Player Matchup

Neith
Neith
Andy1239_
Neith
Level 3
God Stats
4W - 2L
1,500 SR
Queue Stats
37W - 46L
1,722 Elo+
Party 1
Chiron
Chiron
Douchekop
Chiron
Level 29
God Stats
3W - 1L
1,431 SR
Queue Stats
58W - 30L
1,565 Elo+
Solo
Geb
Geb
Jaaavis
Geb
Level 155
God Stats
4W - 0L
1,905 SR
Queue Stats
328W - 50L
1,965 Elo+
Party 1
Fenrir
Fenrir
PredawnNebula48
Fenrir
Level 29
God Stats
1W - 1L
1,247 SR
Queue Stats
29W - 23L
1,514 Elo+
Solo
Kukulkan
Kukulkan
angelkathebest
Kukulkan
Level 18
God Stats
29W - 22L
1,519 SR
Queue Stats
51W - 45L
1,421 Elo+
Solo
Team Averages
Level 47
1,520 SR
1,637 Elo+

VS

Team Averages
Level 18
1,493 SR
1,422 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Serqet
Serqet
Espartan sl
Serqet
Level 7
God Stats
0W - 2L
1,501 SR
Queue Stats
6W - 13L
1,249 Elo+
Solo
Baron Samedi
Baron Samedi
Funkmaster TF
Baron Samedi
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,320 Elo+
Solo
Kukulkan
Kukulkan
maser 3200
Kukulkan
Level 14
God Stats
1W - 1L
1,737 SR
Queue Stats
9W - 8L
1,530 Elo+
Solo
Skadi
Skadi
scammy14
Skadi
Level 27
God Stats
15W - 31L
1,225 SR
Queue Stats
222W - 260L
1,511 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Andy1239_
Neith
17
4 / 1 / 11
10,179
925
9,933
5,355
2,458
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Chiron
Douchekop
Chiron
18
5 / 0 / 11
11,570
1,052
16,753
7,690
3,256
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Geb
18
7 / 0 / 13
11,867
1,079
10,228
13,934
18,239
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

18
5 / 0 / 13
10,386
944
6,666
6,713
5,492
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
18
6 / 1 / 15
11,343
1,031
17,847
8,204
3,435
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

274

VS

Team 2 Tickets

134

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
1 / 2 / 1
9,371
852
10,194
13,787
5,953
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Serqet
16
1 / 9 / 1
9,834
894
5,476
19,177
14,452
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Baron Samedi
Funkmaster TF
Baron Samedi
15
0 / 11 / 0
9,132
830
5,481
18,031
11,822
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Kukulkan
maser 3200
Kukulkan
16
0 / 2 / 1
9,672
879
10,123
8,400
3,137
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Skadi
scammy14
Skadi
15
0 / 3 / 1
8,870
806
5,922
9,019
3,102
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
6
27
Kills
2
2
Deaths
27
63
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
2
1
0.75
W
Neith
Andy1239_
Neith
4
1
11
9.5
W
Chiron
Douchekop
Chiron
5
0
11
10.5
L
Serqet
1
9
1
0.17
L
Baron Samedi
Funkmaster TF
Baron Samedi
0
11
0
0
W
Geb
7
0
13
13.5
W
5
0
13
11.5
W
Kukulkan
6
1
15
13.5
L
Kukulkan
maser 3200
Kukulkan
0
2
1
0.25
L
Skadi
scammy14
Skadi
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,427
Damage
37,196
41,896
Taken
68,414
32,880
Mitigated
38,466
5,388
Healing
6,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
10,194
718
302
1,658
13,787
5,953
0
4,397
9,390
21,699
0
W
Neith
Andy1239_
Neith
9,933
4,398
0
1,444
5,355
2,458
0
3,784
1,441
0
18,342
W
Chiron
Douchekop
Chiron
16,753
6,995
924
2,327
7,690
3,256
0
3,633
3,460
0
46,696
L
Serqet
5,476
739
0
0
19,177
14,452
0
8,218
10,959
0
14,268
L
Baron Samedi
Funkmaster TF
Baron Samedi
5,481
972
760
1,625
18,031
11,822
0
9,182
8,849
20,516
0
W
Geb
10,228
1,839
0
0
13,934
18,239
0
9,346
4,301
17,744
0
W
6,666
1,539
0
248
6,713
5,492
0
3,463
2,938
0
16,159
W
Kukulkan
17,847
1,492
0
445
8,204
3,435
0
5,572
2,632
36,204
0
L
Kukulkan
maser 3200
Kukulkan
10,123
1,061
262
1,594
8,400
3,137
0
3,610
4,790
48,841
0
L
Skadi
scammy14
Skadi
5,922
2,384
0
714
9,019
3,102
0
2,668
6,351
0
13,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,345
Gold Earned
46,879
180
Minions Killed
189
2
Camps Cleared
4
1,003,557
Distance Traveled
935,264
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,371
852
20
2
3
231,283
1
W
Neith
10,179
925
21
2
0
186,398
0
W
Chiron
11,570
1,052
73
7
0
163,965
0
L
Serqet
9,834
894
13
1
0
214,387
0
L
Baron Samedi
9,132
830
35
3
0
138,948
0
W
Geb
11,867
1,079
13
1
0
203,666
2
W
Fenrir
10,386
944
21
2
2
218,839
0
W
Kukulkan
11,343
1,031
52
5
0
230,689
0
L
Kukulkan
9,672
879
106
10
0
190,077
1
L
Skadi
8,870
806
15
1
1
160,569
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role