Player Matchup

Merlin
Merlin
Platinum IV
 
Merlin
Platinum IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Gold V
Confusingjet
Cerberus
Gold V
Level 126
God Stats
1W - 4L
1,465 SR
Queue Stats
30W - 40L
1,589 MMR
Solo
Izanami
Izanami
Bronze III
Its Sersity
Izanami
Bronze III
Level 55
God Stats
0W - 2L
1,715 SR
Queue Stats
1W - 2L
1,600 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold III
Proleetarian
Tsukuyomi
Gold III
Level 83
God Stats
4W - 1L
1,732 SR
Queue Stats
119W - 130L
1,600 MMR
Solo
Fafnir
Fafnir
Gold III
mrgarysghost
Fafnir
Gold III
Level 124
God Stats
17W - 15L
1,711 SR
Queue Stats
231W - 231L
1,533 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 110
1,625 SR
1,565 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 157
1,470 SR
1,547 MMR
Janus
Janus
Gold II
 
Janus
Gold II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Gold II
 
Ganesha
Gold II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cu Chulainn
Cu Chulainn
Gold V
Deathguy
Cu Chulainn
Gold V
Level 159
God Stats
2W - 0L
1,547 SR
Queue Stats
73W - 48L
1,517 MMR
Solo
Fenrir
Fenrir
Gold I
GrogLube
Fenrir
Gold I
Level 160
God Stats
2W - 1L
1,439 SR
Queue Stats
120W - 119L
1,613 MMR
Party 1
Artemis
Artemis
Platinum IV
marshx
Artemis
Platinum IV
Level 159
God Stats
8W - 6L
1,363 SR
Queue Stats
72W - 70L
1,605 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
0 / 4 / 2
7,909
465
6,874
6,430
2,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
Confusingjet
Cerberus
13
2 / 5 / 1
7,882
464
6,428
16,589
15,643
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Izanami
Its Sersity
Izanami
12
0 / 8 / 1
7,125
419
2,298
12,027
2,639
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tsukuyomi
Proleetarian
Tsukuyomi
12
3 / 7 / 2
7,748
456
5,068
13,603
4,014
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fafnir
11
0 / 2 / 2
7,603
447
2,292
9,750
9,005
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bans
Morgan Le FayPersephoneTiamatGilgameshSet

VS

Bans
SolAthenaAnhurSun WukongApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
17
2 / 0 / 8
11,122
654
7,312
7,199
2,483
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ganesha
 
Ganesha
14
0 / 1 / 12
10,016
589
1,889
11,676
6,384
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cu Chulainn
Deathguy
Cu Chulainn
17
3 / 3 / 6
11,018
648
10,246
15,685
11,083
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
GrogLube
Fenrir
17
8 / 0 / 7
11,691
688
7,759
13,136
6,350
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Artemis
marshx
Artemis
17
13 / 1 / 4
11,976
704
16,168
9,600
3,301
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
63
5
Kills
26
26
Deaths
5
8
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
4
2
0.25
W
Janus
 
Janus
2
0
8
6
W
Ganesha
 
Ganesha
0
1
12
6
L
Cerberus
Confusingjet
Cerberus
2
5
1
0.5
W
Cu Chulainn
Deathguy
Cu Chulainn
3
3
6
2
W
Fenrir
GrogLube
Fenrir
8
0
7
11.5
L
Izanami
Its Sersity
Izanami
0
8
1
0.06
L
Tsukuyomi
Proleetarian
Tsukuyomi
3
7
2
0.57
W
Artemis
marshx
Artemis
13
1
4
15
L
Fafnir
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,960
Damage
43,374
58,399
Taken
57,296
33,477
Mitigated
29,601
12,787
Healing
23,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
6,874
0
0
687
6,430
2,176
0
1,959
4,471
60,706
0
W
Janus
 
Janus
7,312
501
256
3,547
7,199
2,483
1,300
3,105
3,363
88,803
0
W
Ganesha
 
Ganesha
1,889
55
0
2,622
11,676
6,384
637
5,345
5,897
23,080
0
L
Cerberus
Confusingjet
Cerberus
6,428
503
0
4,698
16,589
15,643
0
2,347
14,242
48,679
0
W
Cu Chulainn
Deathguy
Cu Chulainn
10,246
2,720
0
5,274
15,685
11,083
617
4,019
11,648
0
68,112
W
Fenrir
GrogLube
Fenrir
7,759
2,963
0
7,679
13,136
6,350
1,754
2,072
10,865
0
74,634
L
Izanami
Its Sersity
Izanami
2,298
1,207
0
2,095
12,027
2,639
0
843
11,184
0
41,460
L
Tsukuyomi
Proleetarian
Tsukuyomi
5,068
1,099
0
3,305
13,603
4,014
0
1,658
11,945
0
36,021
W
Artemis
marshx
Artemis
16,168
9,901
0
4,563
9,600
3,301
5,645
2,343
7,128
0
90,862
L
Fafnir
2,292
283
0
2,002
9,750
9,005
0
2,540
7,210
13,007
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,267
Gold Earned
55,823
455
Minions Killed
572
0
Camps Cleared
0
1,519,390
Distance Traveled
1,743,103
22
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,909
465
142
8
0
299,619
6
W
Janus
11,122
654
178
10
0
374,619
3
W
Ganesha
10,016
589
3
0
0
353,694
7
L
Cerberus
7,882
464
132
8
0
315,792
4
W
Cu Chulainn
11,018
648
130
8
0
334,942
2
W
Fenrir
11,691
688
114
7
0
376,958
4
L
Izanami
7,125
419
80
5
0
301,132
1
L
Tsukuyomi
7,748
456
72
4
0
290,229
3
W
Artemis
11,976
704
147
9
0
302,890
4
L
Fafnir
7,603
447
29
2
0
312,618
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role