Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
ChickieNuggie
Freya
Level 148
God Stats
6W - 7L
1,556 SR
Queue Stats
130W - 120L
1,544 Elo+
Party 1
Raijin
Raijin
Consistancy
Raijin
Level 140
God Stats
0W - 1L
1,576 SR
Queue Stats
21W - 27L
1,584 Elo+
Solo
Thanatos
Thanatos
Dad Ben Carson
Thanatos
Level 83
God Stats
1W - 1L
1,459 SR
Queue Stats
32W - 25L
1,568 Elo+
Party 1
Medusa
Medusa
russiankoolaid
Medusa
Level 63
God Stats
6W - 4L
1,488 SR
Queue Stats
222W - 283L
1,479 Elo+
Solo
Team Averages
Level 116
1,516 SR
1,535 Elo+

VS

Team Averages
Level 102
1,544 SR
1,546 Elo+
Fenrir
Fenrir
A Toucher
Fenrir
Level 89
God Stats
2W - 3L
1,455 SR
Queue Stats
119W - 120L
1,583 Elo+
Solo
Achilles
Achilles
Dogwhisperer468
Achilles
Level 160
God Stats
42W - 46L
1,420 SR
Queue Stats
926W - 966L
1,517 Elo+
Solo
Artemis
Artemis
GhostlyBunion
Artemis
Level 121
God Stats
1W - 3L
1,674 SR
Queue Stats
122W - 125L
1,559 Elo+
Solo
Ganesha
Ganesha
Weighting
Ganesha
Level 23
God Stats
1W - 0L
1,882 SR
Queue Stats
8W - 4L
1,556 Elo+
Solo
Vulcan
Vulcan
josnarutosan
Vulcan
Level 117
God Stats
2W - 1L
1,287 SR
Queue Stats
190W - 194L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
17
2 / 5 / 7
9,668
744
6,902
10,246
3,706
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

18
7 / 6 / 1
10,692
822
15,519
13,924
4,705
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Raijin
20
4 / 5 / 8
11,478
883
15,771
12,108
5,233
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Thanatos
13
1 / 8 / 3
8,283
637
3,541
10,640
3,348
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
1 / 7 / 4
8,310
639
6,096
10,960
3,923
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
A Toucher
Fenrir
18
5 / 2 / 17
10,500
808
6,655
8,991
9,723
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Achilles
18
8 / 3 / 14
11,389
876
12,048
14,554
18,697
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Artemis
16
7 / 4 / 18
10,421
802
14,867
12,067
5,642
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
Weighting
Ganesha
17
0 / 3 / 23
9,733
749
5,732
19,851
25,276
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Vulcan
19
10 / 3 / 18
11,685
899
13,303
8,613
4,468
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
120
15
Kills
30
31
Deaths
15
23
Assists
90
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
2
5
7
1.1
W
Fenrir
A Toucher
Fenrir
5
2
17
6.75
L
7
6
1
1.25
L
Raijin
4
5
8
1.6
L
Thanatos
1
8
3
0.31
W
Achilles
8
3
14
5
W
Artemis
7
4
18
4
W
Ganesha
Weighting
Ganesha
0
3
23
3.83
W
Vulcan
10
3
18
6.33
L
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,829
Damage
52,605
57,878
Taken
64,076
20,915
Mitigated
63,806
17,231
Healing
26,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
6,902
3,319
229
1,490
10,246
3,706
675
3,792
6,151
0
17,594
W
Fenrir
A Toucher
Fenrir
6,655
389
705
3,056
8,991
9,723
601
4,645
4,346
0
10,685
L
15,519
4,635
186
4,748
13,924
4,705
247
5,936
7,844
29,576
0
L
Raijin
15,771
553
958
4,072
12,108
5,233
360
3,794
8,077
45,448
0
L
Thanatos
3,541
168
1,350
2,461
10,640
3,348
0
2,744
7,427
0
4,595
W
Achilles
12,048
733
3,354
5,664
14,554
18,697
723
5,887
8,667
233
20,609
W
Artemis
14,867
6,142
1,067
2,171
12,067
5,642
2,934
7,213
4,854
0
27,091
W
Ganesha
Weighting
Ganesha
5,732
299
1,785
4,930
19,851
25,276
476
9,269
10,582
17,017
0
W
Vulcan
13,303
5,178
2,506
1,339
8,613
4,468
2,143
4,276
4,337
47,317
0
L
6,096
2,071
838
899
10,960
3,923
648
3,002
7,913
0
13,345

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,431
Gold Earned
53,728
131
Minions Killed
135
0
Camps Cleared
0
1,060,022
Distance Traveled
1,196,350
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
9,668
744
21
2
0
185,873
0
W
Fenrir
10,500
808
14
1
0
278,633
0
L
Freya
10,692
822
24
2
0
211,858
1
L
Raijin
11,478
883
67
5
0
228,544
1
L
Thanatos
8,283
637
4
0
0
214,210
3
W
Achilles
11,389
876
16
1
0
250,517
1
W
Artemis
10,421
802
36
3
0
213,377
2
W
Ganesha
9,733
749
0
0
0
227,133
1
W
Vulcan
11,685
899
69
5
0
226,690
0
L
Medusa
8,310
639
15
1
0
219,537
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role