,484 Elo+
Party 2
Team Averages
Level 92
1,595 SR
1,503 Elo+

VS

Team Averages
Level 66
1,648 SR
1,541 Elo+
Ne Zha
Ne Zha
BrainyOstrich6
Ne Zha
Level 36
God Stats
0W - 2L
1,587 SR
Queue Stats
64W - 78L
1,349 Elo+
Solo
Zhong Kui
Zhong Kui
Krugenn
Zhong Kui
Level 157
God Stats
2W - 2L
1,560 SR
Queue Stats
232W - 154L
1,698 Elo+
Party 1
Jormungandr
Jormungandr
Lode Delta
Jormungandr
Level 38
God Stats
2W - 1L
1,769 SR
Queue Stats
262W - 289L
1,460 Elo+
Solo
Danzaburou
Danzaburou
Pandah76
Danzaburou
Level 42
God Stats
35W - 19L
1,701 SR
Queue Stats
79W - 39L
1,697 Elo+
Party 1
Agni
Agni
TaiPan Straun
Agni
Level 55
God Stats
5W - 4L
1,621 SR
Queue Stats
228W - 245L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Byaxun
Morgan Le Fay
20
8 / 1 / 5
14,889
596
15,526
17,387
11,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
15 / 3 / 2
15,392
616
14,924
20,962
11,926
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Izanami
Melonx01
Izanami
20
9 / 3 / 5
14,463
579
17,163
18,560
8,318
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Cthulhu
RaizeI-sama
Cthulhu
18
0 / 4 / 8
14,045
562
4,649
20,118
15,181
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
19
4 / 0 / 11
13,713
549
6,192
18,377
23,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 9 / 3
9,009
360
4,819
16,878
4,878
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
Krugenn
Zhong Kui
20
7 / 8 / 3
14,617
585
34,628
22,664
20,043
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Jormungandr
Lode Delta
Jormungandr
13
0 / 5 / 0
8,575
343
2,337
17,955
7,940
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Danzaburou
Pandah76
Danzaburou
17
3 / 7 / 0
10,910
436
10,366
16,414
5,286
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
0 / 7 / 3
10,170
407
4,022
9,405
2,946
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
20
36
Kills
11
11
Deaths
36
31
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
9
3
0.28
W
Morgan Le Fay
Byaxun
Morgan Le Fay
8
1
5
10.5
W
15
3
2
5.33
L
Zhong Kui
Krugenn
Zhong Kui
7
8
3
1.06
L
Jormungandr
Lode Delta
Jormungandr
0
5
0
0
W
Izanami
Melonx01
Izanami
9
3
5
3.83
L
Danzaburou
Pandah76
Danzaburou
3
7
0
0.43
W
Cthulhu
RaizeI-sama
Cthulhu
0
4
8
1
L
0
7
3
0.21
W
Sylvanus
4
0
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,454
Damage
56,172
95,404
Taken
83,316
70,459
Mitigated
41,093
37,323
Healing
13,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,819
1,128
0
193
16,878
4,878
0
3,195
13,683
0
36,903
W
Morgan Le Fay
Byaxun
Morgan Le Fay
15,526
335
243
7,348
17,387
11,658
384
8,131
8,898
120,905
0
W
14,924
6,006
0
7,887
20,962
11,926
2,452
10,463
10,331
0
107,475
L
Zhong Kui
Krugenn
Zhong Kui
34,628
7,656
0
6,895
22,664
20,043
0
10,568
12,096
100,705
11,614
L
Jormungandr
Lode Delta
Jormungandr
2,337
81
0
2,835
17,955
7,940
0
1,641
16,314
46,795
0
W
Izanami
Melonx01
Izanami
17,163
10,822
0
3,223
18,560
8,318
4,807
3,965
14,595
0
156,750
L
Danzaburou
Pandah76
Danzaburou
10,366
5,452
0
3,448
16,414
5,286
0
4,368
12,046
0
75,214
W
Cthulhu
RaizeI-sama
Cthulhu
4,649
463
163
6,167
20,118
15,181
571
8,987
11,041
47,786
0
L
4,022
150
0
505
9,405
2,946
0
6,663
2,742
41,359
0
W
Sylvanus
6,192
1,400
4,409
7,883
18,377
23,376
980
6,444
11,887
40,243
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,502
Gold Earned
53,281
685
Minions Killed
514
0
Camps Cleared
0
2,247,362
Distance Traveled
2,061,418
26
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
9,009
360
53
2
0
470,161
2
W
Morgan Le Fay
14,889
596
184
7
0
487,943
9
W
Set
15,392
616
165
7
0
478,422
2
L
Zhong Kui
14,617
585
184
7
0
415,019
10
L
Jormungandr
8,575
343
60
2
0
365,801
5
W
Izanami
14,463
579
214
9
0
395,323
4
L
Danzaburou
10,910
436
133
5
0
439,821
9
W
Cthulhu
14,045
562
71
3
0
443,836
5
L
Agni
10,170
407
84
3
0
370,616
1
W
Sylvanus
13,713
549
51
2
0
441,838
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role