Player Matchup

Medusa
Medusa
Blackout1324ss
Medusa
Level 25
God Stats
3W - 1L
1,744 SR
Queue Stats
31W - 29L
1,570 Elo+
Party 1
Chang'e
Chang'e
Bondira
Chang'e
Level 29
God Stats
26W - 21L
1,623 SR
Queue Stats
133W - 143L
1,546 Elo+
Party 1
Nemesis
Nemesis
Salamandrei
Nemesis
Level 8
God Stats
18W - 16L
1,633 SR
Queue Stats
72W - 59L
1,515 Elo+
Party 1
Sun Wukong
Sun Wukong
Thopeggy2
Sun Wukong
Level 8
God Stats
5W - 1L
1,811 SR
Queue Stats
21W - 13L
1,515 Elo+
Party 1
Yemoja
Yemoja
meesfit
Yemoja
Level 8
God Stats
33W - 37L
1,369 SR
Queue Stats
54W - 66L
1,529 Elo+
Party 1
Team Averages
Level 16
1,636 SR
1,535 Elo+

VS

Team Averages
Level 22
1,546 SR
1,457 Elo+
Rama
Rama
 
Rama
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Galone09
Agni
Level 29
God Stats
5W - 4L
1,520 SR
Queue Stats
99W - 113L
1,390 Elo+
Solo
Osiris
Osiris
Kaedriick
Osiris
Level 29
God Stats
1W - 1L
1,696 SR
Queue Stats
6W - 5L
1,452 Elo+
Party 2
Yemoja
Yemoja
cahlir
Yemoja
Level 8
God Stats
2W - 4L
1,514 SR
Queue Stats
5W - 5L
1,427 Elo+
Party 2
Da Ji
Da Ji
wanjh
Da Ji
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
138W - 140L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 0 / 0
5,475
608
5,867
5,293
1,473
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
Bondira
Chang'e
10
1 / 1 / 1
5,568
619
790
3,243
855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Salamandrei
Nemesis
11
3 / 1 / 3
6,070
674
3,260
5,447
1,567
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
Thopeggy2
Sun Wukong
11
3 / 0 / 1
6,286
698
4,945
5,915
4,768
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Yemoja
meesfit
Yemoja
6
0 / 0 / 2
4,354
484
528
3,407
1,192
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
6
0 / 3 / 0
4,423
491
1,829
5,594
1,439
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Agni
10
2 / 2 / 0
6,059
673
1,874
3,370
908
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Osiris
Kaedriick
Osiris
9
0 / 3 / 0
4,718
524
2,828
7,016
3,060
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Yemoja
cahlir
Yemoja
6
0 / 1 / 0
4,546
505
1,093
3,952
2,268
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Da Ji
wanjh
Da Ji
4
0 / 4 / 0
3,919
435
0
4,465
963
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
2
11
Kills
2
2
Deaths
13
7
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
3
0
0
W
4
0
0
4
W
Chang'e
Bondira
Chang'e
1
1
1
1.5
L
Agni
2
2
0
1
L
Osiris
Kaedriick
Osiris
0
3
0
0
W
Nemesis
Salamandrei
Nemesis
3
1
3
4.5
W
Sun Wukong
Thopeggy2
Sun Wukong
3
0
1
3.5
L
Yemoja
cahlir
Yemoja
0
1
0
0
W
Yemoja
meesfit
Yemoja
0
0
2
1
L
Da Ji
wanjh
Da Ji
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,390
Damage
7,624
23,305
Taken
24,397
9,855
Mitigated
8,638
8,419
Healing
5,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
1,829
1,741
0
372
5,594
1,439
0
652
4,914
0
16,488
W
5,867
2,379
0
375
5,293
1,473
306
825
4,468
0
32,377
W
Chang'e
Bondira
Chang'e
790
94
187
1,402
3,243
855
102
1,256
1,779
21,173
0
L
Agni
1,874
321
0
500
3,370
908
0
332
2,974
33,266
0
L
Osiris
Kaedriick
Osiris
2,828
1,224
0
2,860
7,016
3,060
347
0
6,332
0
17,483
W
Nemesis
Salamandrei
Nemesis
3,260
1,258
0
2,741
5,447
1,567
0
348
5,037
0
31,280
W
Sun Wukong
Thopeggy2
Sun Wukong
4,945
987
0
2,974
5,915
4,768
135
0
5,915
0
29,695
L
Yemoja
cahlir
Yemoja
1,093
195
385
101
3,952
2,268
0
242
3,710
6,860
0
W
Yemoja
meesfit
Yemoja
528
29
469
271
3,407
1,192
282
560
2,847
6,464
0
L
Da Ji
wanjh
Da Ji
0
0
0
1,046
4,465
963
0
0
4,420
0
11,125

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,753
Gold Earned
23,665
249
Minions Killed
173
0
Camps Cleared
0
921,995
Distance Traveled
815,526
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
4,423
491
30
3
0
168,825
0
W
Medusa
5,475
608
52
6
0
177,695
0
W
Chang'e
5,568
619
56
6
0
189,399
2
L
Agni
6,059
673
76
8
0
173,714
2
L
Osiris
4,718
524
33
4
0
180,763
0
W
Nemesis
6,070
674
66
7
0
221,498
0
W
Sun Wukong
6,286
698
63
7
0
192,284
0
L
Yemoja
4,546
505
10
1
0
196,934
4
W
Yemoja
4,354
484
12
1
0
141,119
0
L
Da Ji
3,919
435
24
3
0
95,290
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role