Player Matchup

Izanami
Izanami
 
Izanami
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Devastatxonz
Jing Wei
Level 144
God Stats
2W - 7L
1,351 SR
Queue Stats
141W - 170L
1,606 Elo+
Solo
Tiamat
Tiamat
Knine
Tiamat
Level 147
God Stats
3W - 6L
1,318 SR
Queue Stats
275W - 309L
1,536 Elo+
Solo
Chernobog
Chernobog
RyanLF920
Chernobog
Level 128
God Stats
3W - 3L
1,862 SR
Queue Stats
395W - 394L
1,623 Elo+
Solo
Zhong Kui
Zhong Kui
TheIanYeah
Zhong Kui
Level 159
God Stats
3W - 2L
1,966 SR
Queue Stats
300W - 186L
1,727 Elo+
Solo
Team Averages
Level 147
1,599 SR
1,598 Elo+

VS

Team Averages
Level 116
1,472 SR
1,560 Elo+
Nox
Nox
 
Nox
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Doug Dimmadomee
Sun Wukong
Level 97
God Stats
3W - 2L
1,202 SR
Queue Stats
303W - 317L
1,656 Elo+
Solo
Danzaburou
Danzaburou
OliverTheBeagle
Danzaburou
Level 69
God Stats
2W - 0L
1,760 SR
Queue Stats
48W - 53L
1,561 Elo+
Solo
Chaac
Chaac
galderio438
Chaac
Level 149
God Stats
7W - 1L
1,500 SR
Queue Stats
296W - 310L
1,490 Elo+
Solo
Tiamat
Tiamat
gianfranco973
Tiamat
Level 139
God Stats
6W - 8L
1,396 SR
Queue Stats
455W - 507L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
6 / 4 / 1
8,893
988
9,292
9,347
3,810
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Jing Wei
Devastatxonz
Jing Wei
11
0 / 5 / 3
6,510
723
4,129
8,894
3,647
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tiamat
Knine
Tiamat
14
2 / 4 / 3
7,767
863
6,388
9,019
5,490
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chernobog
RyanLF920
Chernobog
11
0 / 5 / 4
6,327
703
4,403
7,319
3,085
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Short Bow

Short Bow

+15%
Attack Speed

Zhong Kui
TheIanYeah
Zhong Kui
14
4 / 5 / 2
8,272
919
6,512
11,592
11,270
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
15
8 / 2 / 12
9,075
1,008
9,828
7,207
3,736
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sun Wukong
Doug Dimmadomee
Sun Wukong
14
4 / 2 / 17
8,524
947
7,687
11,905
9,530
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
OliverTheBeagle
Danzaburou
13
1 / 3 / 14
7,978
886
7,970
7,898
3,387
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
4 / 3 / 17
8,661
962
6,318
11,362
11,772
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
6 / 2 / 11
8,541
949
9,210
6,713
5,021
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
94
12
Kills
23
23
Deaths
12
13
Assists
71
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
6
4
1
1.63
W
Nox
 
Nox
8
2
12
7
L
Jing Wei
Devastatxonz
Jing Wei
0
5
3
0.3
W
Sun Wukong
Doug Dimmadomee
Sun Wukong
4
2
17
6.25
L
Tiamat
Knine
Tiamat
2
4
3
0.88
W
Danzaburou
OliverTheBeagle
Danzaburou
1
3
14
2.67
L
Chernobog
RyanLF920
Chernobog
0
5
4
0.4
L
Zhong Kui
TheIanYeah
Zhong Kui
4
5
2
1
W
4
3
17
4.17
W
6
2
11
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,724
Damage
41,013
46,171
Taken
45,085
27,302
Mitigated
33,446
12,485
Healing
21,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
9,292
5,355
1,056
1,240
9,347
3,810
997
5,079
4,268
0
27,372
W
Nox
 
Nox
9,828
657
1,494
1,350
7,207
3,736
1,393
2,946
4,261
19,551
0
L
Jing Wei
Devastatxonz
Jing Wei
4,129
1,899
2,736
1,589
8,894
3,647
372
3,987
4,907
0
10,631
W
Sun Wukong
Doug Dimmadomee
Sun Wukong
7,687
1,144
2,514
3,800
11,905
9,530
777
2,473
9,432
0
14,051
L
Tiamat
Knine
Tiamat
6,388
663
1,205
2,601
9,019
5,490
0
4,505
4,514
15,382
0
W
Danzaburou
OliverTheBeagle
Danzaburou
7,970
2,821
1,204
1,817
7,898
3,387
985
1,933
5,965
0
23,535
L
Chernobog
RyanLF920
Chernobog
4,403
2,509
215
342
7,319
3,085
0
3,118
4,201
0
6,247
L
Zhong Kui
TheIanYeah
Zhong Kui
6,512
628
300
1,201
11,592
11,270
36
3,616
7,976
8,204
0
W
6,318
457
1,632
3,706
11,362
11,772
234
3,370
7,992
3,772
10,715
W
9,210
525
1,527
2,492
6,713
5,021
888
2,178
4,535
18,123
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,769
Gold Earned
42,779
98
Minions Killed
99
0
Camps Cleared
0
739,429
Distance Traveled
939,913
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,893
988
45
5
0
131,198
2
W
Nox
9,075
1,008
18
2
0
203,006
4
L
Jing Wei
6,510
723
13
1
0
156,038
1
W
Sun Wukong
8,524
947
10
1
0
203,609
0
L
Tiamat
7,767
863
23
3
0
155,507
4
W
Danzaburou
7,978
886
30
3
0
169,560
0
L
Chernobog
6,327
703
10
1
0
145,924
3
L
Zhong Kui
8,272
919
7
1
0
150,762
0
W
Chaac
8,661
962
18
2
0
181,119
3
W
Tiamat
8,541
949
23
3
0
182,619
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role