Player Matchup

Fafnir
Fafnir
BDNI_chubby
Fafnir
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 18L
1,271 Elo+
Party 1
Cernunnos
Cernunnos
BDNI_yeash
Cernunnos
Level 20
God Stats
25W - 16L
1,851 SR
Queue Stats
54W - 54L
1,448 Elo+
Party 1
Danzaburou
Danzaburou
Martyα
Danzaburou
Level 17
God Stats
1W - 0L
1,493 SR
Queue Stats
5W - 13L
1,129 Elo+
Solo
Apollo
Apollo
MasterWolf2561
Apollo
Level 29
God Stats
8W - 4L
1,523 SR
Queue Stats
60W - 72L
1,224 Elo+
Solo
Olorun
Olorun
tiktok28k_michal
Olorun
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Team Averages
Level 19
1,573 SR
1,314 Elo+

VS

Team Averages
Level 12
1,157 SR
1,174 Elo+
Cerberus
Cerberus
Duckmalon
Cerberus
Level 13
God Stats
0W - 4L
1,043 SR
Queue Stats
7W - 19L
983 Elo+
Party 2
Nemesis
Nemesis
Laylacupcake
Nemesis
Level 27
God Stats
1W - 2L
1,175 SR
Queue Stats
20W - 14L
1,323 Elo+
Solo
Cthulhu
Cthulhu
Yakke-v2
Cthulhu
Level 13
God Stats
0W - 4L
1,024 SR
Queue Stats
12W - 21L
983 Elo+
Party 2
Thor
Thor
gansogans7434
Thor
Level 4
God Stats
2W - 4L
1,043 SR
Queue Stats
5W - 11L
931 Elo+
Party 2
Scylla
Scylla
itz_WoLF2Valid
Scylla
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,648 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
19
10 / 2 / 3
14,970
680
14,477
19,754
14,483
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cernunnos
BDNI_yeash
Cernunnos
17
9 / 6 / 2
11,722
533
15,297
11,632
3,875
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Danzaburou
Martyα
Danzaburou
16
3 / 4 / 4
12,065
548
5,836
12,485
4,134
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

18
10 / 4 / 2
11,917
542
15,447
15,680
5,918
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

4
0 / 1 / 0
7,020
319
47
1,164
309
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Duckmalon
Cerberus
14
4 / 7 / 4
8,916
405
6,276
17,942
14,685
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Nemesis
Laylacupcake
Nemesis
18
7 / 4 / 3
11,742
534
14,783
17,793
7,382
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Yakke-v2
Cthulhu
14
2 / 6 / 3
9,140
415
8,382
17,869
18,968
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
1 / 5 / 7
8,764
398
2,463
12,773
4,748
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
1 / 10 / 4
7,652
348
4,989
13,317
3,908
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
36
32
Kills
15
17
Deaths
32
11
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Fafnir
10
2
3
5.75
W
Cernunnos
BDNI_yeash
Cernunnos
9
6
2
1.67
L
Cerberus
Duckmalon
Cerberus
4
7
4
0.86
L
Nemesis
Laylacupcake
Nemesis
7
4
3
2.13
W
Danzaburou
Martyα
Danzaburou
3
4
4
1.25
W
10
4
2
2.75
L
Cthulhu
Yakke-v2
Cthulhu
2
6
3
0.58
L
1
5
7
0.9
L
1
10
4
0.3
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,104
Damage
36,893
60,715
Taken
79,694
28,719
Mitigated
49,691
13,780
Healing
10,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
14,477
6,410
230
8,294
19,754
14,483
2,702
3,819
15,857
82,712
0
W
Cernunnos
BDNI_yeash
Cernunnos
15,297
8,750
264
1,426
11,632
3,875
2,206
4,428
7,204
0
77,122
L
Cerberus
Duckmalon
Cerberus
6,276
865
0
3,215
17,942
14,685
455
3,223
14,719
21,184
0
L
Nemesis
Laylacupcake
Nemesis
14,783
8,627
0
2,558
17,793
7,382
20
5,070
12,723
0
103,727
W
Danzaburou
Martyα
Danzaburou
5,836
2,144
0
848
12,485
4,134
2,025
5,305
7,180
0
27,507
W
15,447
11,055
0
2,384
15,680
5,918
5,029
6,017
9,663
0
69,756
L
Cthulhu
Yakke-v2
Cthulhu
8,382
1,399
0
3,114
17,869
18,968
417
690
17,179
38,514
0
L
2,463
607
0
1,233
12,773
4,748
711
1,232
11,541
0
20,449
L
4,989
2,219
0
0
13,317
3,908
176
4,297
9,020
17,236
0
W
47
35
0
334
1,164
309
0
0
1,164
3,279
2,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,694
Gold Earned
46,214
390
Minions Killed
312
0
Camps Cleared
0
1,525,825
Distance Traveled
1,944,031
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
14,970
680
115
5
0
373,516
0
W
Cernunnos
11,722
533
124
6
0
342,547
0
L
Cerberus
8,916
405
45
2
0
343,142
0
L
Nemesis
11,742
534
165
8
0
458,992
0
W
Danzaburou
12,065
548
46
2
0
386,525
0
W
Apollo
11,917
542
100
5
0
369,018
0
L
Cthulhu
9,140
415
45
2
0
394,499
0
L
Thor
8,764
398
39
2
0
416,817
0
L
Scylla
7,652
348
18
1
0
330,581
1
W
Olorun
7,020
319
5
0
0
54,219
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role