Player Matchup

Bacchus
Bacchus
CLToasterTurtle
Bacchus
Level 88
God Stats
36W - 39L
1,436 SR
Queue Stats
94W - 88L
1,361 Elo+
Party 1
Izanami
Izanami
Howlingwolves237
Izanami
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 15L
1,256 Elo+
Party 1
Baron Samedi
Baron Samedi
just_sam517
Baron Samedi
Level 146
God Stats
14W - 8L
1,747 SR
Queue Stats
132W - 130L
1,443 Elo+
Party 1
Team Averages
Level 94
1,561 SR
1,353 Elo+

VS

Team Averages
Level 32
1,500 SR
1,168 Elo+
Cthulhu
Cthulhu
Zack Mafia
Cthulhu
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,203 Elo+
Solo
Tyr
Tyr
dcdude1995
Tyr
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,135 Elo+
Solo
Hera
Hera
treyghost3
Hera
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 30L
1,165 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 4 / 13
10,665
820
7,671
13,778
18,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
11 / 3 / 6
10,814
832
14,297
9,467
3,802
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
just_sam517
Baron Samedi
14
8 / 1 / 11
10,148
781
16,531
10,377
5,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Zack Mafia
Cthulhu
11
1 / 10 / 3
8,563
659
2,443
16,864
5,652
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
1 / 7 / 3
7,652
589
6,618
17,419
11,586
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
3 / 7 / 4
9,913
763
10,852
12,968
4,157
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
15
24
Kills
5
8
Deaths
24
30
Assists
10
Player
Kills
Deaths
Assists
KDA
W
5
4
13
2.88
W
11
3
6
4.67
L
Cthulhu
Zack Mafia
Cthulhu
1
10
3
0.25
L
1
7
3
0.36
W
Baron Samedi
just_sam517
Baron Samedi
8
1
11
13.5
L
3
7
4
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,499
Damage
19,913
33,622
Taken
47,251
27,583
Mitigated
21,395
13,797
Healing
3,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,671
1,521
785
1,949
13,778
18,180
459
4,024
9,421
17,005
0
W
14,297
11,796
120
2,344
9,467
3,802
1,459
3,145
6,110
0
45,332
L
Cthulhu
Zack Mafia
Cthulhu
2,443
417
0
0
16,864
5,652
0
7,563
9,301
7,024
0
L
6,618
2,460
337
1,334
17,419
11,586
0
9,598
7,821
0
13,336
W
Baron Samedi
just_sam517
Baron Samedi
16,531
2,088
3,098
5,501
10,377
5,601
648
5,361
4,796
40,421
0
L
10,852
2,749
0
1,665
12,968
4,157
0
7,041
5,927
42,966
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,627
Gold Earned
26,128
125
Minions Killed
100
0
Camps Cleared
0
643,766
Distance Traveled
562,822
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,665
820
13
1
0
240,032
0
W
Izanami
10,814
832
66
5
0
192,958
0
L
Cthulhu
8,563
659
18
1
0
184,198
0
L
Tyr
7,652
589
13
1
0
206,631
1
W
Baron Samedi
10,148
781
46
4
0
210,776
0
L
Hera
9,913
763
69
5
0
171,993
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role