Player Matchup

Jormungandr
Jormungandr
Silver II
Casterx7
Jormungandr
Silver II
Level 106
God Stats
2W - 1L
1,632 SR
Queue Stats
87W - 98L
1,125 MMR
Solo
Fenrir
Fenrir
Silver II
CocieloBR
Fenrir
Silver II
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 47L
1,142 MMR
Solo
Achilles
Achilles
Silver IV
Guuvacari
Achilles
Silver IV
Level 72
God Stats
3W - 6L
1,481 SR
Queue Stats
35W - 62L
754 MMR
Solo
Chang'e
Chang'e
Silver I
Xelalinha
Chang'e
Silver I
Level 141
God Stats
1W - 1L
1,764 SR
Queue Stats
61W - 59L
1,312 MMR
Solo
Skadi
Skadi
Silver V
oileo
Skadi
Silver V
Level 67
God Stats
8W - 12L
1,567 SR
Queue Stats
17W - 31L
1,234 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 90
1,589 SR
1,113 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 154
1,514 SR
1,423 MMR
Apollo
Apollo
Silver III
 
Apollo
Silver III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Silver V
 
Thanatos
Silver V
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Silver III
DarKfireD
Kumbhakarna
Silver III
Level 157
God Stats
6W - 4L
1,506 SR
Queue Stats
61W - 71L
1,232 MMR
Solo
Danzaburou
Danzaburou
Gold III
NokyaN
Danzaburou
Gold III
Level 152
God Stats
32W - 34L
1,506 SR
Queue Stats
544W - 548L
1,299 MMR
Solo
Sol
Sol
Gold II
Yvyny
Sol
Gold II
Level 159
God Stats
14W - 13L
1,559 SR
Queue Stats
198W - 195L
1,584 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Casterx7
Jormungandr
13
1 / 5 / 8
8,325
438
7,778
15,149
11,616
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

Fenrir
CocieloBR
Fenrir
13
2 / 5 / 4
8,492
447
6,220
15,316
5,981
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
Guuvacari
Achilles
18
4 / 3 / 2
10,674
562
7,794
12,378
10,217
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Chang'e
Xelalinha
Chang'e
17
5 / 3 / 2
10,251
540
11,376
12,582
4,040
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Skadi
oileo
Skadi
13
3 / 7 / 4
8,895
468
8,064
13,216
3,431
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
PersephoneGilgameshMorgan Le FayTsukuyomiScylla

VS

Bans
AthenaSetBellonaGebCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
18
5 / 3 / 7
11,898
626
8,433
13,722
6,855
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
 
Thanatos
16
3 / 5 / 9
10,405
548
8,411
14,162
5,526
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kumbhakarna
DarKfireD
Kumbhakarna
13
0 / 2 / 11
9,894
521
1,392
14,704
11,123
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
NokyaN
Danzaburou
18
9 / 4 / 4
12,097
637
16,605
14,723
5,090
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sol
Yvyny
Sol
18
6 / 1 / 5
11,616
611
13,465
10,575
5,383
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
59
15
Kills
23
23
Deaths
15
20
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
5
3
7
2.83
W
Thanatos
 
Thanatos
3
5
9
1.5
L
Jormungandr
Casterx7
Jormungandr
1
5
8
1
L
Fenrir
CocieloBR
Fenrir
2
5
4
0.8
W
Kumbhakarna
DarKfireD
Kumbhakarna
0
2
11
2.75
L
Achilles
Guuvacari
Achilles
4
3
2
1.67
W
Danzaburou
NokyaN
Danzaburou
9
4
4
2.75
L
Chang'e
Xelalinha
Chang'e
5
3
2
2
W
Sol
Yvyny
Sol
6
1
5
8.5
L
Skadi
oileo
Skadi
3
7
4
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,232
Damage
48,306
68,641
Taken
67,886
35,285
Mitigated
33,977
20,209
Healing
27,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
8,433
5,365
0
5,554
13,722
6,855
5,611
1,126
12,596
0
79,124
W
Thanatos
 
Thanatos
8,411
2,981
0
8,127
14,162
5,526
0
2,414
11,670
0
66,837
L
Jormungandr
Casterx7
Jormungandr
7,778
1,866
463
2,277
15,149
11,616
219
4,180
10,969
40,263
0
L
Fenrir
CocieloBR
Fenrir
6,220
1,845
0
5,377
15,316
5,981
0
567
14,749
0
51,979
W
Kumbhakarna
DarKfireD
Kumbhakarna
1,392
273
0
2,823
14,704
11,123
202
4,913
9,641
18,666
0
L
Achilles
Guuvacari
Achilles
7,794
1,438
0
2,595
12,378
10,217
0
2,049
10,329
0
67,887
W
Danzaburou
NokyaN
Danzaburou
16,605
8,059
0
5,528
14,723
5,090
2,492
5,126
9,550
0
90,219
L
Chang'e
Xelalinha
Chang'e
11,376
803
1,043
5,817
12,582
4,040
740
6,415
6,167
67,656
0
W
Sol
Yvyny
Sol
13,465
6,491
0
5,141
10,575
5,383
2,329
5,461
4,884
76,937
0
L
Skadi
oileo
Skadi
8,064
3,609
0
2,637
13,216
3,431
384
1,646
11,570
0
45,102

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,637
Gold Earned
55,910
522
Minions Killed
515
0
Camps Cleared
0
1,739,551
Distance Traveled
1,768,750
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
11,898
626
144
8
0
357,401
5
W
Thanatos
10,405
548
99
5
0
387,960
0
L
Jormungandr
8,325
438
73
4
0
350,084
3
L
Fenrir
8,492
447
82
4
0
352,575
2
W
Kumbhakarna
9,894
521
25
1
0
313,882
7
L
Achilles
10,674
562
137
7
0
343,766
5
W
Danzaburou
12,097
637
122
6
0
339,027
1
L
Chang'e
10,251
540
139
7
0
366,035
4
W
Sol
11,616
611
125
7
0
370,480
4
L
Skadi
8,895
468
91
5
0
327,091
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role