Player Matchup

Kumbhakarna
Kumbhakarna
Hagechkin
Kumbhakarna
Level 110
God Stats
2W - 1L
1,500 SR
Queue Stats
111W - 126L
1,348 Elo+
Party 2
Nu Wa
Nu Wa
XxIGunSIxX
Nu Wa
Level 128
God Stats
2W - 5L
1,941 SR
Queue Stats
175W - 192L
1,492 Elo+
Party 2
Horus
Horus
beanipaan
Horus
Level 81
God Stats
0W - 2L
1,500 SR
Queue Stats
177W - 168L
1,524 Elo+
Party 1
Ratatoskr
Ratatoskr
osbendc
Ratatoskr
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 101L
1,496 Elo+
Solo
Anubis
Anubis
вĕllĭŏň
Anubis
Level 160
God Stats
6W - 4L
1,768 SR
Queue Stats
305W - 290L
1,558 Elo+
Party 1
Team Averages
Level 120
1,642 SR
1,484 Elo+

VS

Team Averages
Level 132
1,478 SR
1,514 Elo+
Yemoja
Yemoja
 
Yemoja
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
MIKE327
Jormungandr
Level 146
God Stats
27W - 12L
1,562 SR
Queue Stats
978W - 1,040L
1,493 Elo+
Solo
Nox
Nox
OhMyQueen
Nox
Level 127
God Stats
4W - 2L
1,601 SR
Queue Stats
174W - 166L
1,494 Elo+
Solo
Poseidon
Poseidon
PilililoJunior
Poseidon
Level 100
God Stats
1W - 0L
1,311 SR
Queue Stats
40W - 36L
1,558 Elo+
Solo
Ravana
Ravana
xX8ExoDiuM8Xx
Ravana
Level 128
God Stats
6W - 8L
1,415 SR
Queue Stats
889W - 892L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Hagechkin
Kumbhakarna
17
2 / 4 / 12
10,192
637
6,638
18,844
25,640
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nu Wa
17
1 / 7 / 11
10,533
658
18,920
13,076
4,533
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Horus
beanipaan
Horus
18
2 / 4 / 13
10,575
661
4,137
18,012
22,343
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ratatoskr
osbendc
Ratatoskr
18
2 / 11 / 12
11,169
698
13,259
24,316
19,779
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+18
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Anubis
20
11 / 4 / 7
13,280
830
19,130
16,937
8,414
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
17
0 / 8 / 20
10,505
657
7,175
22,437
21,962
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jormungandr
MIKE327
Jormungandr
20
8 / 3 / 19
12,995
812
17,677
15,998
15,389
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

20
9 / 4 / 12
12,401
775
16,887
13,612
5,403
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Poseidon
20
4 / 1 / 19
12,258
766
24,573
11,699
5,168
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
9 / 4 / 13
11,704
732
13,124
14,372
8,603
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
113
18
Kills
30
30
Deaths
20
55
Assists
83
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
0
8
20
1.25
L
Kumbhakarna
Hagechkin
Kumbhakarna
2
4
12
2
W
Jormungandr
MIKE327
Jormungandr
8
3
19
5.83
W
9
4
12
3.75
W
Poseidon
4
1
19
13.5
L
Nu Wa
1
7
11
0.93
L
Horus
beanipaan
Horus
2
4
13
2.13
L
Ratatoskr
osbendc
Ratatoskr
2
11
12
0.73
W
9
4
13
3.88
L
Anubis
11
4
7
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,084
Damage
79,436
91,185
Taken
78,118
80,709
Mitigated
56,525
33,446
Healing
30,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
7,175
750
7,915
3,029
22,437
21,962
739
12,879
9,149
16,518
0
L
Kumbhakarna
Hagechkin
Kumbhakarna
6,638
172
3,730
4,718
18,844
25,640
513
13,222
5,622
10,986
0
W
Jormungandr
MIKE327
Jormungandr
17,677
3,216
2,148
3,315
15,998
15,389
496
5,804
9,764
41,341
0
W
16,887
1,350
281
356
13,612
5,403
1,956
9,057
4,314
35,961
0
W
Poseidon
24,573
2,956
3,769
4,365
11,699
5,168
798
8,392
2,959
62,298
0
L
Nu Wa
18,920
3,436
0
0
13,076
4,533
1,425
9,331
3,745
43,131
0
L
Horus
beanipaan
Horus
4,137
2,353
5,524
4,315
18,012
22,343
161
10,856
7,156
0
9,517
L
Ratatoskr
osbendc
Ratatoskr
13,259
3,079
985
5,653
24,316
19,779
0
19,338
4,978
0
17,426
W
13,124
1,686
3,250
1,960
14,372
8,603
1,217
8,556
5,555
0
20,653
L
Anubis
19,130
304
2,568
5,953
16,937
8,414
896
13,565
3,372
51,700
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,749
Gold Earned
59,863
155
Minions Killed
190
0
Camps Cleared
0
1,395,009
Distance Traveled
1,415,265
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
10,505
657
26
2
0
221,348
0
L
Kumbhakarna
10,192
637
6
0
0
270,795
0
W
Jormungandr
12,995
812
50
3
0
301,988
4
W
Nox
12,401
775
39
2
0
274,903
0
W
Poseidon
12,258
766
62
4
0
304,422
5
L
Nu Wa
10,533
658
43
3
0
256,537
0
L
Horus
10,575
661
14
1
0
312,526
0
L
Ratatoskr
11,169
698
11
1
0
299,271
0
W
Ravana
11,704
732
13
1
0
312,604
0
L
Anubis
13,280
830
81
5
0
255,880
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role