Player Matchup

Anubis
Anubis
 
Anubis
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Mercury
Mercury
 
Mercury
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Fafnir
Fafnir
JohnnyGeb
Fafnir
Level 26
God Stats
26W - 25L
1,578 SR
Queue Stats
284W - 269L
1,476 Elo+
Party 1
King Arthur
King Arthur
JoseFdz
King Arthur
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
112W - 91L
1,474 Elo+
Party 4
Izanami
Izanami
SmileMAXIMUM
Izanami
Level 91
God Stats
5W - 3L
1,315 SR
Queue Stats
144W - 159L
1,439 Elo+
Party 1
Team Averages
Level 66
1,479 SR
1,478 Elo+

VS

Team Averages
Level 50
1,524 SR
1,361 Elo+
Cerberus
Cerberus
CCFlamez
Cerberus
Level 28
God Stats
6W - 15L
1,279 SR
Queue Stats
48W - 85L
1,304 Elo+
Party 2
Neith
Neith
GenStealer
Neith
Level 69
God Stats
0W - 1L
1,931 SR
Queue Stats
0W - 2L
1,306 Elo+
Party 3
Fenrir
Fenrir
Nastroy19
Fenrir
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Sun Wukong
Sun Wukong
noodlebot
Sun Wukong
Level 97
God Stats
26W - 31L
1,473 SR
Queue Stats
54W - 97L
1,287 Elo+
Party 2
Tiamat
Tiamat
noodlebot10
Tiamat
Level 42
God Stats
8W - 7L
1,438 SR
Queue Stats
119W - 153L
1,410 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
15
14 / 3 / 5
10,136
724
16,462
12,547
6,087
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mercury
 
Mercury
14
3 / 3 / 2
8,658
618
3,420
10,413
3,736
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fafnir
JohnnyGeb
Fafnir
12
1 / 1 / 13
8,361
597
5,354
9,322
9,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

King Arthur
JoseFdz
King Arthur
13
2 / 2 / 3
8,424
602
4,771
9,287
6,919
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
SmileMAXIMUM
Izanami
13
3 / 1 / 1
8,230
588
7,812
8,480
2,184
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CCFlamez
Cerberus
10
1 / 5 / 2
6,704
479
5,280
14,512
6,994
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
11
2 / 3 / 2
6,990
499
7,816
9,924
2,748
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fenrir
Nastroy19
Fenrir
9
2 / 5 / 1
6,261
447
4,109
10,612
2,712
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
noodlebot
Sun Wukong
12
3 / 1 / 3
7,507
536
3,945
8,785
4,355
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tiamat
12
2 / 9 / 1
7,659
547
5,712
10,231
3,667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
19
23
Kills
10
10
Deaths
23
24
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
14
3
5
5.5
W
Mercury
 
Mercury
3
3
2
1.33
L
Cerberus
CCFlamez
Cerberus
1
5
2
0.4
L
Neith
2
3
2
1
W
Fafnir
JohnnyGeb
Fafnir
1
1
13
7.5
W
King Arthur
JoseFdz
King Arthur
2
2
3
1.75
L
Fenrir
Nastroy19
Fenrir
2
5
1
0.5
W
Izanami
SmileMAXIMUM
Izanami
3
1
1
3.5
L
Sun Wukong
noodlebot
Sun Wukong
3
1
3
4.5
L
Tiamat
2
9
1
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,819
Damage
26,862
50,049
Taken
54,064
28,064
Mitigated
20,476
17,905
Healing
12,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
16,462
840
0
7,130
12,547
6,087
0
4,010
8,537
64,144
0
W
Mercury
 
Mercury
3,420
1,120
0
798
10,413
3,736
0
1,082
9,326
0
62,411
L
Cerberus
CCFlamez
Cerberus
5,280
464
0
3,116
14,512
6,994
0
5,442
9,070
18,956
0
L
Neith
7,816
2,843
0
3,025
9,924
2,748
0
3,471
6,453
0
40,394
W
Fafnir
JohnnyGeb
Fafnir
5,354
1,193
0
3,679
9,322
9,138
89
2,916
6,406
10,697
0
W
King Arthur
JoseFdz
King Arthur
4,771
410
0
2,341
9,287
6,919
18
1,315
7,972
0
47,981
L
Fenrir
Nastroy19
Fenrir
4,109
983
0
2,908
10,612
2,712
0
4,835
5,777
0
20,767
W
Izanami
SmileMAXIMUM
Izanami
7,812
5,691
0
3,957
8,480
2,184
2,539
1,876
6,604
0
65,417
L
Sun Wukong
noodlebot
Sun Wukong
3,945
460
0
1,801
8,785
4,355
0
2,489
6,296
0
37,168
L
Tiamat
5,712
479
0
1,555
10,231
3,667
124
5,751
4,480
33,996
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,809
Gold Earned
35,121
452
Minions Killed
276
0
Camps Cleared
0
1,380,802
Distance Traveled
1,325,130
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,136
724
116
8
0
252,340
0
W
Mercury
8,658
618
108
8
0
304,729
2
L
Cerberus
6,704
479
37
3
0
281,176
3
L
Neith
6,990
499
62
4
0
235,652
3
W
Fafnir
8,361
597
13
1
0
302,961
6
W
King Arthur
8,424
602
95
7
0
281,480
3
L
Fenrir
6,261
447
35
3
0
270,988
1
W
Izanami
8,230
588
120
9
0
239,292
1
L
Sun Wukong
7,507
536
80
6
0
303,877
0
L
Tiamat
7,659
547
62
4
0
233,437
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role