Player Matchup

Apollo
Apollo
Drpapperskorg
Apollo
Level 59
God Stats
9W - 6L
1,500 SR
Queue Stats
227W - 213L
1,586 Elo+
Party 1
Fenrir
Fenrir
Grinchx
Fenrir
Level 29
God Stats
22W - 24L
1,530 SR
Queue Stats
31W - 41L
1,481 Elo+
Party 2
Tyr
Tyr
Vinson
Tyr
Level 82
God Stats
7W - 9L
1,582 SR
Queue Stats
303W - 313L
1,495 Elo+
Party 2
Yemoja
Yemoja
Zewulsky
Yemoja
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,706 Elo+
Party 2
Kukulkan
Kukulkan
janxxxegerdahl
Kukulkan
Level 4
God Stats
1W - 0L
1,291 SR
Queue Stats
4W - 4L
1,293 Elo+
Party 1
Team Averages
Level 35
1,481 SR
1,512 Elo+

VS

Team Averages
Level 20
1,486 SR
1,608 Elo+
Da Ji
Da Ji
Papawolf69
Da Ji
Level 23
God Stats
5W - 2L
1,283 SR
Queue Stats
30W - 18L
1,806 Elo+
Solo
Bellona
Bellona
Sm1L3UR
Bellona
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,704 Elo+
Solo
Nu Wa
Nu Wa
ToRiN69
Nu Wa
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Anhur
Anhur
mckelviedc
Anhur
Level 28
God Stats
3W - 2L
1,500 SR
Queue Stats
235W - 234L
1,582 Elo+
Solo
Tiamat
Tiamat
wewe23
Tiamat
Level 26
God Stats
7W - 4L
1,649 SR
Queue Stats
98W - 84L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
15 / 3 / 2
11,376
669
11,622
15,153
5,305
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
Grinchx
Fenrir
14
3 / 0 / 6
8,830
519
2,508
7,455
2,906
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tyr
Vinson
Tyr
16
11 / 1 / 6
10,572
622
11,552
14,703
15,166
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Yemoja
Zewulsky
Yemoja
14
0 / 2 / 14
10,019
589
3,933
7,856
6,204
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
19
11 / 0 / 3
11,774
693
18,822
7,441
3,409
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
9
2 / 9 / 1
6,713
395
5,445
14,838
4,482
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
Sm1L3UR
Bellona
10
0 / 5 / 1
6,398
376
1,976
10,144
6,623
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nu Wa
ToRiN69
Nu Wa
10
2 / 10 / 1
7,020
413
6,246
11,229
3,066
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
9
1 / 14 / 1
6,446
379
6,175
17,838
4,384
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
wewe23
Tiamat
12
0 / 3 / 1
6,655
391
4,432
9,386
3,988
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
10
40
Kills
5
6
Deaths
41
31
Assists
5
Player
Kills
Deaths
Assists
KDA
W
15
3
2
5.33
W
Fenrir
Grinchx
Fenrir
3
0
6
6
L
Da Ji
2
9
1
0.28
L
Bellona
Sm1L3UR
Bellona
0
5
1
0.1
L
Nu Wa
ToRiN69
Nu Wa
2
10
1
0.25
W
Tyr
Vinson
Tyr
11
1
6
14
W
Yemoja
Zewulsky
Yemoja
0
2
14
3.5
W
Kukulkan
11
0
3
12.5
L
Anhur
1
14
1
0.11
L
Tiamat
wewe23
Tiamat
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,437
Damage
24,274
52,608
Taken
63,435
32,990
Mitigated
22,543
20,701
Healing
10,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,622
7,072
0
6,520
15,153
5,305
615
1,667
13,177
0
99,287
W
Fenrir
Grinchx
Fenrir
2,508
264
0
3,694
7,455
2,906
1,987
1,347
5,894
0
33,217
L
Da Ji
5,445
1,431
0
4,680
14,838
4,482
0
4,300
10,377
0
23,629
L
Bellona
Sm1L3UR
Bellona
1,976
207
0
822
10,144
6,623
278
2,421
7,689
7,502
14,759
L
Nu Wa
ToRiN69
Nu Wa
6,246
883
0
434
11,229
3,066
0
4,824
6,355
21,423
0
W
Tyr
Vinson
Tyr
11,552
1,094
0
6,579
14,703
15,166
614
2,170
12,319
0
57,820
W
Yemoja
Zewulsky
Yemoja
3,933
926
2,614
744
7,856
6,204
909
2,728
4,938
28,140
0
W
Kukulkan
18,822
1,879
0
550
7,441
3,409
207
2,370
4,887
104,069
0
L
Anhur
6,175
2,378
0
2,357
17,838
4,384
0
5,556
12,072
0
26,234
L
Tiamat
wewe23
Tiamat
4,432
790
114
2,188
9,386
3,988
0
5,165
4,000
31,982
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,571
Gold Earned
33,232
572
Minions Killed
201
0
Camps Cleared
0
1,713,390
Distance Traveled
1,251,122
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
11,376
669
128
8
0
309,600
2
W
Fenrir
8,830
519
73
4
0
362,532
1
L
Da Ji
6,713
395
42
2
0
274,266
4
L
Bellona
6,398
376
47
3
0
255,191
0
L
Nu Wa
7,020
413
32
2
0
219,597
2
W
Tyr
10,572
622
118
7
0
363,935
1
W
Yemoja
10,019
589
40
2
0
290,630
3
W
Kukulkan
11,774
693
213
13
0
386,693
1
L
Anhur
6,446
379
32
2
0
239,726
0
L
Tiamat
6,655
391
48
3
0
262,342
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role