Player Matchup

Arachne
Arachne
AggroOCD
Arachne
Level 118
God Stats
11W - 12L
1,533 SR
Queue Stats
360W - 384L
1,368 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Duck-Kayto
Morgan Le Fay
Level 105
God Stats
125W - 120L
1,461 SR
Queue Stats
420W - 449L
1,371 Elo+
Solo
Osiris
Osiris
HeyitsZadien_YT
Osiris
Level 63
God Stats
19W - 18L
1,602 SR
Queue Stats
151W - 180L
1,362 Elo+
Solo
Sol
Sol
TheVVitch2890
Sol
Level 62
God Stats
6W - 5L
1,428 SR
Queue Stats
122W - 119L
1,464 Elo+
Solo
Cupid
Cupid
anthonyfufu
Cupid
Level 51
God Stats
38W - 31L
1,491 SR
Queue Stats
282W - 333L
1,410 Elo+
Solo
Team Averages
Level 80
1,503 SR
1,395 Elo+

VS

Team Averages
Level 70
1,445 SR
1,352 Elo+
Bakasura
Bakasura
BrucyGrunt
Bakasura
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 3L
1,442 Elo+
Solo
Chaac
Chaac
Fatal Nades
Chaac
Level 83
God Stats
1W - 2L
1,894 SR
Queue Stats
27W - 46L
1,258 Elo+
Solo
Apollo
Apollo
JakeTheEkanss
Apollo
Level 76
God Stats
9W - 10L
1,261 SR
Queue Stats
165W - 219L
1,345 Elo+
Solo
Kali
Kali
Ole Angry Andy
Kali
Level 80
God Stats
12W - 14L
1,513 SR
Queue Stats
744W - 778L
1,426 Elo+
Solo
Sol
Sol
SUZA-99
Sol
Level 46
God Stats
22W - 28L
1,058 SR
Queue Stats
234W - 400L
1,291 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AggroOCD
Arachne
10
1 / 1 / 1
5,807
528
1,586
8,024
2,436
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Morgan Le Fay
Duck-Kayto
Morgan Le Fay
9
1 / 2 / 3
5,722
520
5,000
7,095
2,755
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
3 / 2 / 0
6,261
569
4,168
6,382
3,900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
4 / 0 / 1
7,600
691
5,395
4,443
1,969
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
3 / 1 / 2
6,142
558
4,609
3,514
952
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
BrucyGrunt
Bakasura
10
2 / 1 / 0
5,576
507
4,433
6,746
2,332
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8
1 / 4 / 1
5,039
458
3,536
8,174
3,358
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
0 / 1 / 2
4,880
444
1,441
6,200
1,728
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 2 / 0
6,118
556
2,686
7,427
3,018
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sol
8
1 / 4 / 1
4,901
446
1,557
4,847
1,297
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
10
12
Kills
6
6
Deaths
12
7
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Arachne
AggroOCD
Arachne
1
1
1
1.5
L
Bakasura
BrucyGrunt
Bakasura
2
1
0
2
W
Morgan Le Fay
Duck-Kayto
Morgan Le Fay
1
2
3
1.25
L
1
4
1
0.38
W
3
2
0
1.5
L
0
1
2
1
L
2
2
0
1
L
Sol
1
4
1
0.38
W
4
0
1
4.5
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,758
Damage
13,653
29,458
Taken
33,394
12,012
Mitigated
11,733
11,330
Healing
10,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
AggroOCD
Arachne
1,586
1,275
0
2,718
8,024
2,436
0
702
7,322
0
34,397
L
Bakasura
BrucyGrunt
Bakasura
4,433
3,139
0
2,333
6,746
2,332
0
1,819
4,927
0
17,435
W
Morgan Le Fay
Duck-Kayto
Morgan Le Fay
5,000
510
0
2,757
7,095
2,755
502
367
6,203
35,381
0
L
3,536
377
0
1,372
8,174
3,358
0
1,407
6,767
0
19,089
W
4,168
1,813
0
2,172
6,382
3,900
546
0
5,956
0
31,023
L
1,441
784
0
3,480
6,200
1,728
0
1,774
4,426
0
19,980
L
2,686
1,128
0
3,450
7,427
3,018
0
1,810
5,617
0
35,228
L
Sol
1,557
165
0
297
4,847
1,297
0
3,585
1,262
15,417
0
W
5,395
1,578
0
2,963
4,443
1,969
676
488
3,955
44,459
0
W
4,609
2,374
0
720
3,514
952
390
0
3,514
0
23,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,532
Gold Earned
26,514
313
Minions Killed
225
0
Camps Cleared
0
1,037,420
Distance Traveled
1,022,684
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
5,807
528
58
5
0
217,840
4
L
Bakasura
5,576
507
52
5
0
232,209
1
W
Morgan Le Fay
5,722
520
68
6
0
196,720
6
L
Chaac
5,039
458
29
3
0
205,612
0
W
Osiris
6,261
569
55
5
0
200,364
3
L
Apollo
4,880
444
46
4
0
195,986
6
L
Kali
6,118
556
74
7
0
185,400
2
L
Sol
4,901
446
24
2
0
203,477
0
W
Sol
7,600
691
89
8
0
217,561
3
W
Cupid
6,142
558
43
4
0
204,935
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role